Author Topic: First attempt at creating a FS2 model.  (Read 8779 times)

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Offline Snail

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Re: First attempt at creating a FS2 model.
INFA could use that cruiser as well to replace the Mafdet...

ILU!! <3

  

Offline Oddgrim

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Re: First attempt at creating a FS2 model.
The cruiser is finished now!  :cool:







Suspects its abit unbalanceing , ate a wing of bombers like it was nothing.  :p

Armaments:
5 Standard flak
5 AAAF
3 Vslash
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Snail

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Re: First attempt at creating a FS2 model.
Download?

 

Offline Hades

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Re: First attempt at creating a FS2 model.
Yes.It is cool looking.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline shiv

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Re: First attempt at creating a FS2 model.
I see yuo're good in turreting and converting. Maybe you'd liek to join A3 team as textuer and converter? We have some models that should be textures, converted and they should have added guns, but nobody know how to do it?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Oddgrim

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Re: First attempt at creating a FS2 model.
I see yuo're good in turreting and converting. Maybe you'd liek to join A3 team as textuer and converter? We have some models that should be textures, converted and they should have added guns, but nobody know how to do it?

Well more found of modelling myself, and methinks I'm not *that* good to texture and converting. I had big problems with getting the turrets and the ship solid. ( stupid converting errors , crashing turrets , fly through the ship.. ) Anyways anyone knows of a decent place where I can put it up for download?
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Snail

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Re: First attempt at creating a FS2 model.

 

Offline Hades

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Re: First attempt at creating a FS2 model.
You will have to register.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Snail

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Re: First attempt at creating a FS2 model.
It takes only a few minutes.

 

Offline Oddgrim

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Re: First attempt at creating a FS2 model.
thanks for the link :P
Feel free to play around with it.

http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=347
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Snail

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Re: First attempt at creating a FS2 model.
Sweetness.

 

Offline Hades

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Re: First attempt at creating a FS2 model.
Nice.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline akenbosch

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Re: First attempt at creating a FS2 model.
heres a vasudan AAA beam. just a moddified AAAf, but it will do:

Code: [Select]
#Primary weapons

$Name:                          VAAAf ;vasudan AAAf
$Model File:                    none ; laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Color: 136, 243, 249
@Laser Length: 0.0
@Laser Head Radius: 0.60
@Laser Tail Radius: 0.60
$Mass:                          100.0
$Velocity:                      1000.0          ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                     5.5             ;; in seconds
$Damage:                        14 ;; NOTE: for beam weapons this is kind of a "continuous" damage applied every few fractions of a second that the beam is on.
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      40.0            ;; How long this thing lives
$Energy Consumed:               0.30            ;; Energy used when fired
$Cargo Size:                    0.0             ;; Amount of space taken up in weapon cargo
$Homing:                        NO
$LaunchSnd:                     124             ;; The sound it makes when fired
$ImpactSnd:                     88             ;; The sound it makes when it hits something
+Weapon Range: 1500 ;; Limit to range at which weapon will actively target object
$Flags:                         ("Big Ship" "beam")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       10.0
$BeamInfo:
+Type: 3 ;; 0 - 4 are valid #'s
+Life:   2.5 ;; how long it lasts once the beam is actually firing
+Warmup:   1500 ;; warmup time in ms
+Warmdown: 1200 ;; warmdown time in ms
+Radius:   20.0 ;; muzzle glow radius in meters
+PCount: 12 ;; particles spewed every interval
+PRadius: 1.2 ;; particle radius
+PAngle: 65.0 ;; angle of the random "cone" where the particles are generated
+PAni: particleexp01 ;; particle ani
+Miss Factor: 1.5 1.6 1.7 1.8 2.0 ;; magic # - higher == miss more (only really applicable to type 0 and type 3 beams)
+BeamSound: 149 ;; the looping beam-firing sound
+WarmupSound: 151 ;; associated warmup sound
+WarmdownSound: 161 ;; associated warmdown sound
+Muzzleglow: beamglow6 ;; muzzle glow bitmap
+Shots: 5 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.0 ;; what percentage of lifetime where beam starts shrinking (0.1 == 10% life left)
+ShrinkPct: 0.0 ;; what percentage of max width we subtract per second
$Section: ;; one section of the beam (you can have up to 5)
+Width: 2.0 ;; width of the section
+Texture: beam-white ;; texture for this section
+RGBA Inner: 255 255 255 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 150 150 150 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.1 ;; how much it flickers (0.0 to 1.0)
+Zadd: 2.0 ;; hehe
$Section: ;; one section of the beam
+Width: 6.0 ;; width of the section
+Texture: beam-orange2 ;; texture for this section
+RGBA Inner: 160 160 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 60 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.1 ;; how much it flickers (0.0 to 1.0)
+Zadd: 1.0 ;; hehe
$Section: ;; one section of the beam
+Width: 8.0 ;; width of the section
+Texture: beam-orange ;; texture for this section
+RGBA Inner: 255 0 0 255 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 60 0 0 10 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.4 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0 ;; hehe

#End
« Last Edit: September 01, 2007, 12:52:55 pm by akenbosch »

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Snail

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Re: First attempt at creating a FS2 model.
It's crappy. Muzzleglow is wrong.

 

Offline akenbosch

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Re: First attempt at creating a FS2 model.
oops...fix'd.


this is my first real table...

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Oddgrim

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Re: First attempt at creating a FS2 model.
oops...fix'd.


this is my first real table...

thanks , I'm sure it would have its uses.  :yes:

anyhow. Snail wanted a more bulkier version of the Elysium transport.. this is the result.




[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 
Re: First attempt at creating a FS2 model.
is there suppose to be another thruster on the other side as well? (the one not in the "rectangle" so to speak)

 

Offline Oddgrim

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Re: First attempt at creating a FS2 model.
is there suppose to be another thruster on the other side as well? (the one not in the "rectangle" so to speak)


yes , but the screenshot doesn't show it.. do'h
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline colecampbell666

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Re: First attempt at creating a FS2 model.
Is nice! Five Shivan Thumbs UpTM :yes: :yes: :yes: :yes: :yes:
Gettin' back to dodgin' lasers.

 

Offline Hades

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Re: First attempt at creating a FS2 model.
Is nice! Five Shivan Thumbs UpTM :yes: :yes: :yes: :yes: :yes:

You stole that from me!
EDIT:Here is my proof!

What i s the Link?Also Great job it may have been alot of work, but it is good.The modeler should look for a job as a Game Modeler.Five Shivan THumps up. :P :yes: :yes: :yes: :yes: :yes:
« Last Edit: September 03, 2007, 03:14:09 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL