Author Topic: BP 3.6.10 (OLD)  (Read 44062 times)

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Offline Darius

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THIS IS OLD TOPIC, GO HERE: http://www.hard-light.net/forums/index.php?topic=68213.0



As part of working on War in Heaven, I'm modifying the base files for AoA so that the sequel and any future sequels can just "plug in" to the base via tbms. This includes bringing the campaign up to compatibility with 3.6.10. I'm rereleasing the campaign, but I first need some testing done before it becomes official.

Because the bugfixing and table updating is an ongoing process, I've split up the mod into three separate VPs to lessen the download burden for people wanting to update to the latest version of the campaign, since it is usually the Root files that get updated.

BP: Age of Aquarius root files (includes mod folder, mod.ini and bmp)
BP: Age of Aquarius sound files
BP: Age of Aquarius graphics

Note all three VPs are required to run Blue Planet successfully. Place the sound and graphics VPs into the same mod directory that holds the BP root VP. If updating from older version of the mod, please delete blueplanet1.vp from blueplanet-folder. Three new files replace this file.

Major Changes:

* Weapon rebalance for "Balor".

* Mission rebalance for "Keepers of Hell" - Should be easier and more playable as a result. Although I haven't been able to isolate the reason why it crashes for a lot of people (I haven't been able to get it to crash myself), I've tried to minimise the amount of issues that should come up. Let me know if it still crashes.

* Cutscene fov set to constant value.

* WiH material incorporated into campaign to allow interoperability with sequel.

* Various minor cosmetic changes.

* Disappearing HUD in bp-07 "Frankenstein's Monsters" fixed.

* Variables s-exp causing crashes in bp-13 removed

* General Bugfixing - Missing textures, null moments of inertia, turret normals fixing, misspelt subsystems.

Known Issues:

* No Sanctuary Glows - The Sanctuary pof references retail textures, which don't include glowmaps. At the moment, this is the only way to make the ship appear onscreen if the player doesn't have or use mediavps.

* No mission loading screens for low-resolution interface - Shouldn't affect how game runs.
« Last Edit: February 21, 2010, 11:32:54 am by Fury »

 

Offline The E

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Quick question: I'm guessing that the patches (1bppatch.vp and 2bppatch.vp) aren't required for this, correct?
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Jeff Vader

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Correct. An assumption based on the fact that they've been included in the original Blue Planet root .vp since they were released.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Droid803

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* WiH material incorporated into campaign to allow interoperability with sequel.

If this means what I think it means... :nervous:
(´・ω・`)
=============================================================

 

Offline Darius

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Not a pending release if that's what you think it means :P

 

Offline General Battuta

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Does this mean I can use force-weapon to use all the WiH weapons?

aaaaaaaaaaaaaaa

*downloads*

 

Offline Droid803

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Just checked...
Nope. Just a few muzzle flashes and odds and ends.
(´・ω・`)
=============================================================

 

Offline blowfish

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Uhh ... I noticed that the Karuna is missing quite a few textures :nervous: Here's the debug-generated list:

Code: [Select]
hull1
turret
plasmagun
turflknew
0-laser1
missile
hyphngr
0-anti2
0-flak1
lancermain
lancerwing

 

Offline Darius

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Thanks...I might modify the model to use different textures rather than bundle the missing textures in with the pack. The Renjian is supposed to be a "Karuna-lite" anyway that mostly uses AoA textures :)

 

Offline Wanderer

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A short list of some of warnings etc i got when loading the mod (with mediavps in use)

Code: [Select]
WARNING: "For 'explo3', 3 of 4 LODs are missing!"
WARNING: "Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!"
WARNING: "For 'bomb_flare', 3 of 4 LODs are missing!"
WARNING: "Couldn't open texture 'torpedo158t-01a' referenced by model 'armageddon.pof'"
WARNING: "Couldn't open texture 'titannm' referenced by model 'carrier3t-01.pof'"
WARNING: "Model 'carrier3t-01.pof' has too many bay paths - max is 10"
WARNING: "Couldn't open texture 'corv2nm' referenced by model 'corvette3t-03.pof'"
WARNING: "Couldn't open texture 'cruisenm' referenced by model 'cruiser3t-01.pof'"
WARNING: "Couldn't open texture 'earth' referenced by model 'Earth.pof'"
WARNING: "Couldn't open texture 'milkyway' referenced by model 'Earth.pof'"
WARNING: "Couldn't open texture 'moon' referenced by model 'Moon.pof'"

and i havent even yet tried actually loading any of the models...
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Narvi

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The Great Preservers still crashes to desktop about one second into gameplay.

 

Offline Wanderer

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Narvi... can you run debug and re try? And see what it says



And couple more warnings...
Code: [Select]
WARNING: "Subsystem "communication" in model "Miner.pof" is represented as "communications" in ships.tbl.
WARNING: "Couldn't open texture 'tsengineout' referenced by model 'JumpGateT.pof'"
WARNING: "Subsystem "communication" in model "xdread.pof" is represented as "communications" in ships.tbl.
WARNING: "Subsystem "engine" in model "malia.pof" is represented as "engines" in ships.tbl.
WARNING: "Subsystem "communication" in model "supercap2a-01.pof" is represented as "communications" in ships.tbl.
WARNING: "Couldn't open texture 'fighterd' referenced by model 'Kato.pof'"
WARNING: "Subsystem "engine" in model "afightnew.pof" is represented as "engines" in ships.tbl.
WARNING: "Subsystem "communications" in model "afightnew.pof" is represented as "communication" in ships.tbl.
WARNING: "Subsystem "Communications" in model "HyperionC.pof" is represented as "communication" in ships.tbl.

And finally when loading with debug build the UEF ship

Code: [Select]
WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at vecmat.cpp:812
ASSERTION: "n_slots > 0" at modelread.cpp:3001

Problematic subsys seems to be 'Turret11' which apparently has no firing points and a null vec as its turret normal.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Narvi

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Okay, my laptop turned off halfway through the debug build. I need a new battery.

But here's the log anyway.


[attachment deleted by admin]

 

Offline Wanderer

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Hmm... there seems to be several typo related probs as well...

Like Vishnan Protectors 'comunication'/'communication' mismatch which seems to be causing issues, or the various engien/engine issues of vishnan sacred keeper.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Darius

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Thanks for the log. Tried testing beforehand with a debug build but couldn't get past the spelling/typo error "inital" to "initial". I'll post a new version for testing when I've gone through these errors.

 

Offline Wanderer

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As the simple loading of the game or even loading the model into the lab wont reveal all the problems it is often useful to also load a mission where all the new ships are in (doesnt really matter what they do in the said mission though).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Darius

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Right.

I feel like I've lifted up the carpet and seen all the bugs and slimy stuff underneath for the first time. Hopefully managed to squash most of them.

Can someone give this latest version a go and see if Keepers of Hell is still crashing for them? The mission seems to be clean now under a debug build.

I won't be available for the next 48 hours or so, so I'll have to come back on Sunday if there's anything that needs fixing.
« Last Edit: March 06, 2009, 08:02:58 am by Darius »

 

Offline Wanderer

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Seems like it has cleared at least the worst away. Some still remain like the LOD issues and missing effects that debug build complains about.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Darius

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Cool, we're getting there.

These three files should fix the missing explosion LODs issue. See you Sunday. :)

[attachment deleted by admin]

 

Offline blowfish

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Actually, I've been working on a version of Blue Planet with various minor improvements, including fixing all of those debug errors, as well as making sure all textures are DDS/Mipmapped (various texture improvements in some cases), better integration with the mediavps, including support for Shivan Secondaries, nameplates, and various other fixes.  Though it's not done yet, I was planning to release it at some point (assuming Darius gave permission :P).