(Screenshot Slideshow) http://img696.imageshack.us/slideshow/webplayer.php?id=weapontechroom.jpg
Thanks to headdie for the helping hand in modelling.
Sorry for my terrible English when you have Question or don't understand what i mean please send a PM to me.
Okay here are the Aerotech MOD/Total Conversation Concept and Search for Helping Hands
The Aerotech MOD played in the Battletech Universe. No i will not make fight with Mechs but only as Turret on Asteriodbases or Moonbases.
I will make only a Spacefighter Game in Cockpitview in the Battletech Universe.
First the Trainingsmission will start in the Star League Area (you make training one or two standart Missions and then comes the big war where Kerensky fight over the Ursupator Amaris and make the Exodus)
They other Missions and Campaign i will make as Mod Paks they can load with the Launcher
I will make for the big five House, Mercenaries, Clans and Periphery campaign.
The last Campaign where a Surprise Campaign i wouldn't tell more about.
Things i have done or they was WiP
New Mainhall is integrated.
Weapons.tbl with weapons from battletech universe is integrated and works fine but i will adjust anythink by the weapons.
Techroom is up to date with information about Battletechunivers.
Weaponssound and Impact is integrated. The Soundeffects sponsored from Starfire (Mechstorm) there has made the HD Patch for MW4 Mercenaries.
Laserweapons are Beamweapons
LBX Autocannons are Flak
Rotary Autocannons work with Burst shot
Ultra autocannons also work with Burst shot
Include Faction Insignias
SSRM are Heatseeking (firing Swarm 2, 4 and 6)
MRM are Aspect missile (firing Swarm 10) for the other MRM20 etc. i have increased the Damage Missile
LRM are Aspect missile (firing Swarm 5) for the other LRM10 etc. i have increased the Damage per Missile
a other solution where a Model there looks out 1 shot firing 3 and 5 Missile (i mean when you fire you see 5 Trails and Glowpoints) so we can simulate ah LRM20 with Swarmfire 4... i hope you know what i mean.
Heatmanagmentsytem. The Energybar in the HUD have now the Letters HEAT and they don't show on the Display when energy are by 100% Firstshot with energyweapon you will see 10.000 K etc. by the last 20% you will see the letters WARNING OVERHEAT.
I will make a LUA Script there makes a better work with Heatmanagment. "Don't Fire Beamweapons when the Energybar was by 0% and Shot down Ship" when it is possible to make this with LUA Script.
Include two old models (Issus and Sydliz) from old friends the haven't enough time for the mod...
I have cleaning the Files and Data for this Mod and Clear all Debug.exe Errors.
New HUD is integrated.
Things they i can do and they i do.
Finished/Editing Models with PCS2 (setting Points, Weaponpoints, Specialpoints, Viewpoints etc. etc.)
Make Missions, Make Campaign
Editing .tbl files.
Things they i can't do but i will learn it (step by step)
Make 3D Models for the Game.
Make Textures for the Game.
Make Videos (but i can Videos Convert and include in the Game)
Write in the Sourcecode. (it was fine. I also find other ways to solve the Problems. an Example: Heatmanagment)
Things they should be include in the game
Dropships with Hangerbays who can start the Fighters
Warships with Hangerbays who can start the Fighters
Spacemarines and Elementals (it was very fine i have a nice Idea for a Chapter in a Story)
Shipinterior only small floors or supplyrooms and bays (i have an very interesting idea Whit this and the Spacemarines) ^^
Turrets looking as Dome with one and two Barrels, Missile Turrets.
Cockpit Inner Sphere
Things they have priority
Fighter Models with Cockpit (this is a link do a good site with the fighter models: http://kernspeicher.twobt.de/
(it is in germany)
You must click on the letters Luft/Raumjäger then Innere Sphäre or Clan and then on the Year.
WARNING!!! before you model a fighter speak with me before two or three peoples makes the Same fighter
Make Fighter Models with Turrets
Fighter with turrets on the http://kernspeicher.twobt.de/
stands by the Weapons (HECK) this are the rearweapons (it was fine not important few fighters in Battletechunivers have Weapons to rear i think the best solve was a turret they can only firing rear with a little elevation)
Make Weapon Models only renders (for the Techbase looks like finer as the pictures from the Technical Readout) a example http://www.sarna.net/wiki/File:Autocannon.jpg
this link is a link to the Sarna.net a picture from a Autocannon they was fine as render for the Techbase and the other Weapons.
Thinks they have time and they wasn't so important.
Shipinterior (i mean small floors and hangarbays)
Mech as Turrets
Mission and Campaign
So i think all visions for this MOD from me i tell in this threat but in the future can update this list.
You have interest and will help me by my project?
You can only make fighter Models? No Problem i need the fighter models it is very good
You can only make textures? Okay i search for this know how.
You can only make Videos or Sounds? You are my men
You can write in the Source Code or LUA scripting? You are a god for me.
What you can do can you do for us and the project.
I'm very thankfully and happy for all helping hands.
We grow up with the work what we make
and more hands makes a earlier end
But all helping hands come into the Credits.
(Screenshot Slideshow) http://imageshack.us/g/696/weapontechroom.jpg/