This hardly counts as a release since it's not my campaign, but I thought you might be interested anyway.

A few weeks ago I was playing through the FS2 demo, just because it had two cool missions, and I wondered if it would be possible to convert it to retail FS2 so I wouldn't have to keep the demo installation on my computer. It turns out that simply extracting the mission and voice files from the demo VPs and packing them into a separate VP did the trick. So rather than install the entire demo whenever you want to play the demo campaign, all you have to do is keep a nice convenient little (well, 7 MB) VP file on hand.

Now these aren't the exact files from the demo installation. I realized that they could use a few tweaks, so I spent a few hours adding personas and talking heads to all the messages and adjusting certain sexps. It should play
exactly the same as the demo campaign, just with a bit of extra cosmetic polish that you probably wouldn't notice unless you played the actual demo right before it. Oh, and I removed the training mission.

So without further ado, here's the link (thanks to FreeSpace Files for the hosting):
http://sectorgame.com/fsfiles/?dir=uploads/Projects%20-%20Campaigns%20-%20TCs/Demos/ [search for fs2demo.zip]
The VP contains the two single-player campaign missions (with the campaign file) plus the two multiplayer standalone missions, complete with voice acting. It's compatible with retail, and you can run it right alongside any retail-compatible campaign. The only caveat is that I changed messages.tbl to use the CM1 head and voice for Terran Command, since the demo had a white guy voice. This will affect built-in messages for every campaign installed in parallel that doesn't override messages.tbl. (To fix this, either move the VP or copy the retail messages.tbl to the tables folder.)
So, let me know if those six or so hours were worth it.
