Author Topic: Cruiser  (Read 4462 times)

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I posted a couple of pictures of this thing in the Design a Destroyer thread and was recomended to post in here.   Anyways, I was wondering what suggestions people could offer as to fixing the model or making it better, a few people made some suggestions earlier to me, and I've made some changes to the model.

Tell me what you think, and be honest!



Still haven't textured it yet, should be done some time soon...
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Offline Unknown Target

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Looks neat. Got a less extreme view though, maybe from the side? The middle looks like it needs to be thickened, and the perspective is off in the second picture, so it's hard to see what's going on. From what I can see though, it looks pretty hot :)

 

Offline Trivial Psychic

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It looks a little too non-military for the Freespace universe.  If it were to be used for said universe however, perhaps it could be the GTVA's first Explorer class ship.  The external engines would be more vulnerable to fire, so its by no means a front-line combat ship, but the engines are placed externally, to support both a faster in-space propulsion, and a more advanced subspace drive system.  Borrowing a little tech from Inferno, this ship would have an internalized but significantly scaled down Knossos system, allowing the ship to travel through nodes that are more unstable than others (but not necessarily fully collapsed ones).  This perhaps would be based partially on Shivan technology, as evidenced by a line in a command briefing late in FS2, about Shivans using unstable nodes during the Great War.  It would use this to explore uncharted sectors, basically looking for resources to exploit, useable planets to colonize, and any indications of Shivan presence.  The ship's extra in-space speed allows it to evade any enemy cap-ships should it stumble upon a hostile force.
The Trivial Psychic Strikes Again!

 
Looks neat. Got a less extreme view though, maybe from the side? The middle looks like it needs to be thickened, and the perspective is off in the second picture, so it's hard to see what's going on. From what I can see though, it looks pretty hot :)
Well, the second picture looks wrong because i was trying to simulate a camera lens of larger than 200mm...anyways, here's a different view for you.  

I actually really like the how the center section is thin, it was part of the look i was going for, even if it would be impractical.


Oh, and I was more or less going for a High Speed Strike Cruiser of some kind...(taking note of three large beam weapons on the forward section of the vessel)
« Last Edit: January 27, 2006, 12:01:01 am by supernova »
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Offline BlackDove

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I think it looks fantastic.

That may be just me.

I wouldn't say it belongs to the canon FS timeline though, but that doesn't change the fact it kicks ass.

 

Offline ToecrusherHammerjaw

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Now that's a concept.  Looks kinda like a Nercomonger ship from Chronicles of Riddick.

 
Yeah, most of my ideas don't fit too well into the Freespace universe at first.   It's kindof hard to make them fit when i get ideas from Babylon 5, Tachyon:The Fringe, Project Freedom, Freelancer, All of the Wing Commander series, obviously Freespace, all of Egosoft's X series(which are wonderful games by the way...most recent published space combat sims to date) and anything and everything I see.   I'll look at a car, and model a spacefaring vessel out of it.   I have too many ideas and not enough time to make them all...  :(
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Offline Raptor

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  I have too many ideas and not enough time to make them all...  :(

Welcome to the club.
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Offline knn

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I like what you did to it since you first posted, the engines are much better now. The middle is ok, but you could try connecting the two triangular things to make it look stronger. There's also a problem with the turret in the middle, it's fov is severely limited by the structure above it (in fact in FS2 that turret would be unusable).
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Offline Fineus

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You know the scene in Starship Troopers right at the end where they're showing that "We have the ships! We have the weapons! etc." bit, showing all the latest upgrades?

This ship reminds me of that upgrade. Much sleeker than most things out there. Give it a nice dark texture job like something a Psi-Cop might have in B5. It looks great.

 

Offline Shiku

  • 25
I love it. I has a really manages to get away from the usual blockiness of Terrans, yet still remain distincly theirs. I'm not sure where it would fit into the cannon of freespace, but it looks beautiful as it is.

First Teran ship I really like.
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I followed Snipes quite wide and far,
And he led us to an unknown star,
But as soon as I surveyed the scene,
A great Sathanas did fill my screen,
As it rushed forward for a jump,
The both of us seemed destined to bump,
Until I heard Snipes, not too quiet,
“Dive, Dive!! Hit your burners, pilot!!!!” -Trayus

 

Offline aldo_14

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Jolly nice.  Nothing atall like a Freespace ship, but I'm not one to talk about that :D

 

Offline FireCrack

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Looks like somthing that would come 100 or more years after capella, when the GTVA has reached much more stability. Realy futuristical and nice.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
Here's another pic.   I took out the upper support beam above the turrets to give them a higher FOV and added a couple more turrets.

I'm texturing the beast right now so stay tuned...
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Offline FireCrack

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Personaly, i think this barely needs a texture, it looks awesome silver and hi-tech looking. Symbolic of the (apperent) purity of the GTVA in comparison to the shivans.

Nontheless, it will look even better with a good texture.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
Okay it's finished....
 
It's not smooth and modern though, kinda beat up and used...but I like it better.




And the beauty shot...


PS:  I did not make any of the textures, so don't think i did.   all credit goes to Epic Games for making Unreal Tournament 2004 such a great game and giving it such high quality textures.   i've just borrowed them to give my humble vessel a good look.   
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Offline Taristin

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I like. Nicely done.
Freelance Modeler | Amateur Artist

 

Offline FireCrack

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  • meh...
Looks high tech enough, awesome!
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 
Yeah...if only i didn't have to use freakin Truespace3.2 to put it in the game :ick:
 
I know part of the reason people use Truespace is cause it's free...but it still sucks big time.   I do everything in MAX, but again, no one can afford it cause Autodesk charges an arm and a leg for it literally.

What's the best Tutorial for putting custom ships into Freespace 2?   I saw one earlier but it wasn't that helpful...you guys know anything?   I'd really like to get involved in this community, as I've just been watching it for the last 5 years, i decided to make a go of it and try to help out, but I'm kinda useless if all I can do is model and UV map. :doubt:

I need to get my hands on a copy of Photoshop CS2 and a Drawing Tablet.   I tend to just use other peoples textures because I don't any software to help me make decent Textures.   
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wow, i'm retarded, there is a post at the top of the list talking about people needed to test a MAX to POF exporter...  :rolleyes:
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