Author Topic: Arpyia-class frigate  (Read 3407 times)

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Offline peterv

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From the .tbm: "RNI systems and Ahketon Corporation collaborated to produce Arpyia-class frigate based on demands from the GTVA security council requesting a tactical rapid-response craft with carrier capability. Taking notes from the design of the successful Deimos-class corvette, the first Arpyia class elegantly integrates a a large fighterbay into well-rounded frame. The first Arpyia class vessel launched six years after the Capella incident."

Very special thanks to Droid803 for making corrections to the pof, suggestions for the maps and writing the above text. (He did all that in less than 20 minutes  :shaking:)




EDIT: new link: http://www.mediafire.com/?cnrqpgye8fda1jr
« Last Edit: December 26, 2010, 07:37:00 pm by peterv »

 

Offline Droid803

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Dark textures are dark :P
(´・ω・`)
=============================================================

 

Offline Colonol Dekker

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This model is gorgeoous.

 

Offline Hades

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Normal maps aren't visible in game because the normal map is too flat, needs to be intensified.

The giant black panel behind the middle and lowermost engine could stand to be gray or something, seems a bit out of a place.

Otherwise, great model. :yes:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Nyctaeus

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Awesome model! That's almost perfect terran next-gen. Will be used in my project. Great work :) :yes: .
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Offline General Battuta

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This is an excellent model that has so many uses in FRED I expect it to become a mainstay. Absolutely blew this one out of the park, assuming it performs well.

Modelers - these are the kind of capships we need.

  

Offline Solatar

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*goes through every campaign with fighter carrying Deimoses (sp?) and replaces them with this*

EDIT: Demoi if Wikipedia has its Greek grammar correct:  :nervous:
<a href="http://en.wikipedia.org/wiki/Ancient_Greek_nouns#Second_declension" >Citation[/url]
« Last Edit: December 17, 2010, 09:47:29 pm by Solatar »

 

Offline Hades

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[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline ssmit132

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Oooh, very nice. :)

 

Offline peterv

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Normal maps aren't visible in game because the normal map is too flat, needs to be intensified.

The giant black panel behind the middle and lowermost engine could stand to be gray or something, seems a bit out of a place.

Otherwise, great model. :yes:

Right on both and needs some more corrections visible to me only after the release. There will be a new one soon.
Thanks for the comments everybody  :D

 

Offline Solatar

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I didn't fully appreciate the awesomeness of this ship until I got it into FRED and saw the other side from that screenshot.  That fighter bay is just plain bad. ass.  :yes:

 

Offline T-Man

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She is a beauty definately. Love your idea of it being based on the Deimos' design. Shall have to download at some point. :):yes:
CAUTION: Rabid Imagination!

self-confessed UEF fanboy.

 

Offline Mobius

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Fits admirably in a Post Capella scenario, as if the GTVA decided to go well beyond the Deimos to develop such a good looking and fearsome beast. Congratulations, peterv!

 

Offline ShadowGorrath

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Nice ship. Already included it in B.D., PeterV ;D

But I just noticed something strange about the top-back engine seems to have places with mesh holes/empty/inverted faces, or whatever that's called. Look at the top engine at the back at a few different angles.

 

Offline TacOne

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It's very shiny.


Apart from that it's gorgeous

 

Offline Droid803

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I swore I told peterv to de-mirror-ify it :P

But I just noticed something strange about the top-back engine seems to have places with mesh holes/empty/inverted faces, or whatever that's called. Look at the top engine at the back at a few different angles.

Oh balls, that might be my fault.
Rather, PCS2's fault, cause I messed with it in PCS2.
(´・ω・`)
=============================================================

 

Offline Rodo

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Nice concept :yes:
el hombre vicio...

 

Offline Nyctaeus

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Needs new shinemap IMHO.
Exile | Shadow Genesis | DA Profile | P3D Profile

MY RELEASED CONTENT SO FAR
Old Conversions | GTSD Anchorage | ORFg Tychicus | GTCa Sagittarius | SCv Scylla | EFC Evangelist | EFFg Solomon | GTL Latona | SC Raguel | PVD Atum | GTCv Eurynome | FractalSpace - Apophysis Skydome Pack | Updated Ancients Models
All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.

 

Offline ShadowGorrath

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It's the normal map that darkens it a lot.

 

Offline CommanderDJ

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I likes. I likes a lot.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it