If you're having collision detection issues with PCS2 (shots go trough faces, bounding boxes to small or too big), there is a way around it...
Convert with PCS1, preferably a version that doesn't chrash when trying to import glows. 
looking mighty purdy b.t.w.
I have to convert using PCS2, PCS1 crashes - the funny thing is, the collision detection errors are gone. First I thought it was because I boolean united all the hull objects together before exporting (that's the file I uploaded), but I tried without doing that (too lazy to fix all the problems the boolean operation introduces for a simple test), and I couldn't find collision detection problems (yet).
Now, the reason I have to use PCS1 too is that PCS2 global import is borked. For some reason firing points (at least, haven't checked anything else) end up incorrect. PCS1, on the other hand, perfectly imports everything, and then it's also fine when opened in PCS2.
Edit: maybe it was just the pof exporter plugin causing bad geometry