SEYC died, so I reused the title on this (although it was originally titled HardPoint 5, as a direct sequel to HardPoint 4, some of my friends thought it too different to use the same name). The ship names are taken (except for the Phoenix) from my HardPoint series.
S.E.Y.C.'s WebsiteLEGEND: Done
Not done
Uncertain
Should I even do this?
Completed Stuff: Multiple areas of combat
Partitioned shields (four quadrants or six sextants)
Unique stats on each ship
Working ship-ship, ship-planet, weapon-ship, and weapon-planet collisions
Working hull and shield damage
Models for all four fighters
Make jumpgates (and some other non-ship objects) targetable
Partially Completed Stuff: 3D engine glows on fighters
TODO Soon List: Get freely usable explosion animations
Verify that the head texture of the energy weapons is freely usable
Verify that the creator of the nebulae in use won't mind my using them (Lightspeed, I think?)
Get someone to uv and texture the fighters
Implement an octree or BSP tree system
Begin work on capships
Move ship and weapon profiles to an external file
Create images of ships instead of using the actual textures to render the shield gauge images on a per-frame basis
TODO Later List: Make a menu and disable F2 (New Game)
Allow the user to define their own key bindings
Implement netplay
Make a level/mission/campaign editor
Obtain and program in some sound effects and musics
Screenshots:Playing as a Scythe, firing at nothing in particular:
Playing as a Phoenix, watching my wingmen attack some Scarabs near a jumpgate:
Playing as an Amberwilt, having just killed a Scythe and targeted a second one:
Playing as that same Amberwilt and watching the Scythe fire right near me: