Yeah, capship shields always worked... they're just a bit... tough to handle
As far as I know, you have to take care that the shieldmesh isn't too far away from the hull - but in meters, not in percentages. Not really sure how close exactly they need to be, but in case of doubt it's better too close than too far
(they may actually even be INSIDE the hull, though the exposed part of the hull then propably isn't protected - but that's still better then a bug, and you can still use surface shields to conceal such a glitch).
I think someone once mentioned the bounding box of the hull somehow being related to that, but I don't know if it's right.
As for mods with capship shields, there already were:
- Deimos with shielded turrets (still on FSMods)
- SSD Diablo
- SPD Vionashaak
- a pack from the Inferno team with all retail FS2-ships having a shieldmesh added (I still use their Lucy, just with FS1 textures and Lightspeeds glowmaps)
- a Kilrathi cruiser I shielded for WCS when I was still part of that team
- the SC Rictus at FSMods also seems to have a shieldmesh that should work, but I haven't tested that one in practise yet
- and propably some others...
So, they CAN be done. Just DON'T import a fighter shieldmesh and scale it up, as THAT would then really be bound to fail.
Do a nice individual shieldmesh for your ship, and you're mostly set.
Granted, those shields aren't 100% leakproof, but then I heard that fighter shields are neither - if you want to make sure nothing get directly through, use the "surface shields"-flag IN ADDITION to a custom shieldmesh.
There admittedly remains one issue:
To make your custom shieldmesh look good ingame, it needs to be smoothly curved, and at best it's polygons should also be roughly of equal size.
All this is from memory, I admittedly haven't done much along the lines of shieldmeshs during the last years... (WCS handed me a Terran corvette or something like that at the end, but it had a lot of nasty angles, and I propably also set my margins for "close" and "rounded" somewhat too high, so progress was slow as a snail - I think it's shielded to about 2/3 by now, but I haven't tested it ingame yet)
Thanks for listening, and sorry if I should have gotten a bit too loud maybe; but that whole myth about "capship shields wouldn't be possible" totally unnerves me, as I've now heard it the umpteenth time...
Else than that, happy modding (WITH capship shields), and please help spread the facts to improve the community and it's works, thanks