Ooh, tactics. I'll talk tactics.
Note that this only applies to canonical ship designs; by playing with armament, speed, and hitpoints it's quite possible to create a completely different tactical situation. The basic illustration of this is between the canonical Cain and Lilth. The Cain is a support ship. The Lilith is a solo hunter-killer.
A cruiser is a jack of all trades, but is essentially a "low" asset in a classic high-low mix force structure. Wherever the threat level is relatively low and the assignment is not very critical, there you find a cruiser. They can serve in more dangerous or critical tasks normally reserved to larger ships, but in such cases they should operate in groups and deploy so they're mutually supporting. This means being relatively close to each other. They're not really escort craft; the range of their weapons is not sufficent to cover a whole convoy and they have significant dead zones in their weapons, particularly aft. Multiple ships will be required (and they should react intelligently to threats like moving to screen against incoming fighters or turning to unmask their best batteries to deal with the situation...actually scratch that every ship should be doing those things). A cruiser is basically a support craft and that is what it should spend its time doing: support of other ships. A cruiser alone is a cruiser that could very quickly end up in over its head and drowning, and so they should never be alone if practicable. In an ideal world they would operate in pairs at minimum and have fightercraft cover. No battle plan should ever rely on cruisers to accomplish the critical objectives.
Corvettes, on the other hand, are the "high" of a high-low force structure. The important and the dangerous jobs go to them. Escorting convoys carrying military supplies or personnel is a corvette's job, as is any real sort of offensive action. Finding a single cruiser should be rare, but finding a single corvette is more possible. It can be reasonably expected to stand up to fire long enough to summon aid or escape, and poses a fairly formidable tactical problem in its own right. Ideally a corvette ought to be able to depend on a couple of wings of fightercraft escorts and perhaps a cruiser or pair of cruisers to assist. Truly high-risk (and therefore high-importance, or you shouldn't be taking the risk) tasks should see corvettes assembled into groups.
Destroyers are different. They're all or nothing. You win or you die. Losing a destroyer isn't just losing the hull and its native tactical advantages, it's losing a significant portion of a fleet's brainpower and fightercraft arm. A destroyer should never be alone; there are absolutely no acceptable circumstances for such a thing! It should always be able to count on at least two escorting cruisers and two interceptor wings. A destroyer should be able to launch some kind of ready group of reserve fighters, most likely a small strike package. (Two space superiority wings, one heavy wing, one medium bomber wing in my head; in your head this can be whatever you feel like depending on how hangerage and flight deck ops work in your conception, but the capablity should be there for some kind of reserve fighter force to launch). Should the situation be considered serious, a destroyer would have the authority to pull in other assets to protect itself. If commited to offensive action, sufficent firepower should accompany the destroyer to decide the battle in the first salvo.
Now, there are some special cases. Most of them are Shivan, because the Shivans apparently operate on a different strategic concept that doesn't have defensive concerns.
The Lilth is a solo hunter-killer. If you need a capital craft dead, get a Lilith. Just a single Lilith. It'll probably do the job with or without fighter cover. It could be defending and supporting other ships like a regular cruiser, though. Its flexible main battery armament gives it the ability to direct fire in a wide enough arc for this.
The Rakshasa is too fragile to operate away from fighter assistance or take on destroyers all alone, but like the Lilith it's clearly an offensive-oriented design. Unlike the Lilith, it's not flexible. A Rakshasa's main battery has no flexiblity, and its secondaries are not sufficent to pose a real threat to fighters or bombers, so it has no role screening other ships. If it's not out hunting down enemy ships, it's dead weight. Larger groups of hostiles or destroyers should merit the attention of multiple Rakshasas.
The Ravana is the offensive role of the destroyer mentioned above, in 62-point flashing red font. If you can't bring enough firepower to the field with your destroyer to decide the battle in one salvo, you shouldn't be using it offensively. The Ravana gets this. The cost is that its defensive abilities are stunted and a Ravana should have a stronger than normal fighter escort and, with a rather larger hanger area than most ships appear to have, probably a larger ready group.