Author Topic: [RELEASE] - Friends and Foes: Retribution  (Read 2867 times)

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Offline Dan1

  • 27
Re: [RELEASE] - Friends and Foes: Retribution
Played through this and this was really great.  Had a lot of fun.

More of a technical question.  I took a look at some of the missions and the Fiction Briefing section.   What song is Fiction 3?  The really somber one, can't get it out of my head and wanted to ask.  Also I tried looking but I didn't see a music file in your VP so I dunno where it's pulling it from.
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

Re: [RELEASE] - Friends and Foes: Retribution
Hello and thank you for your kind words.

I'm sorry but I don't know the answer. The mod is based on Blue Planet, that's also where most of the songs are coming from. I just took it from the drop down menu when I created the missions and liked the song, too. When you have a look at the Wiki entry about Blue Planet, you can see that Belisarius is responsible for the music of the mod. So maybe ask him :)



Offline Darius

  • 211
Re: [RELEASE] - Friends and Foes: Retribution
Fiction 3 is "War in Heaven" by Belisarius and yes it is a great track.

Probably my favourite one done by him.


Offline Nyctaeus

  • Betrayal is his middle name
  • 211
  • I make starshipz! Shiny starshipz!
    • Minecraft
    • Exile
Re: [RELEASE] - Friends and Foes: Retribution
Finally started my playthrough. So far, after first mission I found no significant bugs. Good narrative, decent character development and good balance are worth mentioning. Definitly something worth to continue playing :).
Also I remember I played it before. Did you release any demo or something like this before? I'm not sure.

And new version is up. I'll update and keep going!
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All of my stuff can be used ONLY in Freespace campaigns and missions.

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Re: [RELEASE] - Friends and Foes: Retribution
Yes, he did release a demo. It was about 4 or 5 missions long.
Excuse me for any spelling errors I make - I'm still learning English :P

Re: [RELEASE] - Friends and Foes: Retribution
Hey, thanks for your feedback. Yes, the first 5-6 mission were already released in a WIP-thread (though without finishing touch), but on the story-side I didn't change much in them.


Re: [RELEASE] - Friends and Foes: Retribution
Ok, seriously.  Not enough people are paying attention to this campaign.  NOT.  NEARLY.  ENOUGH.

This was seriously good, bomb3rman!  I love a good story, and this campaign had that in spades.  You really thought out each of the characters in detail, and it made for a very immersive experience.  I also really liked having to work with a more restricted set of equipment and have to get inventive to make good use of it.  We've gotten used to battles where cruisers are tossed in as chaff of minor consequence while the heavy hitters do their business.  In this campaign, with no Super Destroyers or SSJs breaking down the door, it felt a lot more like every ship mattered.  Every loss mattered, even down to a lousy Apollo!  But I never felt like my wings were clipped, either.

There was one mission that seemed to glitch a bit for me.  The one where the Invictus first appears and Sid dies.  For some reason, two tracks of music were playing simultaneously.  And the first time I played it, I was shooting the crap out of one of the boarding pods, but it was having no effect at all.  The double music problem never went away, but the invincible boarding pod thing went away after I rebooted FSO.

What surprised me even more was how effectively your writing style dovetailed into that of Blue Planet.  I was honestly expecting the difference to be kind of jarring.  To me, at least, it wasn't at all.  It fits really well with what's already been released.

Just, everyone stop what you are doing and PLAY THIS CAMPAIGN!  You can thank me latter.:yes: :yes: :yes:
"Any idiot can face a crisis; it is this day to day living that wears you out." – Anton Chekhov

Re: [RELEASE] - Friends and Foes: Retribution
Wow, thank you for your kind words  :cool:

The boarding-pod issue is strange, I never experienced this... Maybe it was a one-time problem, since no one else mentioned this before.

The double-music problem is already known, I now realised it, too. Maybe it has to do with the red-alert status of the mission. Since I'm trying to get into the ship-save-script right now, I might change the mission to be not "red alert" in a future update so the problem will be solved then. But thank you for telling me.



Offline kaptein

  • 20
Re: [RELEASE] - Friends and Foes: Retribution
First of all, when i finished playing this campaign i said "That was a very awesome campaign!"

Here's my review:

Hidden Text: Show
I really loved playing in the point of view of a merely normal ex-military pilot, it leaves aside the typical "chosen one" protagonist POV (or the chosen one that don't want to follow his destiny), it even leaves aside the typical new military pilot POV of the original games and personally i relate more to a civil type of character, making me more involved with the story.

The limited loadout and ships to use also makes me feel the very limited logistical background and because of that is a must to choose selectively the weapons and ships of the squadrons and give them orders in-mission accordingly, also it was a pretty good detail the fact that any additional effort in fulfilling the bonus objectives come with the prize of new ships and weapons to choose, things that are insignificant in a normal military context because your superiors gives to you new equipment without any extra effort.

I liked a lot how you sticked to the Blue Planet lore, trying to use the unused assets and respecting the timeline of the events (i loved seeing for the first time the Sanctus MK2 and the Karuna MK2 in-game) and even trying to make a parallel story without affecting the events of the main story of the universe.

The character development is good, i also liked the development of the friendships of the protagonist, those very informal conversations gives an interesting change to the strictly military chatters of the original game.

Also, i think the choice of a second person narrative after and before the missions was very good, it's sounds strange in a book novel, but in a game it's fit perfectly IMO, because actually you are the protagonist.

And while it's true that in the last missions the story turns into a guerrilla warfare and winning it or not wouldn't make any significant change in the UEF-GTVA war, the emotional attachment that i felt in that stage was so good that i also wanted revenge against DuValle at any cost, the ending was superb (maybe a slightly cliche with the speech of "your friends will be always with you", but really i couldn't have done it better by myself, so i'm not really in a position to criticize that)

Now... talking about flaws in technical details of the missions, i've noticed these:

1. In Treasure Hunt II and Evidence, the briefing music keeps playing alongside the in-mission music.

2. In Sunrise, the Akebono's engines got all destroyed when it's hit by the shuttles, but magically all re-appears when her engines are repaired, it's a purely aesthetic detail (and considering the limitations of the engine i think there is not much that can be done for a visible reparation process) but maybe it may seem more realistic if only two engines get destroyed and the other two simply get turned off (if i recall correctly this can be done via SEXP) to then turn them on when the Akebono jumps, again, it's just a aesthetic detail.

3. In all missions where the Apollos are present in a squadron, their icons don't appear in the ship/loadout selection, however i can change their loadouts but not the ships.

Anyway, none of these disrupted my gameplay, and i'm not sure if the culprit are my files for the 1st and the 3rd (i have played with the 3.8.0 release and latest bpcomplete at the moment i'm writing this)

In general i felt the missions balance good (maybe Sunrise is a slightly hard, but if that was your intention then that's ok)

To end my review i only have one more thing to say... i want a sequel please :D! i'm available to be a betatester if you want because it's hard to me to find a game (belonging or not to the space simulation genre) with a story similar to this mod, it's even difficult to me to find a series, movie, comic/manga or novel book of that type!

By the way, i tried to play the campaign via Knossos but it doesn't appear in the in-game list of campaigns when the mod is started (i have checked the file integrity and it tells me that everything is ok)

P.S. English it's not my first language, excuse me if i speak it bad (i will appreciate any corrections to my grammar)

Re: [RELEASE] - Friends and Foes: Retribution
Hello kaptein,

thank you for your review! It's good to see that you liked the way I tried to form the characters and give them some life and background.

1. The briefing music seems to be a known issue with the "red alert" status. In a future update, the red-alert status will be replaced by using a ship-save script, so this problem will be gone when I find the time ro rework FaF 1.

2. Yes that's an idea I might think of. Not destroying all of the engines but instead deactivating the thruster status of some of them might work.

3. Ooops, I forgot to lock the weapons of these squadrons. I locked the ships so you can't see the icons/ships (i.e. Gamma wing in M 3 (The Bait), but not the weapons. My idea is to let you just chose the weapons of the Flying Pumpkins, so the others should be locked. This will come on my list :)

So first of all thanks for the helpful review.

I'm ashamed to tell you that this isn't on Knossos because I seem to be too stupid to upload the files. Didn't work when I tried it... After a revision, I will try this again. But if you know how this can be done feel free to upload it to Knossos (or anyone else).

I created the campaign with 3.7.4, but it's good to hear that there are no major issues with 3.8.0. The things you mentioned are not because of the versions, to clarify this. They are because of bugs/my mistakes during fredding.

Well it's nice to hear that you're interested in betatesting. I could really use another betatester once the sequel is ready. I think I am going to "split" the next campaign to enable betatesting for this part and can stat working on the second half. FaF 2 is getting much longer, but the first ~ 16 missions will be done within the next 2 months (13 are already done, just a few more to finish chapter 1). These missions will then be put together for a campaign file and sent to the betatesters. So if you wish I will come and talk to you once this is done and you can decide if you still want to help. During the next 8 weeks I won't have much time due to a pending exam I have to write, but after May 16th, there's plenty of time :)

But be warned, FaF 2 might take a huge step away from the Blue Planet universe ;)

And since I'm not a native speaker myself, my english really isn't better than yours  :P
« Last Edit: March 19, 2018, 08:01:58 am by bomb3rman »

Re: [RELEASE] - Friends and Foes: Retribution
FaF 2 is getting much longer, but the first ~ 16 missions will be done within the next 2 months (13 are already done, just a few more to finish chapter 1).
"Any idiot can face a crisis; it is this day to day living that wears you out." – Anton Chekhov

Re: [RELEASE] - Friends and Foes: Retribution

And by the way: Thanks to the person who uploaded this on Knossos :)
« Last Edit: March 19, 2018, 03:46:25 pm by bomb3rman »