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Author Topic: A little extra trailer  (Read 7051 times)
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Woomeister
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« on: April 14, 2006, 06:30:54 AM »

Here's a little trailer of a few missions I've been working on featuring my early Sol fleet. This'll be an archives campaign and is set in Sol before the formation of the EA.
http://www.hard-light.net/hosted/inferno/mods/SolTeaser.avi
17.6mb X-Vid codec.

Pics before compression:






This includes ships from the FS1 era such as the Apollo, Hercules and Orion, as well as including 10 new ships and 1 station.
This mod requires INF SCP but uses its own set of tables (no tbms) since it includes changes to main campaign weapons which would break balance. It also includes FS1 music.

This is a very early WIP and many things may change at a later date.
More info will be released as I make progress. This is a solo mod so I'm working on it only when I want to, though progress has been good over the past week or so.
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shiv_pl
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« Reply #1 on: April 14, 2006, 08:44:11 AM »

Two words: That's Great!
Good work
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« Reply #2 on: April 14, 2006, 02:45:26 PM »

Awesome
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« Reply #3 on: April 14, 2006, 02:51:27 PM »

Sweet!!!!! i am interested in that capship, which i gather is the leander
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« Reply #4 on: April 14, 2006, 02:55:06 PM »

Questions: This ship with terran huge turrets and silver beam is friendly or foe?
something that shoot EA pulse or railgun is firendly or foe?
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Woomeister
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« Reply #5 on: April 14, 2006, 03:37:48 PM »

The Leander is Zagreus class, a pre great war destroyer brought back into service due to lack of Orions. The only main Orion I plan to feature is the Auriga (you should be able to guess why)

If you haven't figured out who's on which side from the trailer I won't spoil it for the moment
Those are FS1 Terran Turrets, though I improved them a bit. The only EA weapons used are the railguns, a few fighter weapons and 1 beam. There's no other EA capship weapons there.
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Woomeister
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« Reply #6 on: April 15, 2006, 10:27:01 AM »

Some of todays work:

There's always one who has to fly different to the rest Big grin


The new version of the Enceladus, it was made the day after the trailer so the old one shows up in that.


Lots of rocks exploding
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« Reply #7 on: April 15, 2006, 03:37:37 PM »

That's AWESOME!!! .......

You're a cruel man for teasing me like this......
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« Reply #8 on: April 15, 2006, 04:13:55 PM »

Any chance that some of your stuff will make it to T-V war mod ??
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Woomeister
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« Reply #9 on: April 15, 2006, 04:57:40 PM »

Well the old versions of the Apollyon and Enceladus are in there, the rest is exclusive to us for now.
Took me a while to produce this set of ships.
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« Reply #10 on: April 15, 2006, 07:30:06 PM »

The FS2 SCP explosions from the new media vps look better. Good part is that I can always extract the vp explosion effects to the effects folder so FS2 will make them take priority over the Inferno ones.

How's the missions on the main release going?
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« Reply #11 on: April 16, 2006, 04:22:31 AM »

Extracting stuff into data will actually overwrite the Inferno files completely as that's were they are stored. I wouldn't recommend doing that as it'll probably break something down the line as we release patches. You should use a mod directory for that.

Actually if ani has less priority than eff the explosions I see in the media VPs won't work unless you delete 133 files from the INF core mod effects directory.
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mr.WHO
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« Reply #12 on: April 16, 2006, 04:39:27 PM »

BTW any chance for Inferno trailer?
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Woomeister
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« Reply #13 on: April 17, 2006, 04:10:47 AM »

Not until closer to release.
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starbug
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« Reply #14 on: April 17, 2006, 04:24:50 AM »

So i take it this will be released after inferno?
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« Reply #15 on: April 17, 2006, 04:27:17 AM »

Well it requires files from Inferno so there's not much choice in that. However if it's done sooner I can release it on the same day.
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« Reply #16 on: April 18, 2006, 06:35:26 PM »

The FS2 SCP explosions from the new media vps look better. Good part is that I can always extract the vp explosion effects to the effects folder so FS2 will make them take priority over the Inferno ones.

How's the missions on the main release going?

What explosions are you on about? I have the 3.6.8 deltas and the only explosions they have are the new flak effects.
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StratComm
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« Reply #17 on: April 18, 2006, 06:56:07 PM »

The shockwaves, not the explosion anis.  Big difference but people who don't do development aren't expected to know it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM
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« Reply #18 on: April 18, 2006, 09:43:42 PM »

Well, I'm referring to the anis. The red explosions that have a slightly different but close resemblance to the FS2 ones.

Edit: I just checked the VPs and the explosions that I'm talking about are exp04.ani and exp05.ani in the mv_adveffects.vp.
« Last Edit: April 18, 2006, 09:49:12 PM by High Max » Logged

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« Reply #19 on: April 19, 2006, 03:21:58 AM »

exp04 is the same as the SCP one, we use different exp05 and exp06
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