ALL of Lightspeed's stuff should be in one VP or the other. I didn't specifically name it because I wanted to have it be less vague than "ShineLT pack"; remastered textures was sort of what I had before.
Still no IBX files. Don't know if that was intentional, just putting it out there. If download size is a problem just make a separate mv_ibx.vp for people to download if they want.
That's a good point - there doesn't happen to be a quick way to generate them for all models used, is there?
mv_core:
The AVI friendly cutscene table is not needed any more. It doesn't hurt to have it there but it was rendered obsolete with 3.6. (There is a reason I keep saying this btw)
The subspacenode01.pof is the double line version which I thought had been fixed. Also I'm not sure if it's still needed. The new version is actually slower in OpenGL than the original line version with the new OpenGL line code. Not sure about D3D but the old version doesn't appear slower to me.
I've kept it there for backwards compatibility, it's not like it takes up a whole lot of space anyway.
As for the node, I just threw one in. AFAIK, Bobboau never fixed things so the old model would be used if the new one was present.
newmiss? has both tga and dds versions even though 3.6.5 won't require this and will only use the tga unless you don't specify -jpgtga. Just having the DDS version should be enough since pretty much every card supporting FS2_Open will support DDS. Also there is a copy of each file in data/effects and data/maps. They should only be in data/effects.
The same directory and/or TGA/DDS issue applies to MissileTrail0?, shornet?, strb?, hornetall?.
I'll check this out and, quality pending, get rid of the TGA versions.

The new shockwave effect should probably be in mv_hieffects since the memory usage is 10x the old version. It looks great and people should use it but I think it's in the wrong place.
Sounds like a good idea.

mv_hieffects:
The exp05 and exp05_1 animations are the same. This is a big waste of memory and should be fixed by either changing the files or reducing the LOD count in fireball.tbl and renaming the files, getting rid of exp05_1.ani. Same for exp06_1.ani. Also same for ExpMissileHit1_1.ani in weapon_expl.tbl. All of the exp20 LODs are the same, they need to actually be different or change the LOD count to 1 in weapon_expl.tbl and removing the extra files. There was a discussion about this in the sectorgame SCP internal forum.
My only problem with this is that I'm pretty certain it'll break multiplayer compatibility - so I'll have to get the tables revalidated and such. Not that it's impossible, but I haven't seen much of kazan in these parts recently.
So...I'll look into it.
Thanks for going over this stuff btw.
