Author Topic: Undetailed capship explosions.  (Read 5189 times)

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Offline 666maslo666

  • 28
  • Artificial Neural Network
Undetailed capship explosions.
Look at the screenshots. Fighter explosions are OK but if something bigger goes down, explosions are undetailed and look retailish. Explosion texture in adveffects is good{thanx Lightspeed} and gameplay is smooth, so why the game take this blurry LOD? I think that Taylor claimed to had this fixed but I never noticed any change. Is it a bug? :confused: Looks like something with mipmapping. I use recent rc7.9x build and mediavps. Is it only me or everybody have this?
I mantised it long time ago here http://scp.indiegames.us/mantis/view.php?id=1007

[attachment deleted by admin]
« Last Edit: December 14, 2006, 02:46:25 pm by 666maslo666 »
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline Kaboodles

  • 26
  • Kill the meat. Save the metal.
Re: Undetailed capship explosions.
Are you sure you don't have some random misplaced mod vp or something in your data folders causing it?

 
Re: Undetailed capship explosions.
It looks like you have the detail setting on low. Is it low?

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline 666maslo666

  • 28
  • Artificial Neural Network
Re: Undetailed capship explosions.
/data folder is clean and I have everything maxed.
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline 666maslo666

  • 28
  • Artificial Neural Network
Re: Undetailed capship explosions.
Someone post capship explosions screenshots pls. I have to compare something.
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
Re: Undetailed capship explosions.
Ok, here is what I get...

[attachment deleted by admin]

 

Offline DaBrain

  • Screensniper
  • Moderator
  • 212
    • Shadows of Lylat board
Re: Undetailed capship explosions.
Take a look into your data/tables folder. Look out for a fireball.tbl.

If it's there open it with Notepad/Editpad/whatever.

It's a small and simple file.

Just check that all (five?) LOD lines look like this:

Code: [Select]
$LOD: 1
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline 666maslo666

  • 28
  • Artificial Neural Network
Re: Undetailed capship explosions.
It works now. I dont know what caused that but all lines except of first were set to 4. Now it looks great THANX DaBrain!  ;) :yes:
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 
Re: Undetailed capship explosions.
Hey, I don't have a fireball.tbl file. Where can I find it, or is it included in some other file?

 

Offline aRaven

  • 28
Re: Undetailed capship explosions.
look in your root_fs2.vp

 
Re: Undetailed capship explosions.
Thanks much aRaven!

I take it then that the following isn't correct?
And if not how many other tweaks am I and other noobs missing?
This is from a ShivanSPS/Turey updater install, not from retail:

Code: [Select]
; fireball.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start

$Name: exp04 ; Used for the 4 little explosions before a ship explodes
$LOD: 1

$Name: WarpMap01 ; Used for the warp in / warp out effect
$LOD: 4

$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect
$LOD: 4

$Name: exp05 ; Used when an asteroid explodes
$LOD: 4

$Name: exp05 ; ship explosion 1
$LOD: 4

$Name: exp06 ; ship explosion 2
$LOD: 4

#End

 
Re: Undetailed capship explosions.
Nope, tried changing the numbers to 1 and the game wouldn't launch.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Undetailed capship explosions.
What error did it give? Does it give a different one with the debug build?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Undetailed capship explosions.
Well, it makes the CPU go to 50% and stay there, so it never gets to an error message. I think this means that one of my dual cores is pegged. The debug build does the same thing. I'll do some more testing to see if I can find out anything more.
« Last Edit: December 29, 2006, 01:36:38 pm by Huggybaby »

 
Re: Undetailed capship explosions.