
In order to meet the Christmas release deadline, we still don't have some stuff fixed. There are a few bugs, particularly in FRED, that we're working on. But as a bonus, we've fixed a bunch of old bugs and added a whole slew of new features. Merry Christmas.

Here are the links...
The installer, which includes everything you need to start from scratch or upgrade from a previous version.
For those who prefer to upgrade manually...
Freespace 2 Open v3.6.5
Freespace 2 Open v3.6.5 (debug build)
FRED2 Open v3.6.5
FRED2 Open v3.6.5 (debug build)EDIT: These links are all dead.

A new Windows build has been uploaded at
http://scp.indiegames.us/builds/WIN/fs2_open_3_6_5.zipRequired DLLs for extra OpenGL graphics support. Put them in the same folder as the EXEs.
Launcher v5 (this is the same as the one for 3.6, so it doesn't need replacing if you already have it)
And don't forget the
Media VPs with all the neato graphics stuff.
Consult the
Wiki (especially the
SCP Manual) if you have any questions. If you can't find an answer there, then post here and someone should be along to help you out. If you find a bug, report it using
Mantis.
And finally, an extremely incomplete list of the latest features...
- Jump failure on Very Easy has been fixed (yes, we fixed it right after 3.6 was out but some people still don't know
) - New pilot code that should eliminate the techroom bugs
- Custom wing names
- IBX caching for models
- Ogg support :nervous:
- Honestly, I forget most of the other fixes and features, but there's a lot of new stuff and I'm sure the coders will be more than happy to post updates in the thread.
Enjoy. :)
In order to stop much head scratching I ought to point out that the avi cutscenes won't play with this particular release. If you really want the cutscenes any newer build than this will rectify that problem. More recent builds may however contain other bugs. - KarajormaOld 3.6 thread