TESLA
1.21 gigawatts!
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« Reply #140 on: October 29, 2008, 09:05:08 am » |
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Will there be nukes ingame? Cause they do seem to play a very large part in the BSG universe Cylons are abit nuke happy 
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In order to find his equal, an Irishman is forced to talk to God.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
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Shade
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« Reply #141 on: October 29, 2008, 09:07:49 am » |
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Yep. Check out the image in This Post by LtCannonFodder - The big green bomb-like warhead seen 2nd from the right is a colonial nuke. Cylons, of course, will have their own.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma "We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr <Cobra|> You play this mission too intelligently.
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TESLA
1.21 gigawatts!
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« Reply #142 on: October 29, 2008, 09:08:21 am » |
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So  has changed. mmmmm Seems like a divorce to me, lol   Hi there, Tesla! I wondered when you'd get here!  Ah you know me, I get here when I get here...... Quick Q, is there a shoutbox here?? 
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In order to find his equal, an Irishman is forced to talk to God.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
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TESLA
1.21 gigawatts!
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« Reply #143 on: October 29, 2008, 09:09:10 am » |
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Yep. Check out the image in This Post by LtCannonFodder - The big green bomb-like warhead seen 2nd from the right is a colonial nuke. Cylons, of course, will have their own. As Mr.Burns would say "excellent"
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In order to find his equal, an Irishman is forced to talk to God.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
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Shade
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« Reply #144 on: October 29, 2008, 09:11:20 am » |
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Quick Q, is there a shoutbox here? Nope, no spambox in these parts.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma "We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr <Cobra|> You play this mission too intelligently.
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TESLA
1.21 gigawatts!
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« Reply #145 on: October 29, 2008, 09:17:01 am » |
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Quick Q, is there a shoutbox here? Nope, no spambox in these parts. For shame!! How are people like Snail going to express themselves 
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In order to find his equal, an Irishman is forced to talk to God.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
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Jeff Vader
The Hero's Back!
Global Moderator
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« Reply #146 on: October 29, 2008, 09:21:49 am » |
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Quick Q, is there a shoutbox here? Nope, no spambox in these parts. For shame!! How are people like Snail going to express themselves  Simple. By excrementing countless posts in short periods of time.
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KewlToyZ
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« Reply #147 on: October 29, 2008, 12:31:53 pm » |
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Hey kewltoyz your ship is looking a lot better since I last saw it, You're progressing well. Though I'm not sure if it's bsgish enough?
Also I'd hazard a guess the stealthstar may already have been modelled?
Thanks  Was my first finished pof, took me a bit to figure out the work process using Rhino & 3D Explorer. I wanted to do something with at least a little creative license to it and test out the tbl systems to have some fun. I was trying to figure out how to make engines actually have an extended flame for afterburners and came up with my solution using the contrails in an odd fashion. Also I wanted to make an unlimmited ammo weapon without it being too formidable for single player mode to just have fun and explore possibilities with. Another item I was fiddling with was top speeds and afterburners for outrunning missiles. On the StealthStar, I looked around but I haven't seen one yet. I was doing it since I had not seen one and figured most would get a kick out of seeing it.
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KewlToyZ
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« Reply #148 on: October 30, 2008, 08:34:59 am » |
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:Moved from the Join Team Thread to prevent spamming irritations there of
Kara, are you guys planning on actual planet bodies or just making the reference point of where one appears on the environment map act like a planetary body with regards of the gravity points? The only reason I asked was the curiosity of modeling a planet or possibly a moon as depicted by the Cylon Tyllium refinery base. Not sure just how badly it would affect performance for such a massive polygon.
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« Last Edit: October 30, 2008, 08:44:50 am by KewlToyZ »
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karajorma
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« Reply #149 on: October 30, 2008, 09:28:21 am » |
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The size of a polygon has little impact on performance. What causes problems is the number.
As for whether or not we do it. Not decided yet.
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Herra Tohtori
The Academic
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Bad command or file name
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« Reply #150 on: October 30, 2008, 09:33:57 am » |
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The size of a polygon has little impact on performance. What causes problems is the number.
As for whether or not we do it. Not decided yet.
Distances on true planetary scale do make FS2_Open have problems, though. Things start flickering and stuff. At least, the last time I tried such things, that happened. This was with the re-newed Cardinal Spear stuff, though, so it might or might not apply to present builds... 
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There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.
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Enki
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« Reply #151 on: October 30, 2008, 09:51:42 am » |
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Planetary distances will cause all kinds of problems with graphics tears due to single precision floating point number limitations. Beyond certain orbits even that will start to have problems. There is a good dissertation by an Aussie, Chris Thorne, on exactly this problem and some solutions such as local rendering origins rather than a single global origin. I don't have any idea how hard any of that would be to update in the FS_Open engine, but I'm pretty sure it wouldn't be trivial.
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KewlToyZ
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« Reply #152 on: October 30, 2008, 10:00:08 am » |
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MOI precision may come into play as well.
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karajorma
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« Reply #153 on: October 30, 2008, 10:32:44 am » |
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Yep. I'm well aware of the float problem but for anything large but not huge it might be worth trying (Think Death Star rather than Earth).
Either way it's not exactly something urgent.
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KewlToyZ
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« Reply #154 on: October 30, 2008, 10:55:50 am » |
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Thanks Kara 
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Mobius
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« Reply #155 on: October 30, 2008, 12:55:09 pm » |
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Uhm, I wonder if there's a way to represent the blood coming out from killed Cylon Raiders(if the explosion isn't too big)...
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Enki
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« Reply #156 on: October 30, 2008, 01:23:12 pm » |
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Baby red "asteroids" or particle effects would do. Probably needs to have pretty severe LOD cutoffs though and low priority on the todo list--cool but not necessary for a roaring good time.
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Mobius
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« Reply #157 on: October 30, 2008, 01:29:13 pm » |
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In addition the particle's coords should perfectly math the Cylon brain's ones.
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