Poll

is a good start but  idea

cool don't stop
4 (44.4%)
go some where but no more her
1 (11.1%)
i don't give a f*
4 (44.4%)

Total Members Voted: 9

Voting closed: October 25, 2008, 02:52:14 pm

Author Topic: PROTOTYPE :Solaris-Terra alpha 0.7b  (Read 5999 times)

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PROTOTYPE :Solaris-Terra alpha 0.7b
The news version is out whit all new thing


hers a exe version : Solaris-Terra.exe best compression
her a rar version: Solaris-Terra.rar

new travel and docking system
many more ship (the INFA ship ,more many free model)
a half playable mission ( you need to use the bypass option for the second one and the option dint work on the 3 one)
Venus and mercury place older

Realase warning:You need to use the fso build include in the mod

What it is ?
Solaris Terra is my first mod and mission editing attempt is take me 2 day , 10 blund, 20 beer  :p for build it (the first build)
the first idea was to create a rpg whit the freespace engine but in work 2 thing change my mind
first : i hate rpg
secondly it is more simple to make a gta-like
I Was Wrong the RPG is more easy to make and the projet will be maybe a mix

so this is my prototype for a gta-like whit the freespace engine

what i need to play ? : my mod was build whit the inferno release 1 and Sol : A history upgraded due to some problem whit the TBL i merge SAH whit my mod so this help the compatibility you just need a inferno rR1 update and the custom build include in the release :yes:

How many ship you have in mod
All the SAH ship, INFA ship and many free model i try to make all sector custom to not have to much of Arcadia

where is the secret area ??
it easy to find if look your instrument  ;)

some next release are set ??
no, for the moment i focus on finding a job after that  is to be 90 % chance that  i will make a new one


Actually in the release and in developments
: travel system and docking system     done
: equipments and ships system           in-progress 10 % thanks to karajorma
: resupplier and patrol system             in-progress 10 %
: internal calendar                             in-progress 40 % cancelled
: Sub-campaing system                       in-progress 50%
: Story                                              pre-prod the base plot start to take form




Update : 2009/08/05
« Last Edit: August 05, 2009, 09:53:28 am by Marcusqc »

 

Offline tinfoil

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Re: PROTOTYPE :Solaris-Terra alpha 0.1
sorry i don't follow - can you be a bit more clear? like say what your're actually tring to do
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Re: PROTOTYPE :Solaris-Terra alpha 0.1
for now have feed back about my mod if,  like if the basic idea is good and if it was how solve my weapons problem
 
EDIT :its beter now i pull italic and color ??
« Last Edit: September 25, 2008, 03:13:30 pm by Marcusqc »

 
Re: PROTOTYPE :Solaris-Terra alpha 0.1
:welcomeblue:

hmmm.... FS really doesn't sound like it was built for this (though that and arcady fight stuff to the boss is all people seem to be able to compare it too, as a frustratingly learned as i have now spent over 10 hours total trying to get my friend to understand what FS is about...)

but i did see this awesome map for BF2 that is actually a 6+ hour RPG... with saves...
Sig nuked! New one coming soon!

 
Re: PROTOTYPE :Solaris-Terra alpha 0.1
him not the only one whit weird idea   :p
http://www.hard-light.net/forums/index.php/topic,51936.0.html
but in my case is possible whit a minimum of scripting

 

Offline Droid803

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Re: PROTOTYPE :Solaris-Terra alpha 0.1
Grand Theft Fighters? XD
(´・ω・`)
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Re: PROTOTYPE :Solaris-Terra alpha 0.1
lol well for now it more a open solar system whit mission and a back ground story for now if i cant just make a open ''solar system'' (is still only earth and moon ) it's Will be good for the challenge  :nod:

Right now I'm search were find the Improved Team Loadout for make the loudout system
« Last Edit: September 25, 2008, 09:32:12 pm by Marcusqc »

 

Offline Stormkeeper

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Re: PROTOTYPE :Solaris-Terra alpha 0.1
Grand Theft Fighters? XD
:wakka:

Well. No matter what it is, you like the idea so go for. Do your best.
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Offline tinfoil

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Re: PROTOTYPE :Solaris-Terra alpha 0.1
OK i get it now.
it could work but i think it would be a hell of alot of fredding. but if you like the idea go for it. i'll play it if it works.
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Re: PROTOTYPE :Solaris-Terra alpha 0.1
allot of fredding and imagination     :p
 i need some time to figure how the travel system work betwen earth an the moon and how make alpha one docking .
now i have find a special built so after i learn how works whit variable betwen mission.

thanks to karajorma for the build
« Last Edit: September 26, 2008, 09:08:34 pm by Marcusqc »

 

Offline Stormkeeper

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Re: PROTOTYPE :Solaris-Terra alpha 0.1
So we can nickname this FreeSpacer. :p
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Re: PROTOTYPE :Solaris-Terra alpha 0.1
maybe next week i realise the version 0.2

in 0.2 you will have

custom loading screen
a custom FSO and Fred executable
a full team loadout
no ship change between system (but you need to setup you weapon at each briefing sorry)
the secret area Will be improve a bit



is still some bug whit the ship management some time its work some time not
for the moment i don't see how make the same whit weapon :shaking:
and my vacation week finish Monday  :doubt:

 
Re: PROTOTYPE :Solaris-Terra alpha 0.2
Update the 0.2 is out now you can have a Little fun whit weapons  :Dx[/color]

 

Offline Hellstryker

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Re: PROTOTYPE :Solaris-Terra alpha 0.2
What with all the interest, (though I still think it's a terrible concept considering what the engine is made for) i'm surprised it hasn't happened sooner. I'll give it a look later though.

 
Re: PROTOTYPE :Solaris-Terra alpha 0.2
it's not dead
now I'm the middle of my second semester and rushing whit all the homework

but i allways have a small think for my baby

No version update for now i have 3 sub campaign mission to write and script and the next release is out  :yes:

Update: the download link and some FAQ update now the download link never crash again

 

Offline Colonol Dekker

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Re: PROTOTYPE :Solaris-Terra alpha 0.2
I haven't / cannot try this, can anyone who has post feedback please to entice or dissuade me (where appropriate) :nod:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Re: PROTOTYPE :Solaris-Terra alpha 0.2
has i have see of the download only 3 pepoles have take it a moth ago.

so i thinks I'm the one play it the most ^^

for now its only a free map betwen moon and earth (i think the 0.2 have many loadout issue) you have 1 or 2 docking point and a secret area for some fun (i have real plan for this area in future)

More the story writing advance more i think about more advance gameplay

like a full one year story or a full carers for the charter whit EA medal and promotion
i still thinks to a possible add-on whit a other point of view story (like EAI ,pirate or mercenaries)

i have the chance to have a experimental build can give me the possibilities of a EXP point system or money one (the money one is to difficult to integrate for now)

you can try it now or wait for my next release  maybe around Xmas's i have make some fix and add a ''mission'' (sub campaign if you like)
« Last Edit: November 18, 2008, 09:34:46 am by Marcusqc »

 

Offline Aardwolf

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Re: PROTOTYPE :Solaris-Terra alpha 0.2
Is a good start but but idea go some where but no more her.

 

Offline Colonol Dekker

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Re: PROTOTYPE :Solaris-Terra alpha 0.2
Is what?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: PROTOTYPE :Solaris-Terra alpha 0.7b
Update
I'm not dead i'm just really busy.
i have rewrite all the travel system and change allot the design of the campaign tree
i have add several ship and 2 new sector (the place older of mercury and Venus)
i have put a mission  is available a each 5 min of the hours you pass in the earth sector so use the time compression and the Solaris will eventually warp in (you need to bypass the second mission and this option don't work on the third one )

the next step will be finish the solaris mission and make the XP system.

small message to karajorma : if you have a updated version off the engine whit the variable for the team loadout  it will be cool :P
« Last Edit: August 05, 2009, 10:07:27 am by Marcusqc »