Author Topic: Freespace RTS Mod  (Read 64373 times)

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I know this is a huge bump, butid really like to see this get some sort of a release.
Any progress nuke?

Last I heard, no.  IIRC Nuke has been busy and Aardwolf ... not sure what happened to him.  Maybe he just stopped working because Nuke stopped working.

well that sucks

 

Offline Nuke

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meh, im a procrastinator
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
This looks good.  :)

 

Offline Aardwolf

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What? blowfish actually right about something?

Yeah, that's pretty much it. I stopped because Nuke stopped.

 
This sounds promising, just wonder why either or both of you stopped, it's due to lack of interest or missing feature in FS2 script system?

 
Nke is too lazy  :P
Sig nuked! New one coming soon!

 
Press the red button and he should get back to work...
explosively.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
 :bump:


GET BACK TO WORK!  :P
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Offline shiv

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We all would love to see playable beta :yes:
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 
BTW, would this be moddable?
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Offline Droid803

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Most likely.
They do have to finish it first though. :lol:
(´・ω・`)
=============================================================

 

Offline shiv

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    • http://freespace.pl
BTW, would this be moddable?
I thought that answer is obvious... look at the board description/title :rolleyes:
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 
:facepalm:
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Offline Aardwolf

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BTW, would this be moddable?
I thought that answer is obvious... look at the board description/title :rolleyes:

Uh... no. It would probably be moddable, but no. The RTS is the mod that got this thread put here and not somewhere else, not the potential mods thereof.

 
I'm searching data on freespace mod and find that   :lol: http://www.sectorgame.com/FSCZ/

 

Offline Aardwolf

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I seem to remember one of the nodewars was going to use the FS2 engine to simulate battles, but basically it was going to be (pretty much) a turn based strategy-type game with FreeSpace 2 gameplay (i.e. you fly a fighter, and maybe use the comm menu to boss around ships)... perhaps this is related?

I had a thought just now, that maybe instead of prodding Nuke (and by extension me), we (read "I") could find out whether Nuke would mind expanding the team slightly (possibly one or two more members, probably doing mostly coding). That would, however, require better management of the code... all of the work that Nuke and I did on this project was either taking turns with the files or confirming the other guy wasn't working with a particular block of code, fiddling with it, and sending that block to the other guy. That probably wouldn't work so well with 3-4 people.

I'll try to find out what he thinks of the idea sometime today or in the next few days. I do not want to have people asking to join the team before Nuke gives his feedback on this... and I probably don't want to have people asking to join anyway (I'll probably do something like getting people I know to nominate/vote for someone other than themselves, or something sneaky like that).

 

Offline azile0

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How about a FPS version of Freespace?
You get one chocolate chip.

. <--- There it is.

Self-proclaimed master of the Keypad.

 

Offline Aardwolf

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Why did you bump this?
  • There was already an idea for a FreeSpace FPS. It died.
  • It has nothing to do with the FS RTS Mod, and therefore does not belong in this thread.

 
so, does this mean the mods alive?  :p
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Offline blowfish

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