Author Topic: RELEASE: Stand Against the Night  (Read 9753 times)

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Offline mr.WHO

  • 29
RELEASE: Stand Against the Night
Ladies and Gentelmen,
I proudly present you the demo of my upcoming campaign.
Special thanks to Qbitus and guys from HLP FRED section for helping me.

FEATURES:
- new Faction - Terran Coalition of Sol - GTVA friendly
- new ships, including flyable ones
- lost of new weapons
- new sounds and 3 soundtracks
- In demo you will be performing military exercise simulating Shivan attack on Sol
- 3 action intense missions with Battlegroup Neptune: 1 escort, 1 (so called) suicide attack, 1 BoE style.


Download link:
http://files.filefront.com/SAtNrar/;13393099;/fileinfo.html
file size 47.71 Mb


***hint***
Protect TCC Shark (bonus goal) to make her appear in every next mission.
« Last Edit: March 01, 2009, 06:23:00 pm by mr.WHO »

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
Some Screenies:




For more screenies (warning - some of them are VIP or old ones):
http://www.freespace.pl/forum/viewtopic.php?t=4464&start=0

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
Download link posted.

 
Re: RELEASE: Stand Against the Night
waaait... is that an upgraded eclipse?
Sig nuked! New one coming soon!

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
Reskinned, rearmed, but not remodeled (exept new turrets).

 

Offline Wobble73

  • 210
  • Reality is for people with no imagination
Re: RELEASE: Stand Against the Night
Already downloading!  ;)
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
I forgot to add: mediavps required. Proper SCP build included in .rar file.

 

Offline Something

  • 27
  • Will Voice act for any mod
Re: RELEASE: Stand Against the Night
Looks interesting, I'll download and give it a lookskie.

Voice acted? If not, I can volunteer my services http://www.4shared.com/account/dir/10650277/80c4ab68/sharing.html
Done voice work for :
TBP Relic mini-campaign - Released
Warzone Campaign
Olympus Burning

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE: Stand Against the Night
Love the mainhall with music. Haven't gone further though, because of lack of time. But why are the new weapon effects retail quality?

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
Some feedback? Anyone?

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE: Stand Against the Night
Played only the first mission for now. Though, dunno why, but I like it. However, you should make the weapons use more advanced effects.

By the way, where did you get the mainhall music from?

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
Bangkok Dangerous OST  (BTW mission 3 also has a music from it).

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: RELEASE: Stand Against the Night
Oh, and I don't remember if it was exactly in the mission, but I saw it in the briefing, that there are Argo transports and the support ship is a Hygeia. Even though the Coalition is GTVA-friendly, I doubt they'd be using such GTVA ships.

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
In my mod Argo is a 40 years old hung of civilian junk common across whole Terran space  (note "Neptune 134" is a name of passenger flight)

I used GTVA support ship coz I lack any new model of support ship ( I didn't wanted to rip Eos from R1 Inferno coz it's low quality).


Speaking of lack of weapon effects:
I'm planning to make a mod recruitment after I'll get some more feedback on this mod.

 

Offline eliex

  • 210
Re: RELEASE: Stand Against the Night
This looks good! I'm giving this a shot.  :D

 

Offline Narvi

  • 28
Re: RELEASE: Stand Against the Night
In my mod Argo is a 40 years old hung of civilian junk common across whole Terran space  (note "Neptune 134" is a name of passenger flight)

I used GTVA support ship coz I lack any new model of support ship ( I didn't wanted to rip Eos from R1 Inferno coz it's low quality).


Speaking of lack of weapon effects:
I'm planning to make a mod recruitment after I'll get some more feedback on this mod.

You could have used the Centaur model from FSPort.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: RELEASE: Stand Against the Night
The Good:
Spoiler:
The new music is a thing of beauty. Well-chosen.

Balance appears fine (mostly) on new ships and weapons.

The basic concept of fleetwide exercises is well-played.

The Bad:
Spoiler:
The writing occasionally felt awkward.

The new heatseeker swarms might be a bit too powerful, despite (or more likely because they are) being everything I've ever wished for.

Mission debriefs are short, and should probably be more analytical in the context on an exercise.

The Ugly:
Spoiler:
Needs more proofreading.

Shivan bombers in the first mission do not appear to be armed with bombs!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline mr.WHO

  • 29
Re: RELEASE: Stand Against the Night
Quote
You could have used the Centaur model from FSPort.

Centaur would have almost a century in my mod - no way unless you would be heavily modifed.

Quote
Shivan bombers in the first mission do not appear to be armed with bombs!

Did you used a FSO build that I added? Coz I'm 100% sure that both wings have bombs in that mission...actualy all shivan bomber wings in whole campaign have bombs.

Quote
The new heatseeker swarms might be a bit too powerful, despite (or more likely because they are) being everything I've ever wished for.

Yup, I thik that I'll just tune down the cargo load of them coz there are too many of them (and reduce dammage a bit). Also I must figure out how to make them less "ultimate cruiser killing spam".  In other hand they are completely useless against fighters. They are also a relitively short range.

I designed the Avalanche to chase bombers inside Capital EMP suppresion fire where is no change to aquire lock and primary tagetting cross is barrely visible.

Quote
Mission debriefs are short, and should probably be more analytical in the context on an exercise.

Point noted.

Quote
Needs more proofreading.

If you think about mission 2 - It's intended to be in such way (No matter what you do, if Delta, Iota and Gamma fail to do what the should - misson will fail :)   )




What do you think about passing small ships from mission to mission via bonus objective ??

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: RELEASE: Stand Against the Night
the third mission
Spoiler:
the one where you attack the Lucy
the fighter turns and stops turning too fast.... it reminds me of the space suit used on Blue Planet... I would say the turing speed is wrong, but that's just me.

Other than that it seems to be  :yes:
el hombre vicio...

 
Re: RELEASE: Stand Against the Night
Wow, Great choice of music, was unexpected to say the least to hear Half life music in Freespace although i would have liked to have the D1 music a bit more consistent (say, D1AArival.ogg is one song. and then the battle one is totally different) Although i must say i was completely captivated by the Mainhall music (This and some other campaign is probrably the only one's i've ever stayed to listen to the entire song in the mainhall) and the D3Normal.ogg, oh and i could have sworn i've heard D1Victory somewhere...


Would it be too much to ask if i could get the names of those tracks (or possibly if someone could send them to me?)


Otherwise, Fun campaign! Faster than i was used too which was also cool!