Well I decided I'd get to work with my first serious mod. Gotta start somewhere so here it is.
edit: I guess the best thing to do with UV Unwrapping will just be to get good at it the way I know best, like with learning guitar or something like that. In the meantime, enjoy my mediocre models I have these models but I'm having trouble with the UV Unwraps simply because I hate hate
hate hate hate hate hate them, so I've been trying various applications.
Here's a model I made a couple of days ago, so I'm just going to use it as a "My First Model Import" or something along the lines of that:
It is 100% symmetrical from front to back, so I was planning on making a UV map which could make use of this, although I'm still unsure on this because it is my first unwrap on anything even semi-serious (other than garbage UV maps for trashy models during my game programming class last year, pun intended
)
Now as you may be able to tell, I made this model in wings3d (version 1.4.1 to be specific), and I can't stand it's UV Unwrap system. I have identically sized parts on the model stretched to horridly different proportions, and the whole thing is just a mess. Although workable, the last model I unwrapped with Wings was only about 150 polies, yet took over 5 hours for me to get a decent unwrap (Didn't help that it crashed halfway through ^^). I looked for free alternatives:
First I tried LithUnwrap and it does a horrible job: I automatically get what looks like the top of the ship, the bottom of the ship, and a huge cluster**** of lines everywhere else. I simply cannot make out which polys/triangles that it could possibly be.
I read that LithUnwrap was updated to Ultimate Unwrap 3D (if this is wrong, fix the wiki
), so I looked at it and it was by no means free. I do not know how I'm going to be able to make use of demo software that can't save anything, so that was out of the picture.
I cannot afford Autodesk products so do not tell me to buy them. Well OK, I CAN buy them but I do not want to because I have more important uses for my money than 3D modeling software for a hobby.
GMax? I actually haven't tried it for UV Unwrap purposes.
Anyway, now I'm trying to do this with Blender 2.49, but hardly know where to start.
I looked here:
http://www.hard-light.net/forums/index.php/topic,61061.msg1241903.html#msg1241903But some of the things I must use simply are not there!
When I look up tutorials online, all I find are how to unwrap stupid cubes and, if I'm VERY LUCKY, spheres.
So I'm kinda at a loss of what I should do and what I should use.
Help?
Of course, if anyone wants to do it for me, then by all means but...