Author Topic: Localized nebula idea?  (Read 3351 times)

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Offline ZylonBane

  • The Infamous
  • 29
Localized nebula idea?
Okay, someone on the VBB asked about creating local nebulas in-game. I know this has been brought up many times before, but it got me thinking...

Suppose you created an .ani of a nebula poof doing a complete rotation. What would be the best way to continuously spawn a field of them? AFAIK, the only .ani's you can invoke in-game are:

ship explosions
ship explosion particles
impact explosions
shockwaves
beam charge particles
jump portals
thrusters
flak detonation
shield hit


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Flak could be promising... make it silent, undamaging, and give it no model, so you only see the explosions. You could leave some of the buffeting in, to make it more interesting.  


 

Offline Fineus

  • ...But you *have* heard of me.
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Indeed, you'd have to make the firing ship very far out and you'd have to make the target incredibly small but it could work, hard to say what it'd look like though...

 

Offline aldo_14

  • Gunnery Control
  • 213
There is sort of a way... create a many layered model (i.e. a sphere)...with a sutiable background placed to make it look a bit deeper from the outside.

Then - and this is the trick - don't UV map it atall, and set it to a navbouy.

If an object isn't UVMapped, FS shows it as partly transparent (at least with mine), so you'd have a semi translucent - albeit one coloured - nebula, with the background used to add variation and depth.

It's an idea....

 

Offline ZylonBane

  • The Infamous
  • 29
What if you created a model that consisted of nothing but a square, tagged as a thruster? That would give you a continuous, free-floating, fly-throughable .ani, wouldn't it?

Wait, are you allowed to specify thruster ani's on a per-model basis?

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ZylonBane's opinions do not represent those of the management.
ZylonBane's opinions do not represent those of the management.

 

Offline Bobboau

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  • 213
no

I would use ether a weapon detenation ani or a beam charge ani.

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Offline Galemp

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Ooh! OOOOHH! Atmospheric combat! Get rid of the stars, make the background sky blue with a giant background bitmap, add a few 'localized nebula' white puffy clouds, and a planetary surface model. Bingo!

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Offline Mad Bomber

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And of course, that was already done ages ago.  
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Offline KARMA

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i've seen the sshots from robotech mod...how did they created the clouds?

 

Offline Nico

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I's just an edited nebula.
SCREW CANON!

 

Offline ZylonBane

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By the way, has anyone ever managed to decipher the .neb files in sparky_fs2.vp?
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Offline vadar_1

  • Mr. Crispy
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just wondering... why would you want to create a localized nebula? usually they are hundreds of lightyears big... would it just be a small puff of hydrogen?

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