Author Topic: Classic campaigns: Awakenings / Destiny of Peace  (Read 16758 times)

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Offline Goober5000

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Thanks, Wanderer and Admiral Nelson. :)

Erm, any chance of getting those files from somewhere other than Fileplanet? It really doesn't want me to be able to download the voice files.

Well I haven't gotten the new FTP info yet. :p As soon as I do I'll upload them on the new server.

I'm not impressed no more...very nearly every ship that would have beams in FS2 does, and EVERY ship that would have flaks has those too. Seeing the Hammer rip my wing apart with flak fire really, really kills the enjoyment.

Sorry; as I said it's an informal release. :( We didn't have time to go through and reset all the capship weapons.  See if you can use the XMT tables.

  

Offline Admiral Nelson

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RELEASE: Destiny of Peace goes SCP!
I have updated Selectah's DoP port to FS2 to include all the usual SCP goodies, such as nameplates, Lightspeed's nebulae, etc.

This update does not aim to tresspass on the original creator's design vision,  and so it won't include extra ships or the like.  My changes are mostly cosmetic in nature.  For instance there were no mission directives at all in the original campaign.  Now all missions have directives.  I would greatly appreciate any and all feedback,  including bugs, comments, criticism, etc.  The campaign has no cbanims, as I couldn't find any existing ones which made sense.  Similarly,  it could use voice acted command briefings.


Destiny of Peace for SCP

Originally created by Justin Mills

Originally converted to FS2 by Selectah

Nebulae created variously by Singh, Lightspeed and/or Blaise Russel

Changes below by Admiral Nelson

Requirements

FSPort v2.3
warble_fs1.vp
SCP CVS build 12/29 or later
3.6.8 Media VPs

FS1_SCP.vp (FS1 enhanced for SCP from http://www.fileh.com/NelsonAndBronte/FS1_SCP.zip )

Lightspeed's Nebula Pack (from http://www.penguinbomb.com/lightspeed/NaRR10_Nebulae.zip )

DoP files: http://www.fileh.com/NelsonAndBronte/DoP_SCP.zip

Changes

All missions skyboxed, and background added from either Singh's background emporium or Lightspeed's nebula pack

Mission directives added to all missions

Nameplates added for all Orion, Faustus and Fenris\Leviathan class ships

Spelling and grammar fixes

Mission debriefings updated to account for various outcomes; AWOL debriefings added

Many bugfixes / FRED fixes








« Last Edit: January 03, 2006, 03:49:00 pm by Admiral Nelson »
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Goober5000

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Re: RELEASE: Destiny of Peace goes SCP!
Cool. :) Stickied.

 
Re: RELEASE: Destiny of Peace goes SCP!
hey i can't even play the campaign...i put the vp files into the fsport folder for the mod and i doesn't come up on the campaign section??? did i do something wrong or something???

 

Offline Admiral Nelson

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Re: RELEASE: Destiny of Peace goes SCP!
Did you select the FS1 mod in the launcher?  This is the contents of my FS1 directory:

If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Shade

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Re: RELEASE: Destiny of Peace goes SCP!
Holy... the second image there is one of the most impressive I've seen from a computer game. Ever. Great background, beautiful lighting effects, superb model, awesome angle... it's perfect. It even looks as if it's got shadows even though I know it can't. You sure you didn't cheat and render that instead of taking a screenshot? The rest of the pics are nice too, but that one is the best by at least an order of magnitude if you ask me.

I gotta play this. Now.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 
Re: RELEASE: Destiny of Peace goes SCP!
oh i actually put the missions in fs2 mission folder by mistake....


[Edit]  whoa what the hell...its just kicks me out before it loads up...... :wtf:

[Edit - 2]  never mind never mind... i figure it out, it was teh fs1tmplr vp file....don't know why....but it works now.....
« Last Edit: January 03, 2006, 03:31:24 pm by Depth_Charge »

 

Offline Wanderer

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Re: RELEASE: Destiny of Peace goes SCP!
That second pic would be great in the for the 'Wikipedia needs a better FSO pic'  thread/project.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Admiral Nelson

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Re: RELEASE: Destiny of Peace goes SCP!
Holy... the second image there is one of the most impressive I've seen from a computer game. Ever. Great background, beautiful lighting effects, superb model, awesome angle... it's perfect. It even looks as if it's got shadows even though I know it can't. You sure you didn't cheat and render that instead of taking a screenshot? The rest of the pics are nice too, but that one is the best by at least an order of magnitude if you ask me.

I gotta play this. Now.

Model is by Vasudan Admiral.  That particular background is by Lightspeed.  As the shot was taken in OGL, cool lighting is probably courtesy of taylor.  I uh, created the nameplate, put them all together and selected the angle for the shot.  How's that for a community effort?  :yes:
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Cobra

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Re: RELEASE: Destiny of Peace goes SCP!
OMG OMG OMG!!!!!!! me will download this soooooooon!

Spoiler:
It was fun using the railgun in the Alexander Bell mission. I forget if it was the original port, but i used the railgun for the hell of it and pwned all the bad guys. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Shade

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Re: RELEASE: Destiny of Peace goes SCP!
I might add that the reason I like the lighting so much in that screen is that the specular is not overdone.

On many screenshots I've seen around these boards (mostly during my pre-posting lurker stage, but some recently), the ships are lit up in red, blue, green or whatever to a point where they look like they're made exclusively from neon lights - You almost expect them to start flashing random advertisements at any moment. Not to mention it tends to obliterate the detail in the textures and even some details that are modelled in. Needless to say, this is not good.

This screenshot though, doesn't do that. The specular lighting seen doesn't ruin detail, it enhances it. . Did I mention overdone lighting/colours also make the whole game look cartoonish? Nope, well, now I did. And again, not a problem here. Not saying that red, blue or green are bad... but they need to be just a tint of the colour on top the texture, not a full on flourescent paint job from hell.

So I'm not just impressed, I'm happy. Happy to see that someone knows how to take a good screenshot where the various SCP effects and media upgrades are used well, but are not in your face, rather than just turn everything up to the max to the point where half the time you're not sure if you're actually seeing a ship in red light, a ship with bright red textures, or a graphics bug.

Finally, the screenshot is focused. 200 explosions and 30 different models in one place is great, if you want to show that the engine can handle it. But it doesn't do any good when it comes to aesthetics. Here, we have one model in the foreground that's the focus of the screenshot, one a lot further back, a node, and a nice background nebula. That's it. And it works :)
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Admiral Nelson

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In the mission "Preparing for Invasion"  the first two cruisers you escort don't seem to be able to "find" their exit waypoints properly.  The ships reach near where the waypoint should be, and then "spin" repeatedly around their center of gravity.  I don't see anything special about the waypoints in FRED.  What could cause ships not to be able to complete their waypoints and depart properly?
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline Trivial Psychic

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That's a common problem.  One solution (if all the ship needs to do is warp-out after completing the waypoints) is to change the ship's departure cues from are-waypoints-done-delay to a check to see if the ship is within a certain distance from the final waypoint.  I usually do the later, as it prevents ships from having to slow down prior to warping.  Just make sure that there are no events, goals, or anything else that keys off of are-waypoints-done-delay for the ships in question.
The Trivial Psychic Strikes Again!

 

Offline Admiral Nelson

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That's got it sorted.  Thanks!  :yes:
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline TrashMan

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Re: RELEASE: Destiny of Peace goes SCP!
Say is hte warble_fs1.vp really requred to play or not?

I mean, if I open the mission in FRED and change the music, it should run without it, right?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Admiral Nelson

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Re: RELEASE: Destiny of Peace goes SCP!
Yep, if you put back the FS2 music then you won't need the fs1 warble.  You'll also need to get rid of the mainhall.tbl and the music.tbl incuded in my FS1_SCP.vp file.  Those files put back the FS1 title theme and the FS1 success/fail music.   FS1 music is good, though.
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline TrashMan

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Re: RELEASE: Destiny of Peace goes SCP!
Yeah it is..but I'm on 56k and the file is 40mb...
Wait a sec..I could allways extract it from FS1 CD.. DOH!!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline S-99

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Re: RELEASE: Destiny of Peace goes SCP!
hey i was curious, i don't log in that much perhaps i shoud, i do way too much lurking to find out what i need to know.
I have NaRR10_Nebulae.zip
Quite frankly?
Where do the contents of that zip go into the data folder?
Couldn't find anything relevant on milliways on how to install them, nor in this thread, looking at the files, the best i could deduce was putting the tbl file in tables, but where do the .fs2 files go?
And i had another calculated guess that all the other files go in effects or maps.
I'd really like to know, then perhaps i could vp them myself, and not have this problem anymore.
I just want to know where to put them in the data folder of the campaign here.
Once i figure that out, then perhaps maybe these nebulas should work in fs2 main campaign, because i really detest the retail nebulae.
Also being able to reflect the environment off of ships is really cool and awesome, but it generally sucks when there's not much environment if any to reflect.
I want really cool nebulae to reflect off of ships, and not just the specular coming from multi-colored suns only. :wtf:
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Selectah

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Re: RELEASE: Destiny of Peace goes SCP!
Quote
Spelling and grammar fixes

Why?

Why, God why?

 :(
Selectah Fan Club Member

disregard this post

 

Offline Admiral Nelson

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Re: RELEASE: Destiny of Peace goes SCP!
hey i was curious, i don't log in that much perhaps i shoud, i do way too much lurking to find out what i need to know.
I have NaRR10_Nebulae.zip
Quite frankly?
Where do the contents of that zip go into the data folder?
Couldn't find anything relevant on milliways on how to install them, nor in this thread, looking at the files, the best i could deduce was putting the tbl file in tables, but where do the .fs2 files go?
And i had another calculated guess that all the other files go in effects or maps.

Stick the PCX and TGA files in data\effects and the tbl file in tables.  The fs2 files are sample missions using these backgrounds.  They aren't required, but you can stick them in missions if you want to see what they look like.

Quote
I'd really like to know, then perhaps i could vp them myself, and not have this problem anymore.
I just want to know where to put them in the data folder of the campaign here.
Once i figure that out, then perhaps maybe these nebulas should work in fs2 main campaign, because i really detest the retail nebulae.

Negative.  Nebulae are defined in the mission using FRED to see Lightspeed's versions, the missions must be edited.  There is a project to remake the FS2 campaign using these nebulae, but it has not been released.

Quote
Spelling and grammar fixes

Why?

Why, God why?

I thought you might say that! :) I was an English major.  That stuff drives me nuts!  It's no good to have all spiffed up missions, but bad grammar and spelling.... ;)
« Last Edit: January 11, 2006, 03:59:46 pm by Admiral Nelson »
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.