Author Topic: I think these look kind of nice  (Read 2397 times)

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Offline Bobboau

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I think these look kind of nice
bunch of particle graphics inhancements, lests see if anyone can do better.
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Offline Carl

  • Render artist
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I think these look kind of nice
:yes:
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Offline RandomTiger

  • Senior Member
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I think these look kind of nice
Screenshots

 

Offline Lightspeed

  • Light Years Ahead
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I think these look kind of nice
3 things:

1 - Once again, the damned old box-effect. Make sure that the ANI fades to RGB $0,0,0 at all edges - you have clear visible box edges again (look at particleexp01).

2 - There seem to be some colour problems in particleexp01 - sharp edges that will probably look kinda pixelated in-game. Could you try to get these colour compression issues cleared?

3 - Increase the general FPS of your animations. They're very stuttery TBH.

They could look pretty cool in-game though if you fixed these issues. :nod:
Modern man is the missing link between ape and human being.

 

Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
I think these look kind of nice
I tried to create this ani too.
But I found out there is a much better effect, which is super simple to get.


Take expmissilehit1_1.ani and rename it to Particlesmoke01.ani

I thinks that looks great. Especially  for the flak  projectiles...



I like my particlexp better
:p





Here is my (tossed) version of particle smoke (frame 4):



Edit: ParticleEXP has to be a longer animation and it should start smal and end big (faded out).
It's kinda red, which will look odd together with blue and green beamglows.
« Last Edit: May 07, 2004, 11:29:41 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Offline Flipside

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I think these look kind of nice
Heh, I can see HVoxels is going to be seeing a lot of work over the coming months ;)

 

Offline DaBrain

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    • Shadows of Lylat board
I think these look kind of nice
Quote
Originally posted by DaBrain
I tried to create this ani too.
But I found out there is a much better effect, which is super simple to get.


Take expmissilehit1_1.ani and rename it to Particlesmoke01.ani

I thinks that looks great. Especially  for the flak  projectiles...


If you follow my instructions you get this effect:


This improves LS's hornet too.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline J3Vr6

  • 28
I think these look kind of nice
What can these be used for?  Me stupid.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
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Offline Lightspeed

  • Light Years Ahead
  • 212
I think these look kind of nice
DaB: I think it looks odd. It's meant to be smoke, NOT explosions(?)

I could try making a smoke thingy for it, might look pretty cool :)
Modern man is the missing link between ape and human being.

 

Offline adwight

  • Neo-Terran
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I think these look kind of nice
Looks like something from the N64, doesn't look very good...
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Offline Fineus

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I think these look kind of nice
Change it to smoke... or some kind of plasma fire.

I maintain that all references to ship damage should look at Starlancers example and copy, closely.

 

Offline DaBrain

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    • Shadows of Lylat board
I think these look kind of nice
Quote
Originally posted by Lightspeed
DaB: I think it looks odd. It's meant to be smoke, NOT explosions(?)

I could try making a smoke thingy for it, might look pretty cool :)


Just try it. It looks MUCH better.

And don't try to see the explosion in it.

It's not that differen from the old smoke. (Which doesn't look like smoke either)


Edit: If you think it looks like an explosion, you forgot that it's moving like the old smoke effect. (While it's animated)


Also I don't understand why the performance is affected this much if you get near the effect...
« Last Edit: May 08, 2004, 06:43:42 am by 1688 »
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Turnsky

  • FOXFIRE Artisté
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I think these look kind of nice
Quote
Originally posted by Kalfireth

I maintain that all references to ship damage should look at Starlancers example and copy, closely.


:nod: i second that.
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Offline JarC

  • 28
I think these look kind of nice
Quote
Originally posted by DaBrain
Also I don't understand why the performance is affected this much if you get near the effect...
that would be because the closer you get, the more screenestate the effect takes up, so the more pixels need to be calculated, appearantly in this situation that puts a performance hit on your card...
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