You have a game design philosophy completely different than mine, i give more effort first on story, then gameplay, and then ,if this willl not cripple the experience and performance within the campaign, the graphics.
Well, after reading your story i found it... average, with many inconsistencies like:
- After i lost an entire system of worlds, the last thing i would be occupied with is with the military, i would first invest in rebuild supply lines, reallocating the exiled people of Capella to another worlds, invest in the people....then i would think about investing in the military, 20 years its a very short time to do it all. not to talk about the motivations of the GTVA government, "protect against future Shivan invasions"? they are locked in the Capella for Russel´s Teapot! even if you use something coming directly from Deus Ex Machina (the literary concept, not the campaign xD) the GTVA would be not so concerned about it so soon.
- So, in the time of 20 years after a civil war and a entire system destruction by the hands of the Shivans you think they would ave the resources to buid a Supercarrier?
-You plot seems to be a little...rushed...try to slowdown thing a little, take some more time to develop the situation, even with all this DEM thing, you will be able to do a nice story.
well, thats it! dont give up, your idea shows potential (who am i to talk about it? xD) but need a bit more pplish on the story.
antoher question: you will do all the models by yourself?
I wait for updates! \o/