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Author Topic: XMAS RELEASE: Earth Defence Demo  (Read 16956 times)
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shiv
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« on: December 24, 2007, 09:23:18 am »


Finally! Here's xmas present for you...  Yes, after long moths of hard-working, betatesting we're ready for release. Earth Defence Team, the greatest Polish Modding Team Ever(TM) presents a total conversion in FreeSpace universe...

EARTH DEFENCE DEMO RELEASE

A prequel to the Earth Defence and introducing into war which will happen a few years later. Demo will help you to understand all events that happened before Earth Defence.

Windows Release: Download (280 MB)
Mirror: Mirror TerraNET (280 MB)
MAC Release FileFront

Patch 1

Quote
Get it HERE

Enjoy various bugfixes:

  • Grammar corrected table entries, mission briefs & dialogues
  • Better performeance, table fixes
  • Some graphical fixes

Have Fun and Enjoy!!




Demo Reamde

1 Introduction

a) Plot

Fifteen years passed since destruction of shivan superdestroyer, Lucifer. Solar System has been izolated from othe systems, galactic worlds, and with Sol all of us - immates of Earth. GTA falled really fast when earth empires proclamed their independency. We didn't have to wait very long for a war between earth forces. Now free from blame civilian population is in a center of war between three giants: European Community (EC), United Russian Republics (URR) and Empire of God(EoG). But the worst still hasn't came yet...

b) Features of the game

•Built on FreeSpace 2 Open engine (fs2_open fsscp)
•Breath taking graphic effects
•New models, older from previous FreeSpace series and new, high-res textures and normal maps
•Soundtrack from Conflict/Descent: FreeSpace
•10 campaign missions - Fly in EC intelligence, see dinamic action turns and suprises
•Pilot fighters and bombers, try multiplayer with 8 players in Team versus Team fight and twelve in dogfight (Free for All)
•See small transport vessels, destroyers and cruisers and at the end superdestroyers and carriers

c) Minimum system requiments

-DirectX 8.1 or higher. If you have problems with normal maps you should install DirectX 9c
-Windows 98SE/ME/2000 SP4/XP/Vista
-CPU class Pentium III, or comparable AMD
-64 MB GeForce 3, lor comparable ATI Highly recommended compatibility with standards: OpenGL 1.5/2.0 and T&L
-256 MB RAM
-DirectX compatible soundcard
-OpenAL (attatched to the folder where game is installed)
-750 MB free HD space

d) Recommended system requiments

-DirectX 9c
-Windows 98SE/ME/2000 SP4/XP/Vista
-Pentium 4 class processor or comparable AMD
-128/256 MB GeForce 5xxx/6xxxx series or higher or comparable ATI
-1 GB RAM
-DirectX compatible soundcard
-OpenAL (attatched into a folder where game is installed)
-750 MB free HD space

2 Bugs and solving/fixing

a) EC Turret Bug

*If fired lasers from EC vessels have mixed colors (lightblue and darkblue), you should download fs2_open official 3.6.9 release and extract it into your Earth Defence demo folder. Next you should run Launcher, click on browse and select 3.6.9 release and then confirm. It should solve the problem but you won't have normal maps avaible. You could also search for other release if you'd like to solve problem and have normal maps enabled on this forum: http://www.hard-light.net/forums/index.php/board,97.0.html

*If you have downloaded game after fs2_open 3.6.10 release you should use this release instead of that which was attatched into Earth Defence demo. It'll solve other problems if they were.

b) fs2_open 3.6.10 release

After release of fs2_open 3.6.10 it's highly recomended upgrading to that compilation or installing a patch. All instructions, information about patch/fs2_open 3.6.10 you can find here: http://game-warden.com/forum/forumdisplay.php?f=74

c) Do you have any questions? Did you find a bug?

If you have any questions about Earth Defence or you've found a bug you should just ask on our forums: http://game-warden.com/forum/forumdisplay.php?f=74

3 Multiplayer

If you want to play multiplayer battles you should download a configuration file whoch contain current adress of NetD server. It's here: http://www.game-warden.com/fs2open_pxo.cfg File should be copied to the data folder of your Earth Defence installation. Then you should register in NetD: http://fs2netd.game-warden.com/ and then fill in your nick and password ingame. Unfortunately, our tables aren't valided on NetD server, so your pilot stats won't be saved. We must prove that people will play ED on multiplayer. You can do it - All community and ED players by signing in this thread your will to play Earth Defence multiplayer.

You should also notice that Earth Defence mutliplayer missions still are Beta, so you can experieance some bugs.
« Last Edit: February 03, 2008, 04:26:01 am by shiv_pl » Logged

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« Reply #1 on: December 24, 2007, 09:28:34 am »

The missions ARE grammar checked, right?
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shiv
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« Reply #2 on: December 24, 2007, 09:36:57 am »

YES
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MetalDestroyer
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« Reply #3 on: December 24, 2007, 09:55:47 am »

Is it the prequel to Inferno Alliance ? I don't know why, but when I read Earth Defence I think of Earth Defense Alliance -_-
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« Reply #4 on: December 24, 2007, 10:03:47 am »

Is it the prequel to Inferno Alliance ?

NO
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« Reply #5 on: December 24, 2007, 10:08:57 am »

Okay, okay, don't blame me -_-
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« Reply #6 on: December 24, 2007, 11:13:42 am »

 
Nice response Snail.
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« Reply #7 on: December 24, 2007, 11:28:48 am »

Okay, okay, don't blame me -_-

Well, yeah I can't blame you for thinking that. ED uses a ton of INFA ships and is very similar in some respects.
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G0atmaster
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« Reply #8 on: December 24, 2007, 01:19:56 pm »

ok, so this Earth Defense demo, said to be a prequel to Earth Defense full.  Is ED Full out?

Thanks for the release, btw.
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« Reply #9 on: December 24, 2007, 01:33:16 pm »

Sweet.

But the first issue I saw in the first mission, right off the bat, was misspelled words.
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« Reply #10 on: December 24, 2007, 01:57:52 pm »

I tried to run the installer but it consistently freezes when it tries to install launcher6.ini.  I get a message saying that the installer is not responding, so I know it's not taking it's time.  Any ideas why it's freezing?
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« Reply #11 on: December 24, 2007, 02:42:37 pm »

I tried to run the installer but it consistently freezes when it tries to install launcher6.ini.  I get a message saying that the installer is not responding, so I know it's not taking it's time.  Any ideas why it's freezing?

This is happening to me too.  Freezing at launcher6.ini, 70% in.

Oops, as I was typing this, it finally got past it.  But it went unresponsive for almost 2 minutes I think, I wasn't paying attention to it for most of the time.   It's not a very large file, any idea why it would do this?
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shiv
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« Reply #12 on: December 24, 2007, 03:08:10 pm »

Just ignore it. After launcher6.ini there's unpacked media.vp, 600 MB folder, so it takes some time to unpack it. Just leave computer and let it work for a few miute. I think t shoud take 2~3 minutes. And then enjoy
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« Reply #13 on: December 24, 2007, 03:21:41 pm »

The font is very hard to read in menus and briefings ... 
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« Reply #14 on: December 24, 2007, 03:24:34 pm »

Ok, I have a reproducible crash here. In the second mission, the game invariably crashes when I go into the ship selection. (Fatal error.)

It looks great otherwise, aside from hard to read text thanks to menu backgrounds and spelling errors.
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I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta
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« Reply #15 on: December 24, 2007, 03:29:31 pm »

c) Minimum system requiments

-DirectX 8.1 or higher. If you have problems with normal maps you should install DirectX 9c

Wait, what? Are you saying that you have coders who have worked functional DirectX graphics into the engine, with normal map support as well?

If this really uses the FS2_Open SCP builds as they are, at least to my knowledge OpenGL is pretty much the only way to run everything properly, but if you have working D3D graphics, that's pretty awesome, given some compatibility issues between OpenGL and most integrated graphics processors...

I'd just like a clarification to this. I'll not be able to check this out right away, but I'll DL it as soon as I get home from the holidays at my parents'.


And of course, congratulations for the release!
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« Reply #16 on: December 24, 2007, 03:49:05 pm »

There are no normal maps, by the way. There's no difference with fixed render pipeline on or off, except, of course, for the lighting effects.
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To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta
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« Reply #17 on: December 24, 2007, 03:59:28 pm »

There are no normal maps, by the way. There's no difference with fixed render pipeline on or off, except, of course, for the lighting effects.

We've included normal maps If you dont' believe yuo should open archive called media.vp and check maps folder. Normals are included. If they don't work for you, you should run any debug build which support normal maps and check debug log. Maybe you don't have GLSL techmlogy support?
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« Reply #18 on: December 24, 2007, 04:14:40 pm »

c) Minimum system requiments

-DirectX 8.1 or higher. If you have problems with normal maps you should install DirectX 9c

Wait, what? Are you saying that you have coders who have worked functional DirectX graphics into the engine, with normal map support as well?

DirectX 8.1.. nothing to do (well almost) with Direct3D. IIRC there are some .dll etc problems if its older than that
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« Reply #19 on: December 24, 2007, 04:24:38 pm »

Ah, that would explain the requirement.

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