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September 05, 2008, 09:52:21 AM
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Hard Light Productions Forums
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FreeSpace Modding
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Freespace RTS Mod
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Topic: Freespace RTS Mod (Read 8474 times)
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Jake2447
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Re: Freespace RTS Mod
«
Reply #100 on:
August 22, 2008, 07:29:22 AM »
Quote from: blowfish on August 22, 2008, 01:12:38 AM
Quote from: Jake2447 on August 21, 2008, 10:22:55 PM
I know this is a huge bump, butid really like to see this get some sort of a release.
Any progress nuke?
Last I heard, no. IIRC Nuke has been busy and Aardwolf ... not sure what happened to him. Maybe he just stopped working because Nuke stopped working.
well that sucks
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Nuke
Ka-Boom!
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Mutants Worship Me
Re: Freespace RTS Mod
«
Reply #101 on:
August 23, 2008, 03:23:58 AM »
meh, im a procrastinator
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Seek freedom and become captive of your desires. Seek discipline and find your liberty.
-The Coda
james777
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Re: Freespace RTS Mod
«
Reply #102 on:
August 23, 2008, 11:44:35 AM »
This looks good.
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Aardwolf
I'm a spoiled n00b who expects all games to have 2008-era graphics
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Posts: 7,429
Re: Freespace RTS Mod
«
Reply #103 on:
August 26, 2008, 06:09:44 AM »
What? blowfish actually right about something?
Yeah, that's pretty much it. I stopped because Nuke stopped.
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The FreeSpace 2 RTS Mod
(
End of Thread
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(1:08:53 AM) Nuke: my ideas suck
Need help with your mod? Willing to give help to a mod?
Post Here!
(but please read the guidelines first!)
protroll
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Re: Freespace RTS Mod
«
Reply #104 on:
September 02, 2008, 08:47:36 AM »
This sounds promising, just wonder why either or both of you stopped, it's due to lack of interest or missing feature in FS2 script system?
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Titan
I have the attention span of a goldfish
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What were we talking about?
Re: Freespace RTS Mod
«
Reply #105 on:
September 02, 2008, 11:26:02 AM »
Nke is too lazy
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Teeth of the Tiger- Campaign in the making
Storywriter, Tabler, Hobo
BengalTiger
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Re: Freespace RTS Mod
«
Reply #106 on:
September 02, 2008, 02:55:27 PM »
Press the red button and he should get back to work...
explosively.
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Si vis pacem, para bellum
'Teeth of the Tiger' - campaign in the making
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