Author Topic: RELEASE: The Great War - Vasudan Imperium DEMO  (Read 92635 times)

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Offline Redstreblo

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RELEASE: The Great War - Vasudan Imperium DEMO
Hello!! The Demo is finally here guys!

This release includes:

  • Demo campaign consisting of thirteen missions!
  • In-game cutscenes!
  • PVN HUD graphics and interface art!
  • New backgrounds and music!

When you play this demo campaign I recommend that you play it with text to speech turned on.



The mod is intended to be played with FSPort and MediaVPs, Knossos dependencies should be automatic.
« Last Edit: April 11, 2019, 10:01:51 pm by Galemp »
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 

Offline mjn.mixael

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
 :yes: :yes:

I don't know why more people aren't interested in this. This is a solid demo pack.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline CommanderDJ

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Downloaded. Will play this in the next few days.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
My name is Galemp, and I endorse this message.

KNOWN ISSUES:

You will receive wingman messages from Terran personas. This is a bug in the code; all wingmen have the Vasudan persona assigned to them. Sorry that it breaks immersion.

Only five of our new briefing music tracks will appear due to the limit of 30 in the code, and the FS1 and FS2 music already being implemented. Depending on the reception music might get an overhaul for the final campaign.

Some briefings will not have CB anis unless you have the patch VP linked in the thread installed, due to a number of animations being created for this campaign.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Cobra

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
FSO doesn't like your music additions.

Code: [Select]
sotc-mus.tbm(line 19:
Error: Missing required token: [#Menu Music End]. Found [$Filename: silence.ogg ]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>

sotc-mus.tbm(line 21:
Error: Missing required token: [#Menu Music End]. Found [$Name: Counterattack ]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>

sotc-mus.tbm(line 22:
Error: Missing required token: [#Menu Music End]. Found [$Filename: counterattack.ogg ]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>

sotc-mus.tbm(line 24:
Error: Missing required token: [#Menu Music End]. Found [$Name: Despair-Filled Farewell ]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>

sotc-mus.tbm(line 25:
Error: Missing required token: [#Menu Music End]. Found [$Filename: farewell.ogg ]  instead.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe! <no symbol>
<no module>! <no symbol>
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
We know. Don't run debug.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Eratharon

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Spoiler:
It is a solid good demo pack. Enjoyed playing it especially blowing the Orff up. Really shows what would happen if the vasudans knew how to fight properly (hidden racism bwahaha). Seriously though the Vasudan atmosphere is caught greatly. The weapons are original and FSPort looks greater than ever. The terran heads didn't really ruin the immersion much for me. I have faith in you that it will be replaced in the final version. Good Luck finishing this very promising mod.

The funny factor:
This proves that Alpha 1 isn't immortal. Blew up a few of them.
And by the way nice job with the Bosch Beer cargo :lol:
-Woohoo new campaign! No time to play? ****!!

-Why in the bloody hell is command only giving Colossus ONE wing of bombers against the Sathanas?!

 

Offline Cobra

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
We know. Don't run debug.

I wasn't running the debug build. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline SF-Junky

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Is there a reason for Turtle wing playing dead in mission 1 instead of docking with the cargo?

 

Offline Redstreblo

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
We know. Don't run debug.

I wasn't running the debug build. :nervous:

What release are you running? You should be running release 3.6.12r.

Is there a reason for Turtle wing playing dead in mission 1 instead of docking with the cargo?

They aren't playing dead, they just wait for the freighter to be destroyed before attempting to pick up the cargo. Also they only pick up the missile containers.
I, Aries one, have proved myself superior to the legendary Terran pilot Alpha one! Let the Vasudan people take pride in this accomplishment, and take the Parliamentary Vasudan Empire to victory over the inferior Galactic Terran Alliance! Long live the Emperor!

 

Offline mjn.mixael

  • Cutscene Master
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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Spoiler:
It is a solid good demo pack. Enjoyed playing it especially blowing the Orff up. Really shows what would happen if the vasudans knew how to fight properly (hidden racism bwahaha). Seriously though the Vasudan atmosphere is caught greatly. The weapons are original and FSPort looks greater than ever. The terran heads didn't really ruin the immersion much for me. I have faith in you that it will be replaced in the final version. Good Luck finishing this very promising mod.

The funny factor:
This proves that Alpha 1 isn't immortal. Blew up a few of them.
And by the way nice job with the Bosch Beer cargo :lol:


 :yes: :yes:
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline General Battuta

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
We know. Don't run debug.

I wasn't running the debug build. :nervous:

What release are you running? You should be running release 3.6.12r.

The spew says it right there:
fs2_open_3_6_13r_INF_SSE2-20100924_r6508.exe

3.6.13 release build. Something's wrong with your music tables and should be fixed, I think.

 

Offline Cobra

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
No, it's the music code bug. FSO's expecting the end to be at line 19, but ees not.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Spoon

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Works with .12,
getting that music bug/error with antipodes 6 (and probably any build with the new sound code im guessing)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Huh, interesting. Never got any errors in the official 3.6.12 release build, and we never tested it with anything else.

Well either the code will bump their limits or we'll trim it down to just 5 tracks. Never thought it would cause problems in anything other than debug.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline The E

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
You know, you could have asked. It's not like FSPort is the only mod with lots of tabled tracks.

(Also, debug errors and warnings are there for a reason. Ignore them at your own peril.)
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Oh, I knew about it. I just left them in there for forward compatibility.

Anyway. You guys able to play alright with 3.6.12r?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline The E

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
It's only forward compatibility if a given feature is actually requested and implemented, I think.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Goober5000

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
You will receive wingman messages from Terran personas. This is a bug in the code; all wingmen have the Vasudan persona assigned to them.
It's not so much a bug as it is Volition simply not bothering to have certain Vasudan wingmen lines.  "Alpha arrives" through "Epsilon arrives" are the most glaring omissions.

Anyway, well done on the release. :):yes:

 

Offline Galemp

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Re: RELEASE: The Great War - Vasudan Imperium DEMO
Goob, if you had played the campaign, you would know that your wingmates are not Alpha through Epsilon. :(

Rather, all the 'Watch your six' messages are from Terran personas, even though there are no such personae in the mission.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...