you're never showing the right thing, free terran

the 3d shockwave is already in the previous build, this one basically just modifies the shading gradient, so intsead of having a smooth shadow gradient, you have a two steps gradient.
an exemple might help:
imagine a sphere with a light on a side: one side will be lit up, the other will be in shadows. on a normal build, the shadow will have a gradient, there will be a transition between the lit up and the shadowed sides. with this exe build, the shadow goes directly from "lit up" to "shadow", there's no transition ( like if the sphere was cut in two, one side is all the same color, the other side is all dark, with a defined edge between them ). now to add outlines, Bob

( I can do that alrady, but that will basically double the polycount of any ship ).