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Author Topic: Happy New Year from the SCP (3.6.9 Official Release)  (Read 132885 times)
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Goober5000
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« on: January 01, 2007, 12:06:33 am »

And now, the moment you've all been waiting for... over a year after the last semi-official release and six months after the code freeze began... it's the OFFICIAL fs2_open v3.6.9 release thread™! Big grin

If you are just getting started with the SCP, try this before exploring the rest of this thread:
http://www.hard-light.net/wiki/index.php/Installing_fs2_open


Without further ado, here are the links:
The über Windows pack, containing FS2, FRED, and the Launcher
The Mac OS X universal binary
Linux installer for x86/x86_64 builds
OpenAL is required, if you don't have it installed already.

Turey's Installer has also been updated.  If you want a quick, easy, and trouble-free method of installing mods, upgrades, and enhancements to FS2, it's worth checking out.

Also, here are the FS2 cutscenes, freshly recompressed in the newly-supported OGG Theora movie format:
Introduction
GTVA Colossus
Bosch Monologue 1
Bosch Monologue 2
Bosch Monologue 3
Bosch Monologue 4
Bastion Dies
End Game, part 1
End Game, part 2A (player survives)
End Game, part 2B (player dies)

If you find a bug, please report it using Mantis.  Please be sure to follow the bug reporting guidelines posted here.
« Last Edit: May 16, 2007, 05:50:55 am by karajorma » Logged

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« Reply #1 on: January 01, 2007, 12:07:44 am »

Installer has been updated to include 3.6.9 Final, as well as the .OGG movies.

oh, and stop reusing your posts Goob. Tongue 
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« Reply #2 on: January 01, 2007, 12:42:20 am »

Great news!!!. 

Now for the questions.  Does this release have the new pilot code and FS2NetD changes as well?  How about the standalone fixes?  I'd give them a try but it's 12:30am  2007 here and well believe it or not I've been drinking heavily.

Oh and can we get that 3.7 release date.  (Ducks) J/K
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« Reply #3 on: January 01, 2007, 12:49:56 am »

yay!  now we can get all that crazy graphics stuff into the code!

and we get to make normal maps for every single fs2 ship

*is somewhat less enthusiastic*...
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« Reply #4 on: January 01, 2007, 03:18:14 am »

Now for the questions.  Does this release have the new pilot code and FS2NetD changes as well?  How about the standalone fixes?  I'd give them a try but it's 12:30am  2007 here and well believe it or not I've been drinking heavily.

The new pilot code won't be along till the next big release (3.7 most likely). Any standalone fixes that are needed will be along sooner.

And why is this thread not stickied?
« Last Edit: January 01, 2007, 03:25:31 am by karajorma » Logged

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« Reply #5 on: January 01, 2007, 03:38:11 am »


The new pilot code won't be along till the next big release (3.7 most likely). Any standalone fixes that are needed will be along sooner.

Good to hear the standalone is being worked on.  Put 2 servers up tonight but they still error everytime.  If you want to crash a bit you are welcome to try them.

And why is this thread not stickied?

No one has spilled anything on it yet.   Big grin
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« Reply #6 on: January 01, 2007, 04:27:23 am »

For anyone that has already downloaded, please download it again.  There was a build mistake and all of the correct files/changes didn't get included in the original EXEs.   :
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« Reply #7 on: January 01, 2007, 01:08:58 pm »

Just 2 questions.

1) You need to have an extra codec to play the .ogg movies or is just like the MVE ?

2) The .ogg movies are much smaller than .mve ones?
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« Reply #8 on: January 01, 2007, 02:40:36 pm »

1) You need to have an extra codec to play the .ogg movies or is just like the MVE ?
It's built into the game, like MVE support is, so you don't need anything extra.  AVI and MPG support will be removed from all future builds too, 3.6.9 was the last to have it.

2) The .ogg movies are much smaller than .mve ones?
They should be comparable in size to the AVI movies.  Some of them will be smaller than their AVI counterparts, others will be larger.  For the FS1 and FS2 movies that I made though, even having quality over size as the primary goal, the overall size of the movies is less than the AVI versions.
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« Reply #9 on: January 01, 2007, 03:15:37 pm »

Congrats for your release guys. Keep up your excellent work     And thanks for the big support you give us hosted projects
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« Reply #10 on: January 01, 2007, 03:18:41 pm »

They should be comparable in size to the AVI movies.  Some of them will be smaller than their AVI counterparts, others will be larger.  For the FS1 and FS2 movies that I made though, even having quality over size as the primary goal, the overall size of the movies is less than the AVI versions.

   It seemed to me that the sound on the FS1 intro has less static with the ogg version than the mve version, so good work.  Also, can you make oggs for the FS:ST movies?

rms
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« Reply #11 on: January 01, 2007, 03:20:23 pm »

Thumbs up everyone.   

*is now just waiting on ST:R*  XD
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« Reply #12 on: January 01, 2007, 03:20:51 pm »

For anyone that has already downloaded, please download it again.  There was a build mistake and all of the correct files/changes didn't get included in the original EXEs.   :

Installer fixed.
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« Reply #13 on: January 01, 2007, 04:10:06 pm »

It seemed to me that the sound on the FS1 intro has less static with the ogg version than the mve version, so good work.
I mainly just enhanced the video a little bit (particularly on the FS2 movies).  I had really wanted to switch the FS1 intro audio to the high quality version that Nix has posted.  Unfortunately it's timing was a little different and I never could get the a/v sync correct, particularly in the first 10-15 seconds of the movie.  Maybe someone good with audio stuff will volunteer to help me out there and I can redo the movie with truely good audio. Big grin

Also, can you make oggs for the FS:ST movies?
Sure.  I guess that you are just talking about the extras on the ST disc, right?  The AVI ones?

If it's something else then you'll need to get me a link or something.
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« Reply #14 on: January 01, 2007, 04:17:23 pm »

we really oughtta re-render those movies.  has this been discussed?

i have a feeling this community could make em so much cooler, especially with modern equipment and our superior models.
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« Reply #15 on: January 01, 2007, 05:08:01 pm »

Is there a list of changes or a you should know list for this version?  Things like does it work with older builds?  Changes since last version.  Etc. 
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« Reply #16 on: January 01, 2007, 09:19:33 pm »

Or do like Nix did and get the pre-render files for the movies and then render them with a higher quality render and a better compresion.  That alone should get higher quality while keeping it "authentic."

Wonder if  has those project files still?
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« Reply #17 on: January 01, 2007, 11:10:53 pm »

Or do like Nix did and get the pre-render files for the movies and then render them with a higher quality render and a better compresion.  That alone should get higher quality while keeping it "authentic."

Wonder if  has those project files still?

Didn't contract those out to a third party?
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« Reply #18 on: January 01, 2007, 11:28:00 pm »

Hell, you know better than I.  =)

It'd be a mighty shame.  Wonder who the third party was?
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« Reply #19 on: January 01, 2007, 11:56:00 pm »

Have the framerate-stuttering shockwaves been fixed?
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