Goober5000
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« on: January 31, 2007, 11:52:17 PM » |
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On behalf of GalacticEmperor, I present... the completed and POFfed HTL Ravana. http://staff.hard-light.net/goober5000/ravana_ge.zipRequires -jpgtga, at least until someone converts the map to DDS format. [attachment deleted by admin]
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Fortunes of War | Deus Ex Machina | Terran-Vasudan War Project | FreeSpace Port | Silent Threat: Reborn | Scroll of AtankharzimReport SCP bugs with Mantis"How I wish you could put things like that on your CV though. 'Accidentally fooled Computer Press into thinking Freespace 3 was going to be on the XBox.' That's very nearly a 'Goob wins the Internet' moment, at the very least a high end-of-level boss." -- Flipside "I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -- Taylor
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neoterran
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« Reply #1 on: February 01, 2007, 12:43:57 AM » |
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YAHHHHH !!!! Better get my DDS converter out.
WOOOO HOOO !!!!!
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Official Taylor Fan Club Member. Ask me about Windows Vista. "How much code could a coder code if a coder could code code?"
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Zacam
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« Reply #2 on: February 01, 2007, 01:41:37 AM » |
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And even if that map is converted, you'd still need -jpgtga for any other ships not currently mapped with DDS files.
Iregardless: F'n SWEET!
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DFI UT NF590 SLI - AMD AM2 64 X2 6400+ BE - Zalman CNPS9500 OCZ XTC Platinum DDR2 800 4x1GB - Seasonic M12 700w Antec P182 + 4x Noctua NF-S12-1200 120mm Case Fans 2x eVGA GeForce 8800 GT 1024 Akimbo SLI - Samsung 2253BW Creative X-Fi XtremeGamer Fata1ity Pro Series Seagate SATA II: 250GB OS, 2x 400GB Data Asus DRW-1814BLT Logitech G15 (Dvorak) Keyboard + G5 Laser, Saitek X-52 Pro HOTAS
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Herra Tohtori
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Bad command or file name
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« Reply #3 on: February 01, 2007, 03:11:38 AM » |
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Here it is, with maps converted to DXT1c format DDS files and EFF animation file altered accordingly. HTL_Ravana_DDS.7z, 2.2 MB download. Enjoy. And, if someone wants to host it on some HLP account I won't object, my public_html is kinda clogged at the moment so it could use some free space...  Btw... the model is beautiful... and blue glows? How unorthodox! But extremely cool looking nevertheless. Somehow it even manages to not look like christmas light led tubes.  EDIT: It seems that to retain correct glow colours when converting PCX to DXT, you have to use -swap option with nvDXT batch converter. I'll upload the correct version in a minute.  EDIT2: Uploaded. Now the DDS mapped version does not have any blue in it. Kinda shame, though - I actually liked the blue glows. They looked more like coolant moving in the tubes. But I guess red is the supposed colour... 
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« Last Edit: February 01, 2007, 04:31:30 AM by Herra Tohtori »
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There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.
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Col. Fishguts
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« Reply #4 on: February 01, 2007, 04:06:43 AM » |
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Oh **** yes !
Send our thanks to GalEmp.
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"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch Visit The Babylon Project ¦ GTB Rhea
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Slime
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« Reply #5 on: February 01, 2007, 07:20:07 AM » |
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About time, finally! Good job Raven & Galemp. The shivans are now really starting to look menacing.
EDIT: I tested the file, but ran into a problem, take a look at the screen. The overall area near the engines seems bugged,; ships can pass through some of it.
[attachment deleted by admin]
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« Last Edit: February 01, 2007, 08:15:36 AM by Slime »
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Raven2001
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Im not the droid your looking for, move along
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« Reply #6 on: February 01, 2007, 08:12:55 AM » |
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So its done already eh?!  As to be expected, great text job from GalEmps part... why didnt he post here himself btw? And for those that still remember me (and care), just wanna let you all know that my life is finally putting itself in place again, and as such, I may return to the HLP comunity soon  *goes back into the shadows*
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Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you... Why, you ask? What, do I look like a Shivan to you?!? Raven is a god.
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Goober5000
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« Reply #7 on: February 01, 2007, 08:52:29 AM » |
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Iregardless That's redundant, not a word, and not even spelled right. Try using regardless. I tested the file, but ran into a problem Hm. I've sent this to GalEmp. So its done already eh?!  It was actually done for a while, just buried.  I just asked if I could post it. why didnt [GalEmp] post here himself btw? There's usually a tidal wave of "welcome back", plus catching up, before any work can get done; and I presume he's still too busy to deal with that yet. And for those that still remember me (and care), just wanna let you all know that my life is finally putting itself in place again, and as such, I may return to the HLP comunity soon  Yay! 
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Fortunes of War | Deus Ex Machina | Terran-Vasudan War Project | FreeSpace Port | Silent Threat: Reborn | Scroll of AtankharzimReport SCP bugs with Mantis"How I wish you could put things like that on your CV though. 'Accidentally fooled Computer Press into thinking Freespace 3 was going to be on the XBox.' That's very nearly a 'Goob wins the Internet' moment, at the very least a high end-of-level boss." -- Flipside "I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -- Taylor
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neoterran
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« Reply #8 on: February 01, 2007, 08:58:49 AM » |
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Even a bugged HTL Ravana is better than nothing...
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Official Taylor Fan Club Member. Ask me about Windows Vista. "How much code could a coder code if a coder could code code?"
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Mehrpack
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« Reply #9 on: February 01, 2007, 09:09:24 AM » |
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hi, nice, but its not a little bit **** to destroy so an evil beautiful ship  and i agree to neoterran with the bug. Mehrpack
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Nobody is Perfect. attention: this english is dangerours and terrible, runaway so fast you can!
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Slime
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« Reply #10 on: February 01, 2007, 10:45:08 AM » |
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Yeah, it's still very beautiful. I like how the "pulsing veins" idea was used, the Ravana now looks like a twisted organic-metallic blend.
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CP5670
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« Reply #11 on: February 01, 2007, 11:32:16 AM » |
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Iregardless That's redundant, not a word, and not even spelled right. Try using regardless. You can't really misspell a word that doesn't exist.  The model looks great in the pictures. I'll need to try it out when I get home.
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Depth_Charge
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« Reply #12 on: February 01, 2007, 11:42:20 AM » |
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Sweet D/L Now....... 
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ARSPR
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« Reply #13 on: February 01, 2007, 01:41:30 PM » |
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About time, finally! Good job Raven & Galemp. The shivans are now really starting to look menacing.
EDIT: I tested the file, but ran into a problem, take a look at the screen. The overall area near the engines seems bugged,; ships can pass through some of it.
There's something strange with this model. If you open it in Modelview, thrusters are in their right positions, but they appear as in your screenshot. Please some expert modder should take a look at what's happening...
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Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity. Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
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Trivial Psychic
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« Reply #14 on: February 01, 2007, 03:25:56 PM » |
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I've seen this with some TBP ships while I was readying them for use. You can fix it without reconverting the whole model, but it requires doing things the hard way in PCS. PCS has the ability to create and edit thruster points, but unfortunately it won't show them to you. So, you need to create a dummy primary firepoint and place it where you want your thruster point to be, then copy the position into the thruster point's location field. Then, relocate your dummy firepoint to the next location and so on. Just remember to delete the firepoint when you're done. Unfortunately, this problem may not be restricted to thruster points. The TBP ship I was working on was a fighter, and I noted that all the primary and secondary firepoints were out of position in this manner when done in ModView as well. You may need to edit the turret firepoints in PCS to make 'em match up properly.
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The Trivial Psychic Strikes Again!
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ARSPR
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« Reply #15 on: February 01, 2007, 03:45:43 PM » |
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I've seen this with some TBP ships while I was readying them for use. You can fix it without reconverting the whole model, but it requires doing things the hard way in PCS. PCS has the ability to create and edit thruster points, but unfortunately it won't show them to you. So, you need to create a dummy primary firepoint and place it where you want your thruster point to be, then copy the position into the thruster point's location field. Then, relocate your dummy firepoint to the next location and so on. Just remember to delete the firepoint when you're done. Unfortunately, this problem may not be restricted to thruster points. The TBP ship I was working on was a fighter, and I noted that all the primary and secondary firepoints were out of position in this manner when done in ModView as well. You may need to edit the turret firepoints in PCS to make 'em match up properly.
But why is Modelview doing that?. I mean if you open other models, thrusters are where they appear. Is it some kind of weird pof bug or is it a Modelview bug?
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Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity. Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
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Trivial Psychic
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« Reply #16 on: February 01, 2007, 03:53:34 PM » |
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It could be that there is a problem with the model that took place prior to being poffed. Perhaps something with the radius or something. Perhaps MODview isn't configured to recognize this error, but PCS can, and can compensate for it, but not fix it.
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The Trivial Psychic Strikes Again!
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Col. Fishguts
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« Reply #18 on: February 01, 2007, 04:33:47 PM » |
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It could be that there is a problem with the model that took place prior to being poffed. Perhaps something with the radius or something. Perhaps MODview isn't configured to recognize this error, but PCS can, and can compensate for it, but not fix it.
Things like that can happen if the pivot of the detail-0 object is not at 0, 0, 0.
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"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch Visit The Babylon Project ¦ GTB Rhea
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Slime
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« Reply #19 on: February 02, 2007, 06:11:12 AM » |
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I don't have a screen, but note that when the thing explodes, debris appear out of thin air next to the thrusters, as if the model extended that far. The explosion also continues roaming in empty space until it reaches the mislocated thrusters. So it doesn't seem to be a solely thruster-y problem.
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