SEYC died, so I reused the title on this (although it was originally titled HardPoint 5, as a direct sequel to HardPoint 4, some of my friends thought it too different to use the same name). The ship names are taken (except for the Phoenix) from my HardPoint series.
S.E.Y.C.'s WebsiteLEGEND: 
 Done 

 Not done 

 Uncertain 

 Should I even do this?
Completed Stuff: 
 Multiple areas of combat 

 Partitioned shields (four quadrants or six sextants) 

 Unique stats on each ship 

 Working ship-ship, ship-planet, weapon-ship, and weapon-planet collisions 

 Working hull and shield damage 

 Models for all four fighters 

 Make jumpgates (and some other non-ship objects) targetable
Partially Completed Stuff: 
 3D engine glows on fighters
TODO Soon List: 
 Get freely usable explosion animations 

 Verify that the head texture of the energy weapons is freely usable 

 Verify that the creator of the nebulae in use won't mind my using them (Lightspeed, I think?) 

 Get someone to uv and texture the fighters 

 Implement an octree or BSP tree system 

 Begin work on capships 

 Move ship and weapon profiles to an external file 

 Create images of ships instead of using the actual textures to render the shield gauge images on a per-frame basis 
TODO Later List: 
 Make a menu and disable F2 (New Game) 

 Allow the user to define their own key bindings 

 Implement netplay 

 Make a level/mission/campaign editor 

 Obtain and program in some sound effects and musics
Screenshots:Playing as a Scythe, firing at nothing in particular:

Playing as a Phoenix, watching my wingmen attack some Scarabs near a jumpgate:

Playing as an Amberwilt, having just killed a Scythe and targeted a second one:

Playing as that same Amberwilt and watching the Scythe fire right near me:
