Author Topic: An EVE mod (I did not make)  (Read 7682 times)

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An EVE mod (I did not make)
I found this on youtube :), and amazingly could find nothing about in the forums :eek2:

http://www.youtube.com/watch?v=sbbfHZFYt5s&feature=player_profilepage

Does anyone know anything about it beyond how cool it looks?
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Offline Commander Zane

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Re: An EVE mod (I did not make)
Given the speed the Strike Craft are moving I'd take the reliability of the AI with a grain of salt. But otherwise, putting it this way - if this was how EVE started off as, I'd play it it. Now this mod would give me the chance to play EVE the way I wanted it to be (The way I think it should've been in the first place :P ).

 

Offline General Battuta

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Re: An EVE mod (I did not make)
If EVE were that way it would have died inside a year instead of becoming a fascinating but totally impenetrable phenomenon basically unique in the world.

 

Offline Commander Zane

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Re: An EVE mod (I did not make)
I refuse to touch it because of the controls. Not even a Trial. It just has zero appeal to me.

 

Offline General Battuta

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Re: An EVE mod (I did not make)
Look everyone knows EVE has a learning curve like a cliff, but if EVE had the controls you want, it would not have lasted a year because the things that make EVE the phenomenon it is would have been impossible.

I don't even play EVE and I know that.

 
Re: An EVE mod (I did not make)
Yay for google, apparently this guy has been modding like crazy http://wn.com/VengeanceMkII

also this http://wn.com/Silent_Dawn_V_Video_Experiment

and he made this http://wn.com/Hurricane_VI_Shield_Fan_Deployment  it looks so familiar
Fat people are harder to kidnap :ha:

 

Offline General Battuta

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Re: An EVE mod (I did not make)
Oh that's Vengence. He's active on these forums.

 

Offline IronBeer

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Re: An EVE mod (I did not make)
That was ...unexpected. My biggest question is: how did the creator get his hands directly on EVE assets?
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline General Battuta

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Re: An EVE mod (I did not make)
Probably just extracted the models.

 

Offline Darius

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Re: An EVE mod (I did not make)
Those Satis replacements look hot.

EDIT: Oh wait...I thought it was Surrender Belisarius with EVE ship substitutions.
« Last Edit: April 15, 2011, 12:47:08 am by Darius »

 
Re: An EVE mod (I did not make)
Oh that's Vengence. He's active on these forums.

Then why isn't he bragging about his HOT eve mod? :P
Fat people are harder to kidnap :ha:

 

Offline Zacam

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Re: An EVE mod (I did not make)
and he made this http://wn.com/Hurricane_VI_Shield_Fan_Deployment  it looks so familiar

This. Holy crap.  The sheer magnitude of awesome to see that.

Put's Andromeda's "Battle Blades" to shame.
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Re: An EVE mod (I did not make)
Oh that's Vengence. He's active on these forums.

Then why isn't he bragging about his HOT eve mod? :P


O.o, possibly because I have  0 interest in releasing it and I've done this purely to mess around with tons of SCP features and that the EVE assets are likely copyrighted and I'd be infringing upon CCP if I released? I dunno about the copyright thing but I was told there was an exporter someone made and that someone on that forum said something about "This exporter has been endorsed and even encouraged by CCP". Still I feel iffy about using their content.

Heh as for the speed thing I kind of wanted to emulate how EVE does long range battles and how pesky drones are. Though its a bit hard to kill anything not fighter sized. Oh fighters can kill battleships now :). But really, I don't think I'm qualified to make an EVE mod, this was just for fun. Qualifications involve a proper understanding of 'balancing' and playability :P.

I'll let these pics of my last additions several weeks ago sate some of you.




I have created a masterpiece.

 

Offline The E

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Re: An EVE mod (I did not make)
Just a hint there, Vengence, don't do a Getter Robo G and start to show off stuff that you never intend to release. Makes people all furious.
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Re: An EVE mod (I did not make)
I could release all I have I suppose and just wash my hands of this lil personal project then?

In any case, barring a renewed interest, here is what I have: http://www.mediafire.com/?9t8t4ziruh7fn25

Just to give you an idea of just how much this was a personal project, these files were in my MediaVP folder directory XD. I didn't bother making a new mod folder for it. Anyhow depending on what you want, just for plug and play just slap them into MediaVP. Or if you're smarter, make a new folder. You'll also have to make your own missions as I haven't made any aside from a test mission I did not include.

Have fun.
« Last Edit: April 15, 2011, 12:35:49 pm by Vengence »
I have created a masterpiece.

 

Offline starlord

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Re: An EVE mod (I did not make)
especially since this is quite awesome in it's own right: it would certainly add a new dimension to EVE...

this opens a huge amount of vistas (from the broadside bays in the eve mod up to the shield fans animations), please don't stop yet: this could be expanded in many ways...
« Last Edit: April 15, 2011, 01:03:06 pm by starlord »

 

Offline Hades

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Re: An EVE mod (I did not make)
Not bad work! Though the smoothing on most of the models is borked.
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Re: An EVE mod (I did not make)
Not bad work! Though the smoothing on most of the models is borked.

Goodness you do NOT want to know the pain I had to go through with smoothing. But I'll tell you anyways:

Upon export, models from EVE have unwelded vertices which upon welding permanently destroys the smoothing on the ship with no way of changing it... unless I detach the entire model. In 3DS Max I select the whole model in Polygon mode and press 'Detatch'. Then I delete the old invisible 'object' that is left over. At that time the model can be successfully smoothed.... at the cost of already loosing the original default smoothing that came with it.
I have created a masterpiece.

 

Offline starlord

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Re: An EVE mod (I did not make)
Out of curiosity, how many ships did you import? and how many does EVE contain?

 
Re: An EVE mod (I did not make)
I only imported a handful. EVE likely has dozens or hundreds. In fact if you look into the mod files you'll find the Megathron battleship I imported has not been rigged. If a model is significantly screwed up by the import into 3DS it can take up to 4 hours to properly clean up the model. Add on a few hours of rigging and coding and bug fixing. So it can take a while. But some models come through pretty well and don't require much repair.
I have created a masterpiece.