Thanks for the source material, den5 and Nobert among others. I'm glad you guys have keen eyes because I probably never would have caught that stuff.
Since the last update I've mainly adjusted the brightness of effects I've already worked on. I'm going to refocus on those now, but over the interlude I experimented with some of the other stuff the SCP team has cranked out.
We can now pull off a believable Shadow fade effect thanks to Valathil's coding efforts. Additional thanks goes to The E for helping to get this running in TBP. Side note: ignore the old fade-in effect and me flying into the beam, the new effect only happens just before the video ends:
http://www.youtube.com/watch?v=GcwoMS4AcoEemi_100 was working on normal maps for TBP ships but there haven't been updates on that front for quite some time.
I experimented with it over the last couple of days. I tried working with the Omega's habitation section since that seemed like an easy one (heh). This is my first try at it so forgive me if it doesn't look very professional. Yes, I'm aware there's a weird seam going down the front due to the way it got UV mapped. Hopefully that's not too hard to fix.
Old version (pic from earlier in the thread):
New version: