Author Topic: feature request: "no_collide" flag for subsystems  (Read 787 times)

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Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
feature request: "no_collide" flag for subsystems
another humble request from your favorite guy to mess with things he shouldn't
i'd like for this to be possible; right now you bounce of the submodel representing the shield (yes i know the effect is too strong yet)


much work? i can think of many situations where it could come in handy (holographic rotating displays etc.)
or am i too stupid to find a solution that already exists?
« Last Edit: July 24, 2013, 06:25:11 pm by fightermedic »
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: feature request: "no_collide" flag for subsystems
Well, there's no such subsystem flag but there's a submodel property you can use.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: feature request: "no_collide" flag for subsystems
ooooooooooooooooooooh
cool
thanks
*hits wall with head*
consider this problem dealth with...
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: feature request: "no_collide" flag for subsystems
Note that that submodel property only affects ships that are smaller than the ship that has a $no_collisions submodel. If a cruiser with a shield submodel like that rams a destroyer, collision detection just treats the smaller ship as a sphere and doesn't even check for submodels. I haven't tested what happens when two identical ships collide.
Anything worth doing is worth analyzing to death -Iranon

  

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: feature request: "no_collide" flag for subsystems
that could complicate things, thanks for letting me know
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need