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Author Topic: Freespace RTS Mod  (Read 8474 times)
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Jake2447
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« Reply #100 on: August 22, 2008, 07:29:22 AM »

I know this is a huge bump, butid really like to see this get some sort of a release.
Any progress nuke?

Last I heard, no.  IIRC Nuke has been busy and Aardwolf ... not sure what happened to him.  Maybe he just stopped working because Nuke stopped working.

well that sucks
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Nuke
Ka-Boom!
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« Reply #101 on: August 23, 2008, 03:23:58 AM »

meh, im a procrastinator
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Seek freedom and become captive of your desires.  Seek discipline and find your liberty.
 
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james777
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« Reply #102 on: August 23, 2008, 11:44:35 AM »

This looks good. 
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Aardwolf
I'm a spoiled n00b who expects all games to have 2008-era graphics
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« Reply #103 on: August 26, 2008, 06:09:44 AM »

What? blowfish actually right about something?

Yeah, that's pretty much it. I stopped because Nuke stopped.
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The FreeSpace 2 RTS Mod (End of Thread)

(1:08:53 AM) Nuke: my ideas suck

Need help with your mod? Willing to give help to a mod? Post Here! (but please read the guidelines first!)
protroll
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« Reply #104 on: September 02, 2008, 08:47:36 AM »

This sounds promising, just wonder why either or both of you stopped, it's due to lack of interest or missing feature in FS2 script system?
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Titan
I have the attention span of a goldfish
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« Reply #105 on: September 02, 2008, 11:26:02 AM »

Nke is too lazy  Tongue
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Teeth of the Tiger- Campaign in the making
Storywriter, Tabler, Hobo
BengalTiger
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« Reply #106 on: September 02, 2008, 02:55:27 PM »

Press the red button and he should get back to work...
explosively.
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'Teeth of the Tiger' - campaign in the making
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