Author Topic: The best light settings for FS2 with shaders  (Read 2737 times)

0 Members and 1 Guest are viewing this topic.

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
The best light settings for FS2 with shaders
I'm interested in which settings you use once we got shader support.

Of course I'm talking mostly about ships that already have a normal map.


I prefer the Doom3/UT3 look, so I set mine to: -no_emissive_light -ogl_spec 30 -ambient_factor 25
The metal surfaces really look like metal with these settings imho.


Edit: This is also nice:
-no_emissive_light -ogl_spec 50 -ambient_factor 80

I kinda have to use that for levels with a red sun. Otherwise everything is completely red...
« Last Edit: November 30, 2007, 06:45:09 am by DaBrain »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Re: The best light settings for FS2 with shaders
Erm. How exactly do you change the ambient_factor?  :shaking:

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: The best light settings for FS2 with shaders
Custom command line arguments (Launcher->Features).
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline nubbles526

  • 28
  • MODerate MODder
Re: The best light settings for FS2 with shaders
My command lines are

-ambient_factor 20 -ogl_spec 30 -no_emissive_light -spec_exp 11 -spec_point 0.6 -spec_static 0.8 -spec_tube 0.4

Thanks to DaBrain, didn't understand what the ogl_spec used to be for!


THE APOCALYPSE PROJECT IS LOOKING FOR MEMBERS!!! SIGN UP AT:
The official forum | The official website

"Only a braindead idiot would take that post to mean that I'm planning on taking legal action on anyone and without cause or reason." -Derek Smart

Harsh words, Derek. Harsh words. And what do you get? No liscence, no FreeSpace, only some stfu from HLP. That is legal.

STEALTH AIN'T DEAD!!!!
A complete rewrite of the FS2 quotes!
HLP Cards! Click here to make one of yourself!

The original FreeSpace 3 wishlist!

Find the MOON challenge!

Your very fist dive....

 
Re: The best light settings for FS2 with shaders
I prefer the Doom3/UT3 look, so I set mine to: -no_emissive_light -ogl_spec 30 -ambient_factor 25
The metal surfaces really look like metal with these settings imho.

Any screens with these specific settings to demonstrate the 'metal-ness' of the look?
mb:  Asus A8AE-LE, athlon 64 3200+ 2ghz, 1024mb ram (2x512 pc3200), evga geforce 7600 gt 256mb gddr3 pci-e, hdd 142gb, 56gb