Author Topic: Need Texture artist for SAAB Hammerhead high-poly model  (Read 4741 times)

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Need Texture artist for SAAB Hammerhead high-poly model
Need a skilled Texture artist to tackly my 90% complete model. Contact me ASAP if interested. When I say interested, I' mean interested in finishing. I can tackle this project but I must finish my Galaxy model first. That means it will be quite awhile before I have time to do it.




 

Offline Eviscerator

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Need Texture artist for SAAB Hammerhead high-poly model
I have a very talented texture mapper on my team. Let me get with him and see if he can make time for this. :)
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Need Texture artist for SAAB Hammerhead high-poly model
Keep me posted

 

Offline Roanoke

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Need Texture artist for SAAB Hammerhead high-poly model
Quote
Originally posted by Eviscerator
I have a very talented texture mapper on my team. Let me get with him and see if he can make time for this. :)



you have a team ?

 

Offline Nuke

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Need Texture artist for SAAB Hammerhead high-poly model
doesnt the hammerhead have a turret in the nose?
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Offline c914

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Need Texture artist for SAAB Hammerhead high-poly model
yes it had,  aloso has got turret on top:)

 

Offline Eviscerator

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Need Texture artist for SAAB Hammerhead high-poly model
Quote
Originally posted by Roanoke



you have a team ?


Yes. We have been doing other stuff, mostly in house, but we are lookin to get involved in more FS2 stuff too, as well as adding some new faces. :)
The Lurker Extreme

To study and not think is a waste, but to think and not study is dangerous.

Hands off me haggis!!

 

Offline Bobboau

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Need Texture artist for SAAB Hammerhead high-poly model
that,eh... that isn't high-poly...
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Offline Liberator

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Need Texture artist for SAAB Hammerhead high-poly model
:lol:  

He's right.

That looks like about 300 polies...maybe.  HTL FS2 fighters are about twice that.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Bobboau

  • Just a MODern kinda guy
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Need Texture artist for SAAB Hammerhead high-poly model
think 4-5 times that
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Liberator

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Need Texture artist for SAAB Hammerhead high-poly model
so it's 2000 polies for a fighter?  I thought that many, while possible was frowned on... :confused:
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Need Texture artist for SAAB Hammerhead high-poly model
Well, at the moment, its a spline model with 0 subdivision. From there I can start beefing it up. At 0 subsivision, its at 800 polyies.

 

Offline karajorma

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Need Texture artist for SAAB Hammerhead high-poly model
Quote
Originally posted by Liberator
so it's 2000 polies for a fighter?  I thought that many, while possible was frowned on... :confused:


Nope. Nico's Ezechial was about twice that. (although that was extreme).  The perseus was above that too.
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Offline aldo_14

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Need Texture artist for SAAB Hammerhead high-poly model
I have a couple of 2000-3500 poly fighters / bombers somewhere......

 
Need Texture artist for SAAB Hammerhead high-poly model
someone should make a saab mod

 

Offline Nuke

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Need Texture artist for SAAB Hammerhead high-poly model
all my models were originally created to be in the 500-1000 poly range.  if you were using the old engine that would be acceptable. however the new enine allows you to be more libral with the detail. id consider this model to be a good second lod.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Trivial Psychic

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Need Texture artist for SAAB Hammerhead high-poly model
Quote
Originally posted by GoulMeister
someone should make a saab mod

But how would a Saab work in space?  There's no air to power the internal combustion engine, and the tires can't push off anything to get any speed anyway. :rolleyes: ;)

Later!
The Trivial Psychic Strikes Again!

 
Need Texture artist for SAAB Hammerhead high-poly model
LOL!!!

You funny dude Trivial ;)

Geeze, can't I do anything right!? When I released the high poly Star Trek runabout, it was too much (9000k polys). I've got so much flak for my Trek conversions being too high poly, despite the fact that I've yet to break 12000k poly mark.

This time I go conservative, now its TOO LITTLE. ::sigh::

Once textured, do you folks really think a 3000k poly Hammerhead is necessary when 800 gives precise dimensions? Stock FS2 ships range from 150 - 300 polys. I think 800 is a good compromise between quality and playability. Yes?

 

Offline Nuke

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Need Texture artist for SAAB Hammerhead high-poly model
just keep it under 2k, 3k is acceptable on some models. if you do hi poly, just be sure to include a full set of lod models.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Col. Fishguts

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Need Texture artist for SAAB Hammerhead high-poly model
Don't listen to the heretics...
It's a good model with reasonable polycount, which means more of them can be on-screen simultaneously.
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