Ok, so I'm starting to get the hang of this FREDing thing and discovering SEXP is not so scary (provided that I'm using the built-in editors - other than that I'd be lost). Now I'm starting to add Events to my mission so I can add Comms and other stuff, but there is one thing that still eludes me.
There is only one waypoint in the mission and that is right in the middle of the jump node. The only ship that is using that waypoint is the Sathanas so it knows how to get to the jump node to escape. The other ships - 6 corvettes as well as bombers and fighters - do not use any way points. Their movements are governed by the Sathanas as it moves toward the jump node (although they all stay near the Sathanas since they are all ordered to destroy it).
The problem I have is this: since the attacking corvettes are not using any waypoints - how can I adjust their speed? It's easy when a ship is using a waypoint as you can use the "cap-waypoint-speed" command to make adjustments. I've tried to set the corvettes' speed in the Initial Status box in the Ship Editor, but that value gets ignored and they end up going "full speed ahead" (35) after jumping in. This eventually causes them to bunch up closely around the sides of the Sathanas (just behind the forward arms) where they can't use their forward beam cannons anymore. It's only at this point does the corvettes' AI slow the ships to match the Sathanas' speed.
I'd like the corvettes to kind of "hang back" behind the Sathanas while letting loose with their forward beam cannons - but to do this, I would have to find a way to either initially slow them down or get the corvettes to match speed with the Sathanas sooner than when it's too far ahead of the Sathanas to do any good.
Any suggestions?