Author Topic: How to successfully get .pofs from .gmaxs  (Read 1855 times)

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Offline redsniper

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How to successfully get .pofs from .gmaxs
First get gmax and the Tempest pack
After you make your model in gmax export it as an .md3 with the Tempest pack.
Open the .md3 with LithUnwrap which you can get for free here
Export it as a .cob and you're all set.  
I hope this is of use to someone.:thepimp:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Martinus

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Re: How to successfully get .pofs from .gmaxs
Quote
Originally posted by redsniper
First get gmax and the Tempest pack
After you make your model in gmax export it as an .md3 with the Tempest pack.
Open the .md3 with LithUnwrap which you can get for free here
Export it as a .cob and you're all set.  
I hope this is of use to someone.:thepimp:

[color=66ff00]Have you tested this thoroughly? I also used the same method a while back to convert and got mesh errors, flipped polys, and the like.
[/color]

 

Offline redsniper

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Re: Re: How to successfully get .pofs from .gmaxs
Quote
Originally posted by Maeglamor

[color=66ff00]Have you tested this thoroughly?
[/color]

nope:blah:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Martinus

  • Aka Maeglamor
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How to successfully get .pofs from .gmaxs
[color=66ff00]Bear in mind that I was doing this a month or two ago, it's very possible that they've worked out the bugs by now :nod:

It would just be a bit of a pain if you'd built an excellent model, converted it and then find out that TS doesn't like it for some reason.
[/color]

 

Offline redsniper

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How to successfully get .pofs from .gmaxs
I just tested it with a cube and it worked fine
textures were weird in truespace at first but i got them fixed and it looked fine in PCS and modelview.

EDIT:
Quote
Originally posted by Maeglamor
[color=66ff00] ...if you'd built an excellent model...
[/color]

don't worry about that happening any time soon:lol:
« Last Edit: May 29, 2003, 07:40:38 pm by 1172 »
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Black Wolf

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How to successfully get .pofs from .gmaxs
I've been doing this for awhile, but using Deep Exploration in place of Lith. Works well about 90% of the time, but it absolutely must be converted to Editable mesh before you export,, or it goes all shardy and horrible.
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