Author Topic: Unofficial RELEASE: Inferno R1 Patched  (Read 363 times)

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Offline Goober5000

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    • Goober5000 Productions
Unofficial RELEASE: Inferno R1 Patched


The Inferno campaign continues many decades after the events in FS2. A massive mod with 140 new models ranging from the smallest of fighters to the largest capital ships ever seen in FS2 so far.

Project lead:
  • Woomeister
Senior Staff:
  • Darkage
  • Venom
  • Sadistic Sid
Other Staff:
  • Alikchi
  • Knight Templar
  • Phreak
  • RoachKoach
  • Roy Fokker
  • Sesquipedalian
  • Si|eNt(\/)inion
  • Spicious
  • Stealth
  • StratComm
  • Tiara
  • Untouchable

Original release threads: Inferno board | FreeSpace Modding board



I decided to go through and patch all the mod warnings in Inferno R1, as well as add a checkpoint to the climactic battle.  (Back in my day, if you got shot down while disarming the Nemesis's beams, you had to start the mission over from the beginning!)

Here's a summary of the changes:

Code: [Select]
Added a mod.ini
Fixed all debug messages
Null MOIs on many models
Invalid radii on the Stinger and Vortex models - replaced these with the Tempest model
Invalid shields on a few models - I either used approximate substitutes or (in the case of the Ancient models) deleted the shields
Various minor errors: number of LODs, subsystem mismatches, paths, invalid docking points
Standardized the length of the civil war at 8 months
Formalhaut -> Fomalhaut and other spelling fixes
Mission fixes
Title capitalization
One Step At a Time: properly fail directives when transports destroyed
Old Enemies: Show/hide jumpnode, use turret/beam-lock instead of play-dead, fix Argo docking, fix Special Ship bug
Showdown: Add Kismat to escort list, fix the Olemus/Diablo beam-fire sequence
Taking the Gate: fix beams firing on weapon modules
The Only Possible Outcome: standardize on Edward Kelly
Nemesis: Added checkpoint, added more ships to escort list
Gigas: Made comm nodes self-destruct if crystal destroyed (like in Into the Lion's Den), added more ships to escort list

Both the FSO Installer and Knossos have been updated.  If you prefer to install it manually, download it here.
« Last Edit: November 09, 2017, 01:46:23 am by Goober5000 »

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Unofficial RELEASE: Inferno R1 Patched
The classic returns!  Awesome!  :yes:
The Trivial Psychic Strikes Again!

 
Re: Unofficial RELEASE: Inferno R1 Patched
Yeach i renember the firsf mission
You need to disable fighter wing the whole

 

Offline Nyctaeus

  • Betrayal is his middle name
  • 211
  • Get Exiled! ^^
    • Minecraft
    • Exile
Re: Unofficial RELEASE: Inferno R1 Patched
You really have way too much free time :P.

Thank you!
Exile | Shadow Genesis | DA Profile | P3D Profile

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.

 

Offline CT27

  • 210
Re: Unofficial RELEASE: Inferno R1 Patched
Thank you Goober!

However, would it be possible to put the new model Warlock in there?  Also, the Scorpions looked like their old selves and not 2014 MediaVPs.

 

Offline Goober5000

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    • Goober5000 Productions
Re: Unofficial RELEASE: Inferno R1 Patched
Y'all are welcome. :)

It's not possible to use the new Warlock model because of the different number and arrangement of turrets.  This would entail rebalancing.  I didn't want to make actual gameplay changes; I just fixed bugs.

The Scorpion model is not part of the regular MVPs since it does not appear in FS2.  It would require the model from the FSPort MVPs.  But I didn't think it was worth adding any HTL models because they would look out of place next to the standard-poly models that make up the rest of the Inferno ship set.

 

Offline Novachen

  • 27
  • The one and only Capella supernova.
Re: Unofficial RELEASE: Inferno R1 Patched
Is this version still playable with Retail?  ;)

AFAIK both old Infernos had the same infamous doctrin like the FSPort... it still have to be playable with Retail  :D
Female FS2 pilot since 1999.

German Translations created by me:
Between the Ashes: Slaves of Chaos, FreeSpace Port, The Destiny of Peace, Silent Threat: Reborn, Awakenings (in development),

Other projects:
FSPort Mission Upgrade, Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)

If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.
Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" ;).

 

Offline Goober5000

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    • Goober5000 Productions
Re: Unofficial RELEASE: Inferno R1 Patched
Considering that I wanted to add a checkpoint and checkpoints aren't supported in Retail, I did not retain Retail compatibility. :p

  

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
Re: Unofficial RELEASE: Inferno R1 Patched
AFAIK both old Infernos had the same infamous doctrin like the FSPort... it still have to be playable with Retail  :D
R1 was from before the source code was released so it was originally built only for retail. The SCP patch was made to fix bugs that could only be found using SCP debug builds that didn't really stop it running fine on retail.