Author Topic: Persistant Lag (wait, hear me out!)  (Read 7668 times)

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Persistant Lag (wait, hear me out!)
First of all, the specs of my pc

512mb ATI 4870
E8400 Dual Core
6Gb DDR3 RAM
Monitor is 1920 x 1080 Res

Okay, things that make me lag-

Large objects/ships
Large Amounts of Ships
Warp in/out of ships

Basically all the stuff you'd expect to cause lag, but this didnt happen with the previous build (3.6.9) or the zeta mediavps but do with all the latest builds/mediavps. I turned all the graphics down to minimum including the resolution but the lag still occurs. Im fairly sure my rig should at least be able to handle an Apollo warping in on minimum graphics...

Can anyone provide an explanation?
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Offline FUBAR-BDHR

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Re: Persistant Lag (wait, hear me out!)
By latest builds do you mean 3.6.10 RC2?  Do you have the latest video drivers? 
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Re: Persistant Lag (wait, hear me out!)
Yes and Yes

Narrowed it down: its the entry/departure of ships and if a ship sends a message that causes the lag....
« Last Edit: May 21, 2009, 02:44:59 am by Arkangel »
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Offline Dilmah G

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Re: Persistant Lag (wait, hear me out!)
Are you using the MVPs?

 
Re: Persistant Lag (wait, hear me out!)
Yeah, the all-in-one mediavp
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline Dilmah G

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Re: Persistant Lag (wait, hear me out!)
Hmm, does that included the advanced mvp's? That WILL lag your system on occasion.

 
Re: Persistant Lag (wait, hear me out!)
Hmm, does that included the advanced mvp's? That WILL lag your system on occasion.
Well, for comparison, I have a moderate computer (GTS 8800 GeForce card, 2GB RAM, 2.60 Ghz dual-core) and I never get framerate hits at all in FSO with adv effects.
Fun while it lasted.

Then bitter.

 

Offline Flipside

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Re: Persistant Lag (wait, hear me out!)
Just a shot in the dark here, but what soundcard do you have?

 

Offline colecampbell666

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Re: Persistant Lag (wait, hear me out!)
And to clarify: It's not lag. Lag is due to a slow internet connection, this is a framerate issue.
Gettin' back to dodgin' lasers.

 
Re: Persistant Lag (wait, hear me out!)
Sorry, low fps then

The soundcard is one built into the motherboard (its one of the most recent gigabytes) but even if the message isn't initiating a sound it still lags.
Also has a brief low fps regardless of the adveffects. If the system can take fallout 3 on full im sure it should handle FSO
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline captain-custard

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Re: Persistant Lag (wait, hear me out!)
can you post your command line please, its in the file marked launcher in the FS folder , before that you can try this .... in the launcher go to features/gamespeed and click the v-sync box and retry, it woud be good as well to do a clean reinstal of your drivers to just make sure there are no clashes

other question , in the launcher what are your video settings , they should be open gl ( but i think the RC2 builds default to this

if you wish too check what open gl settings you have you can download this

http://www.realtech-vr.com/glview/download.html

run it and post the results


good luck
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Offline karajorma

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Re: Persistant Lag (wait, hear me out!)
3.6.10+ builds will only run in OpenGL regardless of whatever is set in the launcher. The D3D enabled builds I put up for TBP and BtRL users are the last D3D builds anyone ever built AFAIK and they're over a year old.

That said Arkangel's lack of a problem with 3.6.9 could be due to him running that in D3D mode and being very very lucky. :)
« Last Edit: May 22, 2009, 06:14:53 am by karajorma »
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Offline Jeff Vader

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Re: Persistant Lag (wait, hear me out!)
3.6.10+ builds will only run in D3D regardless of whatever is set in the launcher.
!
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
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Offline karajorma

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Re: Persistant Lag (wait, hear me out!)
OpenGL I mean. :D Fixed.
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Offline Dilmah G

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Re: Persistant Lag (wait, hear me out!)
You of all people making that mistake...

 
Re: Persistant Lag (wait, hear me out!)
-env -normal -nomotiondebris -spec -glow -mipmap -snd_preload -fps -fov 0.65 -spec_exp 7.0 -spec_tube 5.0 -spec_point 8.6 -spec_static 3.0 -ambient_factor 80

Disabling V-Sync worked but video was unplayable
OpenGL as it should be
I did try a 3.6.9. build again for the hell of it and the mesage/jump issue was resolved! but there was a weird targeting issue so once again; unplayable

So yeah, a 3.6.10 issue i think   (forgot to mention im running 64bit vista if that makes a diference)
SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline Flipside

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Re: Persistant Lag (wait, hear me out!)
Well, at least it appears you are not alone with the problem, which is good news, at least from your perspective ;)

 

Offline captain-custard

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Re: Persistant Lag (wait, hear me out!)
can you run the open gl app i linked earlier so i can see what your driver is doing?
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 
Re: Persistant Lag (wait, hear me out!)
Renderer: ATI Radeon HD 4800 Series
Vendor: ATI Technologies Inc.
Memory: 512 MB
Version: 3.0.8664 Forward-Compatible Context
Shading language version: 1.30

Driver Version: 8.01.01.899     Catalyst 8.612      OpenGL Version 3.0
Code: [Select]
Renderer: ATI Radeon HD 4800 Series
Vendor: ATI Technologies Inc.
Memory: 512 MB
Version: 3.0.8664 Forward-Compatible Context
Shading language version: 1.30


Max texture size: 8192 x 8192
Max texture coordinates: 16
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 0
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 8192 x 8192
Max uniform vertex components: 512
Max uniform fragment components: 512
Max geometry uniform components: 0
Max varying floats: 68
Max samples: 8
Max draw buffers: 8


Extensions: 137

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Core features
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v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (100 % - 21/21)
v3.1 (60 % - 3/5)

OpenGL driver version check (Current: 3.0.8664 Forward-Compatible Context, Latest known: 8.01.01.899):
Outdated version of display drivers detected
According the database, you are might be not using the latest version of display drivers for your video card.

No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

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This feature enables render to texture functionality.

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SCP is the greatest cause of Inferiority Complexes in those that can't run it

 

Offline M87

  • 24
Re: Persistant Lag (wait, hear me out!)
Just posting to say that I'm also experiencing the same frame rate issue when comm animations occur. Only during these moments do I notice any frame rate loss. I should also note that I have a GPU that's in the same series, and has similar driver, OpenGL, and shading language versions as Arkangel's.
« Last Edit: May 24, 2009, 05:36:20 pm by M87 »