Ok... post your feature requests here.. I'll add them to my lists here
(approved features are added to the roadmaps - additional revision goals will be added as needed)
PCS 2.0 Roadmap- Completely rewritten POF BSP compiler
- New internal model format [PMF]
- PMF saving to disk
- POF Load from/saving to disk
- gunpoint convergence calcuator
- .cob import
- .cob Autogen features
- BSP Debug (ala show sortnorms/bboxes from PCS1)
- Functional import features (PMF->PMF data copy)
- ALL data editable in sections (HDR2, TXTR, OBJ2, SPCL, DOCK, FUEL, PATH, GPNT/MPNT, TGUN/TMIS, GLOW) Dev: Bobboau
- autopath Dev: Bobboau
- universal copy+paste Dev: Bobboau
- POF Smoothing Data->faceted/autofacet/smooth reverse engineer Dev: Kazan
- .cob save (requires editors to be done first) Dev: Kazan
- new POF Chunk SLDC for Shield Collision Trees Dev: Kazan (ref: http://www.hard-light.net/forums/index.php/topic,47751.new.html )
- Glow/shine/env mapping Dev: Bobboau
- Moment of Inertia calculator (math involved)Dev: Bobboau
2.0 Notes/Caveats: adding new file formats is orders of magnitude less difficult in PCS2.0 - this is because of the new internal model format "
PCS
Model
Format" - BSP compilation (the hard part of generating a .pof) is ONLY done when generating a .pof (whenever you save to new POF or one which's geometry has been altered - opening a POF caches the BSP).
PCS 2.1 Roadmap- Geometry Import (IE add additional geometry to existing file)Dev: Kazan
- Collada XML Format support (Max, Maya, Lightwave, Blender, etc) Dev: Spicious
- AutoTurret upgrade to new Keldor's new side-facing compatible turret code Dev: Kazan
- New and Improved UI Dev: The_E
- Refactoring all pointers not passed to wxWidgets to use boost (std::tr1/C++11 std:: ) smart pointers to eliminate memory leaks.Dev: Kazan
- PMF metadata export to text Dev: Kazan
-
.ASE File Format support (Maya, 3DS Max and others support this format) Dev: Kazan Format Found to be Unrelaible
-
.OBJ file format support Dev: Bobboau
- geometry/UV editing capabilities + Geometry error detection
- BSP Geometry Error checker (will do a precompile and check for any polygons that will be dropped due to errors - dropped polygons will be shaded red, others green)
- Render with VBOs Dev: Bobboau
- PMF upgrade to indexed vertex array. (more time spent in COB/ASE/OBJ -> PMF, less time PMF->POF) -- Strike, maybe? Could make geometry editing more difficult
- .eff support (MAYBE)
- Normal Mapping support (MAYBE)
- Model rescaling
PCS 2.2 Roadmap- Add (FS2) table data to PMF
- ship tbm export for .pof
------------------
Tentatively Accepted Features (not yet roadmapped)
Pending Features (not yet accepted or rejected)
Tentatively Rejected FeaturesPermanantly rejected features- .3ds Support (format replaced by more useful one)
-
.ASE File Format support (Maya, 3DS Max and others support this format) Dev: Kazan Format Found to be Unrelaible
-
.OBJ file format support Dev: Bobboau
Please start threads for feature requests. I will update this thread