I second that, the flickering is actually a nice effect. I was always used that the cloaking isn't immediately, but that it takes a few seconds. So it's just a matter of how the ani-file will be created
It will require some tryouts of how many conditionals I can pack into one event before it breaks. What additionally will be needed, is that the cloacked ship is not allowed to fire, but at least for enemy ships that shouldn't be hard.
Removing/renaming the thruster is also a solution, since they are all different models.
Pls tell me, does the deactivation of the glowpoints and removing of the thruster texture resulting into a disabled ship, or is this just a question of the destroyed engine-subsystem (of course the cloacked ship must be able to move).
BTW, your post has another nice sideeffect. I wasn't aware that you can use anis to texture a model. Now I know how the TBP guys made those cool glowing debris
