I decided to try this table out but since instructions on how to use have been lost in time i have made relatively little success.
So here are the tables i use. Nothing fancy, just trying to get those to work.
ssm.tbl$SSM:
+Weapon: Cyclops
+Count: 1
+WarpRadius: 100
+WarpTime: 10
+Radius: 500
+Offset: 500
#End
ssm-wep.tbm#Secondary Weapons
$Name: @TAG-C
+nocreate
$Flags: ( "player allowed")
$SSM: 0
#End
ssm-shp.tbm#Ship Classes
$Name: GTF Ulysses
+nocreate
$Allowed SBanks: ( "TAG-C")
#End
Now with that setup when i fire a TAG-C missile on a hostile ship i get the artillery fire noticifation on screen indicating that ssm.tbl is working. However just when the warp effect(s) caused by the ssm appears (when the warp effects has already existed for a short amount of time)i get hit by and assert.
Assert: team != -1
File: d:\steven\projects\fsscp\unstable\fs2_open\code\object\object.cpp
Line: 2407
That is it seems to happen in
int obj_team(object *objp)All using the WMC's fs2_open_C05202007_d.exe build.
http://www.hard-light.net/forums/index.php/topic,47201.0.htmlAny help, ideas, should this be posted to Mantis, is my setup flawed?
I already tried 'PM Bobboau' option so any other advices?