Author Topic: A high poly thing (HTL Moloch - WIP)  (Read 28224 times)

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Offline WeatherOp

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A high poly thing (HTL Moloch - WIP)
*Works up enough guts to post this over here, then takes off into the shadows of the new HLP....;)

[sandy]I renamed the thread for clarity after checking to see which HTL ship it was about for the umpteenth time... ;)[/sandy]
« Last Edit: December 29, 2005, 10:32:59 am by Sandwich »
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Offline Lt.Cannonfodder

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Very cool, but I'm a bit worried about the polycount with all those ribs.

 

Offline WeatherOp

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About 5,500 triangled. ;) I'm nearly done, and won't use that many more, I won't go over 6,000 total, with turrets.
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Offline FireCrack

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AWESOME

You MUST be the man to make the Rakshasa.
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Hudson

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Very sexy, Good work! Love the ribs!

 
Now it looks like a MORE EXPENSIVE vibrator!  W00t! :D

 

Offline Black Wolf

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Why are your screens all offset like that?
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Offline WMCoolmon

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BW: Try using [ color ] :p
-C

 

Offline Black Wolf

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I know that the [color] tags work. I know how to make them work. I even know how to get my normal colour. But colour has a u in it, and spelling errors should be fixed IMO
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline Ferret

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Mmmmm it's my favourite ship... *Drools over the hi-polyness*

 

Offline WeatherOp

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Another bad thing about TS 3.2 is that it lacks a good renderer, but Wings does a pretty good job.

« Last Edit: December 20, 2005, 09:49:17 pm by WeatherOp »
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Offline Galemp

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Hmmm. I think before anything else you should look over Nico's Moloch; as far as I know he hasn't finished it, but there are a lot of good ideas in there. You should also look at the original Volition concept art.
I don't think this is really much of an enhancement, to be honest. The form and shape hasn't changed at all, all the details have just gone into ribs that are too even and mechanical to look Shivan. If anything, they should be modeled after organic ribs that curve and taper, like the ones on the textures. The Moloch should ideally look like something from H. R. Giger's nightmares.

This treatment might not be out of place for the Rakshasa, however.
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Offline WeatherOp

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Hmmm. I think before anything else you should look over Nico's Moloch; as far as I know he hasn't finished it, but there are a lot of good ideas in there. You should also look at the original Volition concept art.
I don't think this is really much of an enhancement, to be honest. The form and shape hasn't changed at all, all the details have just gone into ribs that are too even and mechanical to look Shivan. If anything, they should be modeled after organic ribs that curve and taper, like the ones on the textures. The Moloch should ideally look like something from H. R. Giger's nightmares.

This treatment might not be out of place for the Rakshasa, however.

Actully, I did model the spikes to look like the textures, and in the textures they are straight as a tack, it's just :V:'s model that makes then look that way. While I would like to make them better, I don't want to use all those polys it would take to do so.

And I still have alot to do, so maybe I can make it look more better as I go. And on another thing, :V:'s concept art of the Moloch is the most poor concept art there, and the fact it looks far from the way the game Molch looks.
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Offline Cobra

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daaaaamn that's sexy! :yes:

finish it or else. :p

5,500 polies isn't bad for that detail. :D
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Online Sandwich

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I know that the [color] tags work. I know how to make them work. I even know how to get my normal colour. But colour has a u in it, and spelling errors should be fixed IMO

Dude... Styxx worked for DAYS on a script to convert all the old posts so that they would look the way they were meant to. He replaced the old [ s ] tags with [ size=7pt ] (so all the small "don't hurt me" text wouldn't be struck out). He replaced ALL the old vB / Gamespy links to topics and threads with new SMF / Hard-light.net links to the same topics and threads. He even replaced [ colour ] with [ color ] so your guys' posts wouldn't look broken. The least you can do is stop being an (annoying) rebel without a clue and just use the color you want to without every single post making a statement, m'kay? SMF can't DO custom tags in that format - get over it.

I apologize ahead of time if this comes across as offensive; that's not my intention. I'm just a little peeved at all the hard work we put into this move getting tossed outside aside just because you say "po-tah-toe", not "po-tay-toe". :rolleyes:
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Offline Black Wolf

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I replied in the other thread - no need to drag WeatherOp's thread off topic. And nobody says Po tah toe
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Offline StratComm

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I liked what Nico was doing with the prow, though I don't know if there are even any references left of that.  The nu-Galactica style ribs are interesting and it looks much crisper than the original, though I'm sort of mixed as to whether that should be considered a good thing.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Mongoose

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No offense at all to Nico, but I like this a lot better than his version; I always thought the Moloch was the most badass of the Shivan capships (Lucifer and Sathanas excepted, of course :p), and this really takes the original feel and cleans it up a lot.  Very nicely done. :)

 

Offline WeatherOp

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Thanks for the comments, still have some to do, but luckly no one has spoted where I'm gonna put them. :P And by the way, anyone have any comments on how the turrets should look, content with the original or a more high poly version.
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Offline WeatherOp

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Bump. :)

Ok, after having to redo alot of the model, I have finally started adding detail again. I've changed the head back to a more original feel. And even tho I have adding more ribs elsewhere I have brought the P-count down to just below 5,000.
« Last Edit: December 20, 2005, 09:48:55 pm by WeatherOp »
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