Author Topic: [RELEASE] Canberra Class Carrier  (Read 6492 times)

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Offline Black Wolf

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Re: Canberra Class Carrier
Too late for that Thaeris because... dun dun duuuuuun - it works! :D Turrets track baddies properly and fire their missiles, no flythroughs that I can find, fractures into debris when it dies - everything a proper spaceship is suppose to do :) Still need to fiddle with the pof data and tables, test its ability to launch fighters and whatnot, but my horrow conversion run is finally over :D
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Offline Thaeris

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Re: Canberra Class Carrier
Well, I figured the suggestion couldn't hurt.

 :)
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Offline Snail

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Re: Canberra Class Carrier
Not too late to change the texture, though is it? As some people said on IRC it does look vaguely Vasudan...

 

Offline TopAce

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Re: Canberra Class Carrier
Make it grayer, IMO.
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Offline Black Wolf

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Re: Canberra Class Carrier
I'm not changing the colour sorry guys. As it stands, it's distinct from the fenris and leviathan. Make it grey, and it'll lose some of that.

And now, thanks to The E and the helpful people in the HLP IRC channel, I'm ready to release.

GTCa Canberra DL Link (Sectorgame)
Mediafire Mirror

Wiki page



Quote
The GTCa Canberra is the GTA's mainline starfighter carrier. First deployed by national and planetary stellar navies before the formation of the GTA, these vessels have been, in one upgraded iteration after another, a common sight in Terran fleets for almost three decades. The key to their longevity is their simplicity of design - the Canberra is barely more than a box with a subspace drive. They are weakly armoured and minimally armed, with a quartet of missile turrets their only deterrent against enemy fighters. Their true strength, of course, lies in their fighter complement. A fully loaded Canberra can deploy two full squadrons of fighters or bombers, and several accessory craft, and can be stocked with enough fuel, ammunition and supplies to stay running for nearly two months without support.

Ended up 465 metres long. I knw it's not everyone's cup of tea, but I like it, and it fills a gap in a shiplist that I need filled. So here it is. Only one LoD, since I had an absolute horror run converting it and had no intention of going through that hell again. But the main lod works, turrets fir, debris work (all big achievements for someone with my converting ineptitude). Thanks to The E, Darius and MatththeGeek on IRC for helping me bugfix, and to VA for his hierarchy images, which got me through that particular hurdle.

If anyone wants to use it for a mission or campaign, go ahead, but please let me know beforehand. I wont stop you - I just like to know if/when my stuff gets used. (NB - if you now wish to make it grey, go ahead :D)
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Offline Dilmah G

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Re: [RELEASE] Canberra Class Carrier
TBH it doesn't look too bad in-game :D

 
 

Offline MatthTheGeek

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Re: [RELEASE] Canberra Class Carrier
It's still crashing for me though. Log is attached.

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Offline Vasudan Admiral

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Re: [RELEASE] Canberra Class Carrier
Oh yeah the destroyed turret subobjects in the POF need to have no subobject properties defined, or else the game thinks they are other stuff.

Also, nice work BW. :)  :yes:
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Offline Aardwolf

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Re: [RELEASE] Canberra Class Carrier
I realize this is a bit of a bump, but... what are those triangles on her starboard side? The ones that alternate being right-side-up/upside-down...

 

Offline Droid803

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Re: [RELEASE] Canberra Class Carrier
Greebles of course.


BTW shinemaps need fixing. MIRRORSHIP \o/
(´・ω・`)
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Offline Snail

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Re: [RELEASE] Canberra Class Carrier
Blow it up.

Made of LEGO! :D

 

Offline Black Wolf

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Re: [RELEASE] Canberra Class Carrier
Blow it up.

Made of LEGO! :D


Err... call it modular construction. :)

Aardwolf - Droid has it right, they're greebles added in response to the rather lukewarm response the original model got.

Droid - Mirrorship? I'm familiar with the error, but I don't get it at my end. Might be sometimi with your setup?
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Offline Droid803

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Re: [RELEASE] Canberra Class Carrier
Environment mapping. (and the full-white alpha channel on the shinemaps)
It might be because I fiddled around with the textures a bit though.
(´・ω・`)
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Offline Mobius

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Re: [RELEASE] Canberra Class Carrier
Any chance to see it in TVWP? :)
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Offline General Battuta

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Re: [RELEASE] Canberra Class Carrier
Any chance to see it in TVWP? :)

TVWP campaign 1 FREDding is already basically complete, at least in the broad ship-placement sense.

 

Offline Mobius

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Re: [RELEASE] Canberra Class Carrier
It doesn't mean you can't add a new carrier... :nervous:
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Offline General Battuta

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Re: [RELEASE] Canberra Class Carrier
That depends on how heavily the unlucky souls who prepare Act 3 for release want to redo its missions.

 

Offline Mobius

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Re: [RELEASE] Canberra Class Carrier
Most of the times a ship class change is completely painless (I have experience) so I don't get why it should force TVWP FREDders to redo missions. IMHO the Canberra could serve as an additional carrier, replacing one or more Constellations throughout the campaign.
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Offline General Battuta

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Re: [RELEASE] Canberra Class Carrier
The missions need to be redone or tuned anyway as they're a bit of a mess. Writing the Canberra in at this point would be possible, I assume, but I doubt anyone gives a **** enough to do it. TVWP has no active staffers except for recent additions like T-Man who polish for usability and then push the missions out the door.

It's a zombie project of sorts.