Author Topic: Release: Trouble At Home  (Read 5092 times)

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Release: Trouble At Home
Expanding on the single mission I made aaaaages ago, I've followed it up with a handful of missions, including a cutscene.

http://www.gbev.co.uk/gubbins/TroubleAtHome.zip

Probably best to run it at 1024x768, so you can actually read the subtitle text.
Also has a custom music file for the cutscene.

Basic plot outline - You're behind the front lines, in the home systems (Beta Aquilae, to be precise), trying to weaken support for the NTF.

And you'll probably need the latest CVS build to run it.
« Last Edit: May 09, 2006, 02:55:37 pm by Skippy »

 

Offline nunix

  • 23
Re: Release: Trouble At Home

I'd love to play this, but it.. doesn't work. Is this SCP only?

I select the campaign, and it sends me back to Main Hall, but clicking on the campaign doors does.. absolutely nothing. Happens with current pilot, happens with a new pilot. Put all the /data/missions/ stuff in /data/missions/, put the music track in /data/music/.. am I doing something wrong, or what?

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Release: Trouble At Home
It is SCP-only, yes. I should probably have mentioned that.

 

Offline AqueousShadow

  • Devil
  • 28
  • Imperial Highway
Re: Release: Trouble At Home
But you did mention that it required a CVS build.

Anyway, I'll try it out once I'm done with Derelict. :yes:

 

Offline Dan1

  • 27
Re: Release: Trouble At Home
DL'ing now, can't wait to try it out.
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline Nuclear1

  • 211
Re: Release: Trouble At Home
 Wow, so nobody's ever commented on this one? I just played this through today and thoroughly enjoyed myself. Balancing was especially good, and it fulfilled that basic desire to blow a lot of stuff up. Couldn't really live with myself if this thread wasn't bumped for the good of humanity.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Release: Trouble At Home
Holy shnizzle Petrarch of the VBB,..........
"bows a'la waynes world"It has been years
Its like meeting a pastry based jesus in savoury mecca.......
(damn im hungry :p)


[Formerly JK47]

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Release: Trouble At Home
M M M M MONSTER BUMP

Anyone still got a copy of this? I lost it when my webhost forgot to pay his bills.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Release: Trouble At Home
emailed you a copy
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Release: Trouble At Home
Woo, cheers. :D

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Release: Trouble At Home
Did someone change my post :nervous:

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Re: Release: Trouble At Home
I've updated it so that the cutscene actually works without the camera spinning wildly, and fixed the problem of still being able to advance even if you've failed the mission. -_-

http://bluesuncorp.co.uk/moar/Trouble%20at%20home.vp

 

Offline Retsof

  • 210
  • Sanity is over-rated.
Re: Release: Trouble At Home
Uhhh.... what's a CVS build?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

"Get off my forum" -General Battuta
I can't help but hear a shotgun cocking with this.

 

Offline Fabian

  • AI Code Modulator
    Temporal Mechanic
  • 25
Re: Release: Trouble At Home
Uhhh.... what's a CVS build?

Nice shiny campaign!  :yes:

I liked it a lot and it gave me the ability to test my new Alpha Wing guard Alpha wing on 20 priority feature ... (NEW AI build)

All wingmen except one alpha 2 and 3 survived and that one was strange I think the collided at full speed as the killed each other to 100%.

Best Wishes,

Fabian

 

Offline Govenator

  • 26
  • You have been targeted for termination!
Re: Release: Trouble At Home
Good campaign but too short!