Author Topic: Halo Nonsense  (Read 33624 times)

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Offline Polpolion

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Meh.  Played the PC version.  Massively overrated.  The cutscenes and levels which were only there for style were kind of cool, but the rest of the actual game consisted of a spawn frenzy.  Multiplayer was totally destroyed by maps designed for X360, low population servers.

COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

 

Offline Roanoke

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Meh.  Played the PC version.  Massively overrated.  The cutscenes and levels which were only there for style were kind of cool, but the rest of the actual game consisted of a spawn frenzy.  Multiplayer was totally destroyed by maps designed for X360, low population servers.

COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

Halo was great. Guess you never played multiplayer huh (though I liked the main campaign too, especially co-op) ?

 

Offline Polpolion

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Multiplayer Halo was just as good as any other console oriented multiplayer games. Not very, compared to computers.

Honestly, I don't play multi games much any more, much less buy a game just for the multi. And especially not games as mainstream as Halo, which tend to attract the worst crowds.

Tribes was probably the only multi FPS game I could actually get into. Sure, you got idiots here and there, but the levels are big enough for you to ignore them.

 

Offline NGTM-1R

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COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

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Meh.  Played the PC version.  Massively overrated.  The cutscenes and levels which were only there for style were kind of cool, but the rest of the actual game consisted of a spawn frenzy.  Multiplayer was totally destroyed by maps designed for X360, low population servers.

COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

Halo was great. Guess you never played multiplayer huh (though I liked the main campaign too, especially co-op) ?

Holy ****. What exactly infested your brain?
It's average AT MOST. There's absolutely nothing special on it. And I don't know why some fanboys keep *****ing about how it had it's revolutionary vehicles and how it was the first game to do so, because clearly it isn't.
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Offline NGTM-1R

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Holy ****. What exactly infested your brain?
It's average AT MOST. There's absolutely nothing special on it. And I don't know why some fanboys keep *****ing about how it had it's revolutionary vehicles and how it was the first game to do so, because clearly it isn't.

I'd ask the same question of you, tbqfh. :P You make decent points when you actually bother to make a supported point, though, which is rare.
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Offline Roanoke

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Meh.  Played the PC version.  Massively overrated.  The cutscenes and levels which were only there for style were kind of cool, but the rest of the actual game consisted of a spawn frenzy.  Multiplayer was totally destroyed by maps designed for X360, low population servers.

COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

Halo was great. Guess you never played multiplayer huh (though I liked the main campaign too, especially co-op) ?

Holy ****. What exactly infested your brain?
It's average AT MOST. There's absolutely nothing special on it. And I don't know why some fanboys keep *****ing about how it had it's revolutionary vehicles and how it was the first game to do so, because clearly it isn't.


I can hardly be arsed but here goes: It wasn't the first to intoduce certain features but it did have alot ie; seamless on-foot to vehicles (ground and air bourne), seamless indoor-outdoor, 2 weapon limit etc. These had been done before, ofcourse, but there weren't many games that had them all and used them as well. There was pretty damn good AI that could genuinly surprise, though it took legendary difficulty to really show this. Well balanced weapons with each retaining tactical value all the way through the game (unlike some which just make later weapons more powerful) though the pistol is probably an exception with it being too powerful.

The storyline (I reckon) is decent by FPS standards and Halo by far and away did Sci-Fi matinee better than any. Fact.
Sure the locations where repeated but honestly I didn't mind that.

And that's without mentioning multiplayer.
« Last Edit: March 24, 2008, 01:22:05 pm by Roanoke »

 

Offline Polpolion

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Meh.  Played the PC version.  Massively overrated.  The cutscenes and levels which were only there for style were kind of cool, but the rest of the actual game consisted of a spawn frenzy.  Multiplayer was totally destroyed by maps designed for X360, low population servers.

COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

Halo was great. Guess you never played multiplayer huh (though I liked the main campaign too, especially co-op) ?

Holy ****. What exactly infested your brain?
It's average AT MOST. There's absolutely nothing special on it. And I don't know why some fanboys keep *****ing about how it had it's revolutionary vehicles and how it was the first game to do so, because clearly it isn't.


I can hardly be arsed but here goes: It wasn't the first to intoduce certain features but it did have alot ie; seamless on-foot to vehicles (ground and air bourne), seamless indoor-outdoor, 2 weapon limit etc. These had been done before, ofcourse, but there weren't many games that had them all and used them as well. There was pretty damn good AI that could genuinly surprise, though it took legendary difficulty to really show this. Well balanced weapons with each retaining tactical value all the way through the game (unlike some which just make later weapons more powerful) though the pistol is probably an exception with it being too powerful.

The storyline (I reckon) is decent by FPS standards and Halo by far and away did Sci-Fi matinee better than any. Fact.
Sure the locations where repeated but honestly I didn't mind that.

And that's without mentioning multiplayer.

1) Vehicles don't make a game. And Airbourne? You mean the Banshee? The Banshee is not an airplane. It is an over-glorified glider. IIRC, its only armament is like a machine gun, or whatever the alien equivalent was. Can't do CAS decently, can't do air superiority, can't do bomber escort. The only thing its even remotely suitable for is short range patrol. And it can even be hijacked in mid-flight from the ground for christ's sake. There are no airborne vehicles in Halo. When you can go up to 30,000 feet, fly for 100 miles without turning, and drop 1000 lb bombs, maybe I'll reconsider.

2) Seamless indoor to outdoor? What indoor? You mean pointless hallways to outdoor, right? Not once in Halo have I ever seen any indoor area with any tactical/practical significance whatsoever. It's all hallway. And even in the rooms that weren't hallway, what was there? Random symmetrical architecture and a button to get you to the next part was all. For goodness sake, Half-life 1 had more level detail than Halo. And outdoor? You mean a tiny little canyon that prevents you from going in more than two directions, right? And in the second level where you had to find all of the marines from their crashed dropships, I loved how there were little sections split off from the main are by little canyons! They were like little outdoor rooms! And how convenient that the ships crashed each in a different area!

3) I don't know anything about the AI on legendary, so I can't comment there.

4) A two weapon limit. Whoop-dee-doo. I'd pay an extra 50 dollars for a game with that! Less guns! Amazing! I love not having as many guns as possible!

5) The melee is way overpowered. How often can you pistol whip something and kill them in real life? And if those aliens really are that fragile, then why can't you just throw a rock or two at them and kill them?

6) A decent story by FPS standards is not good. Feces that aren't too disgusting compared to other feces are still disgusting, right?
« Last Edit: March 24, 2008, 03:46:14 pm by thesizzler »

 

Offline Ghostavo

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Battlezone 2 featured many (if not all) of those things... almost 3 years before Halo.
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Offline Roanoke

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Meh.  Played the PC version.  Massively overrated.  The cutscenes and levels which were only there for style were kind of cool, but the rest of the actual game consisted of a spawn frenzy.  Multiplayer was totally destroyed by maps designed for X360, low population servers.

COD4 isn't overrated. If anything, in this time where FPSs are as common as people's noses, it's underrated. If you want a game that is overrated, go see the original Halo. Level design at its worst, right there. Horrible gameplay, the story of a straight-to-DVD movie... Doesn't get much worse than that.

Halo was great. Guess you never played multiplayer huh (though I liked the main campaign too, especially co-op) ?

Holy ****. What exactly infested your brain?
It's average AT MOST. There's absolutely nothing special on it. And I don't know why some fanboys keep *****ing about how it had it's revolutionary vehicles and how it was the first game to do so, because clearly it isn't.


I can hardly be arsed but here goes: It wasn't the first to intoduce certain features but it did have alot ie; seamless on-foot to vehicles (ground and air bourne), seamless indoor-outdoor, 2 weapon limit etc. These had been done before, ofcourse, but there weren't many games that had them all and used them as well. There was pretty damn good AI that could genuinly surprise, though it took legendary difficulty to really show this. Well balanced weapons with each retaining tactical value all the way through the game (unlike some which just make later weapons more powerful) though the pistol is probably an exception with it being too powerful.

The storyline (I reckon) is decent by FPS standards and Halo by far and away did Sci-Fi matinee better than any. Fact.
Sure the locations where repeated but honestly I didn't mind that.

And that's without mentioning multiplayer.

1) Vehicles don't make a game. And Airbourne? You mean the Banshee? The Banshee is not an airplane. It is an over-glorified glider. IIRC, its only armament is like a machine gun, or whatever the alien equivalent was. Can't do CAS decently, can't do air superiority, can't do bomber escort. The only thing its even remotely suitable for is short range patrol. And it can even be hijacked in mid-flight from the ground for christ's sake. There are no airborne vehicles in Halo. When you can go up to 30,000 feet, fly for 100 miles without turning, and drop 1000 lb bombs, maybe I'll reconsider.

2) Seamless indoor to outdoor? What indoor? You mean pointless hallways to outdoor, right? Not once in Halo have I ever seen any indoor area with any tactical/practical significance whatsoever. It's all hallway. And even in the rooms that weren't hallway, what was there? Random symmetrical architecture and a button to get you to the next part was all. For goodness sake, Half-life 1 had more level detail than Halo. And outdoor? You mean a tiny little canyon that prevents you from going in more than two directions, right? And in the second level where you had to find all of the marines from their crashed dropships, I loved how there were little sections split off from the main are by little canyons! They were like little outdoor rooms! And how convenient that the ships crashed each in a different area!

3) I don't know anything about the AI on legendary, so I can't comment there.

4) A two weapon limit. Whoop-dee-doo. I'd pay an extra 50 dollars for a game with that! Less guns! Amazing! I love not having as many guns as possible!

5) The melee is way overpowered. How often can you pistol whip something and kill them in real life? And if those aliens really are that fragile, then why can't you just throw a rock or two at them and kill them?

6) A decent story by FPS standards is not good. Feces that aren't too disgusting compared to other feces are still disgusting, right?


Tell you what, never mind. Just pretend I never existed.  :rolleyes:

 

Offline karajorma

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Why is it that certain people seem to think that when it comes to Halo everyone must think the same way they do about it? :rolleyes:

Actually, **** it. Next person to start a "Halo is ****" argument on a thread that isn't to do with the game can take a trip to HLP holiday land.
« Last Edit: March 24, 2008, 06:07:24 pm by karajorma »
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Battlezone 2 featured many (if not all) of those things... almost 3 years before Halo.
Heck, Battlezone 2 was an RTS that made you enter the various buildings that controlled base functions so you can activate them, let you commandeer vehicles from your fellow soldiers, had semi-decent extra-vehicular combat (Jetpacks!)  and was just all around a fairly awesome merge of vehicular/FPS/RTS gameplay.  The only 2 games I've played that even remotely resembled that sort of fusion were Giants: Citizen Kabuto and Sacrifice, though they were more a 3rd person tactical action game with RTS base-building and a straight up RTS from the perspective of a battlefield participant in a duel of sorcerers.

Halo was highly mediocre, managing to distinguish itself by being the only semi-decent FPS for consoles at the time, thus making it the gold standard by default (for consoles).  This is hardly an accomplishment.  Citing the extremely primitive multi-player options as a redeeming quality doesn't really cut it either.  Multi-player might very well be a hoot and a half, but it's nothing particularly special and it certainly isn't in any way groundbreaking.  Games like Tribes have done everything Halo multi-player does (and a whole heck of a lot more), for WAY longer (Starsiege: Tribes came out in 1998).

I'm forced to wonder how many Halo fanboys have ever played Deus Ex (I also wonder that every time a video game reviewer makes the seemingly inevitable Half-Life comparison.  It wasn't that great of a game, FPS titles just had a very long stretch of sucking completely prior to its release so it looked like pure genius.  Seriously reviewers, it's time to move on.), I get the impression none of them have.  Also, now I want to fire up Battlezone 2 again.

As the thread is titled Halo Nonsense, I'm operating under the assumption that ranting about Halo is par for the course.
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Offline Colonol Dekker

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Halo's fun etc. Forge multi is quite novel although i don't HL2 on line so i can't say if garrysmod is online or not . . If so another black mark towards halo (series) although i love the capship design. And Cortana (halo 2) is hot hot hot. (Yep i'm a grown man and yep i have no shame :p)
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Offline karajorma

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I always love it when people assume that just cause you like Halo it means you can't possibly have played any other FPSs. It's like they believe that the very act of playing the game must have automatically erased the memory of any other FPS from memory.
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Offline Polpolion

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I always love it when people assume that just cause you like Halo it means you can't possibly have played any other FPSs. It's like they believe that the very act of playing the game must have automatically erased the memory of any other FPS from memory.

The majority of the people who defend Halo so fervently are such fanboys that they indeed don't play other FPSs, much less games like Deus Ex.

I personally see Halo not as an absolutely crappy game, but more of one that's just below par (either that or I've gotten too used good games). I'd expect Halo to be a game you spend 10 USD on at a Wal-Mart bargain bin to pass time, not something you spend upwards $150 on getting the game, books, special Xbox cases, etc.

It's just that the afore mentioned fanboys that spend that $150 piss me off so much...
« Last Edit: March 26, 2008, 02:18:54 pm by thesizzler »

 

Offline TopAce

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...And especially not games as mainstream as Halo, which tend to attract the worst crowds...

Then tell me, if the game you describe as horrible "tends to attract the worst crowds," don't you think there is something attractive about it? Crowds of people don't play really crappy games.
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Offline Polpolion

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...And especially not games as mainstream as Halo, which tend to attract the worst crowds...

Then tell me, if the game you describe as horrible "tends to attract the worst crowds," don't you think there is something attractive about it? Crowds of people don't play really crappy games.

By "worst crowds" I meant American teens. And by American teens, I mean idiots.

And besides, just because a lot of people believe something doesn't make it right. Look at what slavery was in the US south, look at smoking, look at Freespace, look at the US's citizen's attitude towards foreign cars, and a dozen other examples.
« Last Edit: March 26, 2008, 02:47:36 pm by thesizzler »

 

Offline Col. Fishguts

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Halo get's frequently bashed because all things that create such a hype also create a group of people that hate it feverishly out of spite over the hype. People bash Halo because bashing it was hip and trendy (3 years ago).
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Offline Mobius

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...And especially not games as mainstream as Halo, which tend to attract the worst crowds...

Then tell me, if the game you describe as horrible "tends to attract the worst crowds," don't you think there is something attractive about it? Crowds of people don't play really crappy games.

Crowds of people play "cool" games with "cool" graphics "everyone" buys, thus making them passive and not active when choosing a new game.
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Offline Polpolion

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Halo get's frequently bashed because all things that create such a hype also create a group of people that hate it feverishly out of spite over the hype. People bash Halo because bashing it was hip and trendy (3 years ago).

Really? Very true. Although I'm not quite sure that bashing things is hip and/or trendy, I do know that as you said Halo is overrated. I guess I'm just appalled that people are giving so much appreciation to such a mediocre game, while games like Freespace have little to none (although that's not entirely the gameplayer's fault).

EDIT: Then again, why do I bother trying to change people's opinions? After all, this is the internet. It's not like debating was ever okay here.
« Last Edit: March 26, 2008, 03:13:52 pm by thesizzler »