Author Topic: something obscenely cool  (Read 10946 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
something obscenely cool
http://freespace.volitionwatch.com/blackwater/fs2_open_c.zip

and I thought you needed something like pixel shader for ths
:)

BTW this will text weather DX handels texture stageing with multipassing is a card doesn't suport it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Are those... mirrored surfaces?!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
no
 cell shadeing
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
That too :p

But I still see it... very cool! I think it's because the code for the shine-maps on the Ulysses are still in that build, and it looked shinier somehow. I'll shut up.

Love the Hecate though - tres cool, SD-1 mod anyone?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Bobboau
no
 cell shadeing


what?
"d/l"
SCREW CANON!

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Screenshots!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
tested it. yeah, well, it needs FS2 at a higher res :p

btw, transparency on the ulysses works, I don't undrestand why it doesn't on my valkyrie :doubt:

edit: ah, I think I know.
SCREW CANON!

 

Offline RandomTiger

  • Senior Member
  • 211
How about some screenshots people

 

Offline Amon_Re

  • 28
    • http://www.kefren.be
Please! Show me a screenshot! I'm still stuck at work here! :D

Cheers
Sig? What sig?

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Bob, if you could add this and your shine mapping together, it'd look A-1 supa!

In truth, tho, it looks more like reflective surfaces than cell shading ;) But it's very good! :yes:

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
mmh, really,; it's not worth it :p

ok, I've found why transparency didn't work:
in modelview, the map must have the tag added to its name too, unlike the glow and specular maps.
But it's TOO transparent :p over my cockpit, it's about invisible unless it's over a black background ( which makes the thing look like that are in fact the windows on the other side that shows, coz you space space through them. Also, things that are very far away don't show the farther it is, the more opacity the transparent map gets.
« Last Edit: August 19, 2003, 07:52:19 am by 83 »
SCREW CANON!

 

Offline J3Vr6

  • 28
*begins to chant*  SCREENSHOTS SCREENSHOTS SCREENSHOTS! */begins to chant*


I have no idea what you guys are talking about so I don't know what this is.  So please, show some screenshots!!! ;7
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
you're never showing the right thing, free terran :lol:
the 3d shockwave is already in the previous build, this one basically just modifies the shading gradient, so intsead of having a smooth shadow gradient, you have a two steps gradient.
an exemple might help:
imagine a sphere with a light on a side: one side will be lit up, the other will be in shadows. on a normal build, the shadow will have a gradient, there will be a transition between the lit up and the shadowed sides. with this exe build, the shadow goes directly from "lit up" to "shadow", there's no transition ( like if the sphere was cut in two, one side is all the same color, the other side is all dark, with a defined edge between them ). now to add outlines, Bob ;) ( I can do that alrady, but that will basically double the polycount of any ship ).
SCREW CANON!

 

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
:lol: :lol: Oh sorry i donno it :lol: :lol:
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
The original explosion effect was much better.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
This build doesn't work for me. I mean it loads, but all the ships are completely transparent except for at 2 oddball angles... :(

Edit: Did I say Transparent? I mean invisible. Only thruster plumes...
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
BTW this might not work on anything other than radeon cards as it uses 3 texture stages were most cards only suport 2, but DX is suposed to multi-pass in these cases or at least this is what I have been told
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together