Hey there,
can you coder guys please give me some inside into this matter again ? We are currently working on a new model, which is breaking probably all existing limits in this matter, so I need to find the ways for the workarounds.
This is what I need to know regarding the most recent builds (or planned within the next 12 months or so)
1) What's the current max of multipart turrets per model ?
2) What's the turret max overall (including singlepart ones) ?
3) Multipart turrets on non horizonal faces (side turrets) have afaik removed because of code problems. Any chance for a hope, that this is to be fixed, or should we aim for a workaround ?
4) What's the status of the turret fix, so that they are not firing through their motherships hull, even if the FOV says so (that would give me a perfect workaround for 3) Is this still in ? Please say yes

5) When having two models docked together (one in front, one in the back) can they warp in docked (I guess, because transport can do with cargo) , and most important, is it possible to play with the object mass, so that the one in the back can be moving both models ? The one in the front is the bridge, second is the engine. Why ? Simple, that way I can double the amount of multipart turrets on a huge model

6) When using the model suggested in 5), is it possible to use a completly different model for the target view ? Of course I don't want to target only the half model. I will have to make one invisible and untargetable, and even the damage will be needed to script so that they take simultanly damage. Quite a pain, but I see no other solution.
Hint : Issue 5) and 6) are irrevelant when 1) could be around 50 (max)
Thanks for the answers

Starman©