Author Topic: Merry Christmas from the SCP  (Read 28201 times)

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Offline Goober5000

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Merry Christmas from the SCP


In order to meet the Christmas release deadline, we still don't have some stuff fixed.  There are a few bugs, particularly in FRED, that we're working on.  But as a bonus, we've fixed a bunch of old bugs and added a whole slew of new features.  Merry Christmas. :)

Here are the links...

The installer, which includes everything you need to start from scratch or upgrade from a previous version.

For those who prefer to upgrade manually...

Freespace 2 Open v3.6.5
Freespace 2 Open v3.6.5 (debug build)
FRED2 Open v3.6.5
FRED2 Open v3.6.5 (debug build)


EDIT: These links are all dead. :(  A new Windows build has been uploaded at http://scp.indiegames.us/builds/WIN/fs2_open_3_6_5.zip

Required DLLs for extra OpenGL graphics support.  Put them in the same folder as the EXEs.

Launcher  v5 (this is the same as the one for 3.6, so it doesn't need replacing if you already have it)

And don't forget the Media VPs with all the neato graphics stuff.

Consult the Wiki (especially the SCP Manual) if you have any questions.  If you can't find an answer there, then post here and someone should be along to help you out.  If you find a bug, report it using Mantis.

And finally, an extremely incomplete list of the latest features...
  • Jump failure on Very Easy has been fixed (yes, we fixed it right after 3.6 was out but some people still don't know :p)
  • New pilot code that should eliminate the techroom bugs
  • Custom wing names
  • IBX caching for models
  • Ogg support :nervous:
  • Honestly, I forget most of the other fixes and features, but there's a lot of new stuff and I'm sure the coders will be more than happy to post updates in the thread.
Enjoy. :)

In order to stop much head scratching I ought to point out that the avi cutscenes won't play with this particular release. If you really want the cutscenes any newer build than this will rectify that problem. More recent builds may however contain other bugs. - Karajorma

Old 3.6 thread
« Last Edit: April 23, 2014, 09:39:33 pm by Goober5000 »

 
Merry Christmas from the SCP (3.6.5 release)
Hey, are the features from Bob's latest build in this release?

Merry Christmas!
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Goober5000

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Merry Christmas from the SCP (3.6.5 release)
Probably not.  If they aren't in CVS, then they aren't in 3.6.5.

 

Offline Singh

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Merry Christmas from the SCP (3.6.5 release)
ogg support???

w000000tage!!!!!!!!!!!! :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Goober5000

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Merry Christmas from the SCP (3.6.5 release)
A last-minute (literally!) addition by WMCoolmon. :)

 

Offline Singh

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Merry Christmas from the SCP (3.6.5 release)
now...only thing to make it perfect would be shadows :D
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Goober5000

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Merry Christmas from the SCP (3.6.5 release)
Shadows are not going to be in CVS any time soon, so don't hold your breath. :p

 
Merry Christmas from the SCP (3.6.5 release)
Quote
Originally posted by Singh
now...only thing to make it perfect would be shadows :D


Auugh! Resource-drain! :shaking:

 

Offline Fury

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Merry Christmas from the SCP (3.6.5 release)
Already found a bug in the final builds which did not exist in the beta builds. Posted it to mantis. (A HUD bug)

And about OGG support, can it be used to replace all wavs without problems whatsoever? Is it recommended to keep wavs for backwards compatibility? Can ogg's be used to replace sounds, voices and music?

And since we can't use final builds due to the HUD bug, does 3.6.5 beta support OGG?
« Last Edit: December 25, 2004, 08:55:16 am by 173 »

 

Offline Singh

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Merry Christmas from the SCP (3.6.5 release)
Another bug: load times appear to be looong, especially when I click 'accept' in the briefing. It takes a long time to go into the main screen. But then it may just be because I got like 10 comm nodes in the mission, crammed on-screen at the same time. Along with some hi-poly maras too :nervous:
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Carl

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Merry Christmas from the SCP (3.6.5 release)
i would guess that's it. load the terran gauntlet and see how long that takes.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline c914

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Merry Christmas from the SCP (3.6.5 release)
/me downloading it right now and pray that FRED 3.6.5 will be better than older versions

 

Offline Singh

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Merry Christmas from the SCP (3.6.5 release)
and nope. it isn't.

Briefing bug still there, waypoint bug still there. Deimos still a ghost except it's turrets............yeah, pretty much the same.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

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Merry Christmas from the SCP (3.6.5 release)
Fury: HUD bug will be fixed in a sec, I'm 99% sure I know why that is (My fault) and will have it fixed ASAP. (Literally, there should be a build in 10 minutes that fixes it.)

Re: OGG support, yes, it should do everything a .wav can.
-C

 

Offline Hippo

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Merry Christmas from the SCP (3.6.5 release)
YAY!!! :)
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Fury

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Merry Christmas from the SCP (3.6.5 release)
WMCoolmon, thanks. Please notify me where I can get compiled builds once you're done. :)

 

Offline WMCoolmon

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Merry Christmas from the SCP (3.6.5 release)
Sure. Sorry for the delay, I'm making sure I compile it with *everything* the original release had, speech, full OpenIL support...and like most MS downloads, the Speech SDK is rather large. :doubt:

In the meantime, here's a little something to let you try out the new OGG music:

mv_music
« Last Edit: December 25, 2004, 11:21:24 am by 374 »
-C

 

Offline Fury

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Merry Christmas from the SCP (3.6.5 release)
No problem at all. :)

 

Offline Goober5000

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Merry Christmas from the SCP (3.6.5 release)
Quote
Originally posted by Mr. Fury
And since we can't use final builds due to the HUD bug, does 3.6.5 beta support OGG?
Nope.  It was a last-minute thing, so it's only in this build (and future builds).
Quote
Originally posted by Singh
Another bug: load times appear to be looong, especially when I click 'accept' in the briefing. It takes a long time to go into the main screen.
The high-poly Maras are the problem.  It's not a bug; loading those Maras just takes a long time.  The game generates an IBX file so that future loads should go much faster.  (Anyone who distributes a high-poly model should also distribute an IBX file for this very reason.)
Quote
Originally posted by WMCoolmon
Sure. Sorry for the delay, I'm making sure I compile it with *everything* the original release had, speech, full OpenIL support...and like most MS downloads, the Speech SDK is rather large. :doubt:
Is it all in CVS?  I can run a build and upload it to warpcore in five minutes.

 

Offline Fury

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Merry Christmas from the SCP (3.6.5 release)
Quote
Originally posted by Goober5000
Nope.  It was a last-minute thing, so it's only in this build (and future builds).

Now this is scary, are you certain it works? :D

Edit: Just noticed the music part in WMCoolmon's edited post. I'll try it myself. :)
« Last Edit: December 25, 2004, 11:39:35 am by 173 »