Author Topic: Hi Poly Watchdog/Cerberus (Now released)  (Read 16390 times)

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Offline Axem

  • 211
Hi Poly Watchdog/Cerberus (Now released)
I'm pretty sure no one has done this yet. I remember someone doing a Alastor, but not the other (more pathetic) sentry guns.

Anyhow, the model is pretty simple (which also means mapping will be simple ;)). Its just above 1100 polys, but I can reduce that to just under 1000 if people don't like that.

Now I was thinking of maybe making separate models of the Watchdog and Cerberus. Nothing too unbalancing or radical. But something that'll let you tell them apart right away. A change in textures might do like the Fenris/Levi and Cain/Lilith. Anyway, comment away.




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« Last Edit: January 24, 2007, 03:06:59 pm by Axem »

 

Offline neoterran

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Re: Hi Poly Watchdog/Cerberus
fantastic... now for the interminable wait while someone (anyone ?) textures and uvmaps it.... right ?  :sigh:
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Offline Mongoose

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Re: Hi Poly Watchdog/Cerberus
Looks a hell of a lot better than the 20-poly retail version. :)

 

Offline Mehrpack

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Re: Hi Poly Watchdog/Cerberus
hi,
looks really nice.
maybe a little to nice, nobody will shoot at it J/K :D.

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Re: Hi Poly Watchdog/Cerberus
Woo!  If there's one thing that says 'most of the Terran ships are done or in progress', it's people making sexy sentries.  :)

 

Offline neoterran

  • 210
Re: Hi Poly Watchdog/Cerberus
I don't know why the shivan ships are left alone so much, why doesn't anyone want to work on HTLing some of the low poly count dogs we got on the red side ?
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Offline Axem

  • 211
Re: Hi Poly Watchdog/Cerberus
I'll be doing the mapping and I think I'll just use its original map. So mapping and texturing shouldn't take that long. In theory anyway. :nervous:

 

Offline starfox

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Re: Hi Poly Watchdog/Cerberus
Looks sexy, keep 'em coming.....
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Offline Col. Fishguts

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Re: Hi Poly Watchdog/Cerberus
Pretty :yes:

Maybe spice up the barrels a bit ?
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Re: Hi Poly Watchdog/Cerberus
Why? We're already at 1k polys, and this is a sentry, not something you gaze at.

 

Offline Col. Fishguts

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Re: Hi Poly Watchdog/Cerberus
Because they're uglyness detracts from the rest of the model ?
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Offline Colonol Dekker

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Re: Hi Poly Watchdog/Cerberus
If anything they highlight the quality parts.
Maybe an outrigger on each or some tapering, nothing to brash........
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Re: Hi Poly Watchdog/Cerberus
Just remember it's a single small model thats part of a greater scene, that usually includes alot of action.

From my own experiance, you never see a single sentry gun, always in groups, they're always part of a rather larger scene. Just remember that while more polys is nice, we gotta remember you mostly see the sentry from far away, in low LODs, while blowing it up.


 

Offline Prophet

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Re: Hi Poly Watchdog/Cerberus
If you would put both the new and old watchdogs around for me to shoot, I wouldn't notice the difference between them. They are small. Too weak to be a threat and too annoying to be ingnored. They will be destroyed quickly once targeted. All in all you never see them closely, at least not longer than a second when the thing bumbs on your windshiled and then blows up. Those barrels really are quite high poly enought. And Ace Pace is correct, you only see them in groups. So close those golden eyes of yours if this thing is too meager for them. If you want a performance hog out of it, the I'd prefer flashing ligths and glows over perfectly round barrels.
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Offline Colonol Dekker

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Re: Hi Poly Watchdog/Cerberus
Its nice to have a high poly LODo though isn't it...
 :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Turambar

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Re: Hi Poly Watchdog/Cerberus
I don't know why the shivan ships are left alone so much, why doesn't anyone want to work on HTLing some of the low poly count dogs we got on the red side ?

shivan ships are all toughies because the shapes are difficult, and theyre incredibly easy to get wrong.  and if there's one thing that'll get you roasted around here it's doing shivans wrong.  there's also a lot of disagreement about 'what is shivan'

  youre welcome to try though, i'll give you constructive criticism all the way through
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Offline Prophet

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Re: Hi Poly Watchdog/Cerberus
Its nice to have a high poly LODo though isn't it...
Yeah. If you want to make renders or have close ups in cutscenes. For gameplay, I don't think it's worth the time.

Then again, it's not my time we're talking about here...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


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Offline shiv

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Re: Hi Poly Watchdog/Cerberus
Well, very nice model! :)
It looks good. I've hope, you will end it soon ;)
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Offline Col. Fishguts

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Re: Hi Poly Watchdog/Cerberus
words

Yes, I understand. But I'm not talking about perfectly round barrels, I was more going along the lines of adding some variation to the barrel thickness. The plain cylinder looks to simplistic IMHO, adding a simple box can make a big difference

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Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Re: Hi Poly Watchdog/Cerberus
Col. Fishguts, Why add something that isn't visible on the original model or texture? Thats not the point of high-poly models imo.