SEYC died, so I reused the title on this (although it was originally titled HardPoint 5, as a direct sequel to HardPoint 4, some of my friends thought it too different to use the same name). The ship names are taken (except for the Phoenix) from my HardPoint series.
S.E.Y.C.'s WebsiteLEGEND: 
Done

Not done

Uncertain

Should I even do this?
Completed Stuff: 
Multiple areas of combat

Partitioned shields (four quadrants or six sextants)

Unique stats on each ship

Working ship-ship, ship-planet, weapon-ship, and weapon-planet collisions

Working hull and shield damage

Models for all four fighters

Make jumpgates (and some other non-ship objects) targetable
Partially Completed Stuff: 
3D engine glows on fighters
TODO Soon List: 
Get freely usable explosion animations

Verify that the head texture of the energy weapons is freely usable

Verify that the creator of the nebulae in use won't mind my using them (Lightspeed, I think?)

Get someone to uv and texture the fighters

Implement an octree or BSP tree system

Begin work on capships

Move ship and weapon profiles to an external file

Create images of ships instead of using the actual textures to render the shield gauge images on a per-frame basis
TODO Later List: 
Make a menu and disable F2 (New Game)

Allow the user to define their own key bindings

Implement netplay

Make a level/mission/campaign editor

Obtain and program in some sound effects and musics
Screenshots:Playing as a Scythe, firing at nothing in particular:

Playing as a Phoenix, watching my wingmen attack some Scarabs near a jumpgate:

Playing as an Amberwilt, having just killed a Scythe and targeted a second one:

Playing as that same Amberwilt and watching the Scythe fire right near me:
