Fonttool makes fonts in much the same way as Fonttool2. Font characters are bordered with green squares, and fonttool cuts out the font characters from these green squares. There are a few things to be aware of, though:
- All green squares must be the same height. However, you can make them as wide or as narrow as you want. All of the font characters do not have to be on the same row of green cells; you can break the rows of cells wherever you want, but these rows must have at least 1 pixel between the bottom of the first row and the top of the second row.
- The encoding used when creating these fonts is Windows-1252, but fonttool starts with character 32 and ends at character 252. Therefore, the first cell contains character 32 (space), the second cell contains character 33(!), etc.
- The palette used is the same palette used for shield ANIs and HUD gauges in FS2; It's a special 15-color grayscale palette. I have this palette in GIMP format
here. Just download it and copy it into your C:\Documents and Settings\<username>\.gimp-2.6\palettes directory.
I used GIMP to create the custom fonts for Hostile Frontier. I did it by adding batches of characters to the working image, and moving each character into position manually. I used the pipe character (|) as a guide for maximum/minimum height for the characters, and I just used whatever horizontal spacing seemed reasonable for the characters (large fonts have 2 pixels after each character, small fonts have 1 pixel after each character.)
Anyone have any ideas how to make it more readable without changing the font? What are the requirements for the font PCX file anyway? Resolution, pallete, etc?
Try playing around with the size and hinting settings in GIMP. At one point, I had to use the "force auto-hinting" option because one of the fonts that I was trying to convert was virtually unreadable without it.
The maximum font sheet size for an FS font is 256x256, and the font must use the same palette that is used for HUD and shield icon ANIs.
BTW, the VF files for the WCHF custom fonts are available in the
WCHF effects pack.